/* 
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * This is a new part of Blender.
 *
 * Contributor(s): Willian P. Germano
 *
 * ***** END GPL LICENSE BLOCK *****
*/

/** \file blender/python/generic/bgl.c
 *  \ingroup pygen
 */


/* This file is the 'bgl' module.
 * The BGL submodule "wraps" OpenGL functions and constants,
 * allowing script writers to make OpenGL calls in their Python scripts. */

#include <Python.h>

#include "bgl.h" /*This must come first */
#include <GL/glew.h>
#include "MEM_guardedalloc.h"

#include "BLI_utildefines.h"

static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);

/* Buffer sequence methods */

static int Buffer_len(Buffer *self);
static PyObject *Buffer_item(Buffer *self, int i);
static PyObject *Buffer_slice(Buffer *self, int begin, int end);
static int Buffer_ass_item(Buffer *self, int i, PyObject *v);
static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq);
static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);

static PySequenceMethods Buffer_SeqMethods = {
	(lenfunc) Buffer_len,						/*sq_length */
	(binaryfunc) NULL,							/*sq_concat */
	(ssizeargfunc) NULL,						/*sq_repeat */
	(ssizeargfunc) Buffer_item,					/*sq_item */
	(ssizessizeargfunc) Buffer_slice,			/*sq_slice, deprecated TODO, replace */
	(ssizeobjargproc) Buffer_ass_item,			/*sq_ass_item */
	(ssizessizeobjargproc) Buffer_ass_slice,	/*sq_ass_slice, deprecated TODO, replace */
	(objobjproc) NULL,							/* sq_contains */
	(binaryfunc) NULL,							/* sq_inplace_concat */
	(ssizeargfunc) NULL,						/* sq_inplace_repeat */
};


static PyMappingMethods Buffer_AsMapping = {
	(lenfunc)Buffer_len,
	(binaryfunc)Buffer_subscript,
	(objobjargproc)Buffer_ass_subscript
};

static void Buffer_dealloc(Buffer *self);
static PyObject *Buffer_repr(Buffer *self);

static PyObject *Buffer_to_list(Buffer *self)
{
	int i, len= self->dimensions[0];
	PyObject *list= PyList_New(len);

	for (i=0; i<len; i++) {
		PyList_SET_ITEM(list, i, Buffer_item(self, i));
	}

	return list;
}

static PyObject *Buffer_to_list_recursive(Buffer *self)
{
	PyObject *list;

	if(self->ndimensions > 1) {
		int i, len= self->dimensions[0];
		list= PyList_New(len);

		for (i=0; i<len; i++) {
			Buffer *sub= (Buffer *)Buffer_item(self, i);
			PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
			Py_DECREF(sub);
		}
	}
	else {
		list= Buffer_to_list(self);
	}

	return list;
}

/* *DEPRECATED* 2011/7/17 bgl.Buffer.list */
static PyObject *Buffer_list(Buffer *self, void *UNUSED(arg))
{
	fprintf(stderr, "Warning: 'Buffer.list' deprecated, use '[:]' instead\n");
	return Buffer_to_list(self);
}

static PyObject *Buffer_dimensions(Buffer *self, void *UNUSED(arg))
{
	PyObject *list= PyList_New(self->ndimensions);
	int i;

	for (i= 0; i<self->ndimensions; i++) {
		PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
	}

	return list;
}

static PyMethodDef Buffer_methods[] = {
	{"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS,
     "return the buffer as a list"},
	{NULL, NULL, 0, NULL}
};

static PyGetSetDef Buffer_getseters[] = {
	{(char *)"list", (getter)Buffer_list, NULL, NULL, NULL},
	{(char *)"dimensions", (getter)Buffer_dimensions, NULL, NULL, NULL},
	 {NULL, NULL, NULL, NULL, NULL}
};


