// $Id$
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// ***** BEGIN GPL LICENSE BLOCK *****
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// modify it under the terms of the GNU General Public License
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/** \file KX_SCA_EndObjectActuator.h
 *  \ingroup ketsji
 *  \brief Add object to the game world on action of this actuator
 *  \attention Previously existed as: \source\gameengine\GameLogic\SCA_EndObjectActuator.h
 * Please look here for revision history.
 */

#ifndef __KX_SCA_ENDOBJECTACTUATOR
#define __KX_SCA_ENDOBJECTACTUATOR

#include "SCA_IActuator.h"

class SCA_IScene;

class KX_SCA_EndObjectActuator : public SCA_IActuator
{
	Py_Header;
	SCA_IScene*		m_scene;

 public:
	KX_SCA_EndObjectActuator(
		SCA_IObject* gameobj,
		SCA_IScene* scene
	);

	~KX_SCA_EndObjectActuator();

		CValue* 
	GetReplica(
	);

	virtual bool 
	Update();

	virtual void Replace_IScene(SCA_IScene *val)
	{
		m_scene= val;
	};

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */
	
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */

#endif