PyTypeObject BGL_bufferType = {
	PyVarObject_HEAD_INIT(NULL, 0)
	"bgl.Buffer",               /*tp_name */
	sizeof(Buffer),             /*tp_basicsize */
	0,                          /*tp_itemsize */
	(destructor)Buffer_dealloc, /*tp_dealloc */
	(printfunc)NULL,            /*tp_print */
	NULL,                       /*tp_getattr */
	NULL,                       /*tp_setattr */
	NULL,		/*tp_compare */
	(reprfunc) Buffer_repr,	/*tp_repr */
	NULL,			/*tp_as_number */
	&Buffer_SeqMethods,	/*tp_as_sequence */
	&Buffer_AsMapping,		/* PyMappingMethods *tp_as_mapping; */

	/* More standard operations (here for binary compatibility) */

	NULL, /* hashfunc tp_hash; */
	NULL,                       /* ternaryfunc tp_call; */
	NULL,                       /* reprfunc tp_str; */
	NULL,                       /* getattrofunc tp_getattro; */
	NULL,                       /* setattrofunc tp_setattro; */

	/* Functions to access object as input/output buffer */
	NULL,                       /* PyBufferProcs *tp_as_buffer; */

	/*** Flags to define presence of optional/expanded features ***/
	Py_TPFLAGS_DEFAULT,         /* long tp_flags; */

	NULL,                       /*  char *tp_doc;  Documentation string */
	/*** Assigned meaning in release 2.0 ***/
	/* call function for all accessible objects */
	NULL,                       /* traverseproc tp_traverse; */

	/* delete references to contained objects */
	NULL,                       /* inquiry tp_clear; */

	/***  Assigned meaning in release 2.1 ***/
	/*** rich comparisons ***/
	NULL,                       /* richcmpfunc tp_richcompare; */

	/***  weak reference enabler ***/
	0,                          /* long tp_weaklistoffset; */

	/*** Added in release 2.2 ***/
	/*   Iterators */
	NULL, /* getiterfunc tp_iter; */
	NULL,                       /* iternextfunc tp_iternext; */
	/*** Attribute descriptor and subclassing stuff ***/
	Buffer_methods,             /* struct PyMethodDef *tp_methods; */
	NULL,                       /* struct PyMemberDef *tp_members; */
	Buffer_getseters,           /* struct PyGetSetDef *tp_getset; */
	NULL,						/*tp_base*/
	NULL,						/*tp_dict*/
	NULL,						/*tp_descr_get*/
	NULL,						/*tp_descr_set*/
	0,							/*tp_dictoffset*/
	NULL,						/*tp_init*/
	NULL,						/*tp_alloc*/
	Buffer_new,					/*tp_new*/
	NULL,						/*tp_free*/
	NULL,						/*tp_is_gc*/
	NULL,						/*tp_bases*/
	NULL,						/*tp_mro*/
	NULL,						/*tp_cache*/
	NULL,						/*tp_subclasses*/
	NULL,						/*tp_weaklist*/
	NULL						/*tp_del*/
};


/* #ifndef __APPLE__ */

#define BGL_Wrap(nargs, funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) {\
	arg_def##nargs arg_list; \
	ret_def_##ret; \
	if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
	ret_set_##ret gl##funcname (arg_var##nargs arg_list);\
	ret_ret_##ret; \
}

#define BGLU_Wrap(nargs, funcname, ret, arg_list) \
static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) {\
	arg_def##nargs arg_list; \
	ret_def_##ret; \
	if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
	ret_set_##ret glu##funcname (arg_var##nargs arg_list);\
	ret_ret_##ret; \
}

/* #endif */

/********/
int BGL_typeSize(int type)
{
	switch (type) {
	case GL_BYTE:
		return sizeof(char);
	case GL_SHORT:
		return sizeof(short);
	case GL_INT:
		return sizeof(int);
	case GL_FLOAT:
		return sizeof(float);
	case GL_DOUBLE:
		return sizeof(double);
	}
	return -1;
}

Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
{
	Buffer *buffer;
	void *buf= NULL;
	int i, size, length;
 
	length= 1;
	for (i=0; i<ndimensions; i++) 
		length*= dimensions[i];
 
	size= BGL_typeSize(type);
 
	buf= MEM_mallocN(length*size, "Buffer buffer");

	buffer= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
	buffer->parent= NULL;
	buffer->ndimensions= ndimensions;
	buffer->dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
	memcpy(buffer->dimensions, dimensions, ndimensions*sizeof(int));
	buffer->type= type;
	buffer->buf.asvoid= buf;
 
	if (initbuffer) {
		memcpy(buffer->buf.asvoid, initbuffer, length*size);
	}
	else {
		memset(buffer->buf.asvoid, 0, length*size);
	}
	return buffer;
}


#define MAX_DIMENSIONS	256
static PyObject *Buffer_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
{
	PyObject *length_ob= NULL, *init= NULL;
	Buffer *buffer;
	int dimensions[MAX_DIMENSIONS];
	
	int i, type;
	int ndimensions = 0;

	if(kwds && PyDict_Size(kwds)) {
		PyErr_SetString(PyExc_TypeError,
		                "bgl.Buffer(): takes no keyword args");
		return NULL;
	}

	if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
		return NULL;
	}
	if (!ELEM5(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
		PyErr_SetString(PyExc_AttributeError,
		                "invalid first argument type, should be one of "
		                "GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
		return NULL;
	}

	if (PyLong_Check(length_ob)) {
		ndimensions= 1;
		if(((dimensions[0]= PyLong_AsLong(length_ob)) < 1)) {
			PyErr_SetString(PyExc_AttributeError,
			                "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
			return NULL;
		}
	}
	else if (PySequence_Check(length_ob)) {
		ndimensions= PySequence_Size(length_ob);
		if (ndimensions > MAX_DIMENSIONS) {
			PyErr_SetString(PyExc_AttributeError,
			                "too many dimensions, max is "STRINGIFY(MAX_DIMENSIONS));
			return NULL;
		}
		else if (ndimensions < 1) {
			PyErr_SetString(PyExc_AttributeError,
			                "sequence must have at least one dimension");
			return NULL;
		}
		for (i=0; i<ndimensions; i++) {
			PyObject *ob= PySequence_GetItem(length_ob, i);

			if (!PyLong_Check(ob)) dimensions[i]= 1;
			else dimensions[i]= PyLong_AsLong(ob);
			Py_DECREF(ob);

			if(dimensions[i] < 1) {
				PyErr_SetString(PyExc_AttributeError,
				                "dimensions must be between 1 and "STRINGIFY(MAX_DIMENSIONS));
				return NULL;
			}
		}
	}
	else {
		PyErr_Format(PyExc_TypeError,
		             "invalid second argument argument expected a sequence "
		             "or an int, not a %.200s", Py_TYPE(length_ob)->tp_name);
		return NULL;
	}
	
	buffer= BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
	if (init && ndimensions) {
		if (Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
			Py_DECREF(buffer);
			return NULL;
		}
	}
	
	return (PyObject *) buffer;
}

/*@ Buffer sequence methods */

static int Buffer_len(Buffer *self)
{
	return self->dimensions[0];
}

static PyObject *Buffer_item(Buffer *self, int i)
{
	if (i >= self->dimensions[0] || i < 0) {
		PyErr_SetString(PyExc_IndexError, "array index out of range");
		return NULL;
	}

	if (self->ndimensions==1) {
		switch (self->type) {
			case GL_BYTE: return Py_BuildValue("b", self->buf.asbyte[i]);
			case GL_SHORT: return Py_BuildValue("h", self->buf.asshort[i]);
			case GL_INT: return Py_BuildValue("i", self->buf.asint[i]);
			case GL_FLOAT: return PyFloat_FromDouble(self->buf.asfloat[i]);
			case GL_DOUBLE: return Py_BuildValue("d", self->buf.asdouble[i]);
		}
	}
	else {
		Buffer *newbuf;
		int j, length, size;

		length= 1;
		for (j=1; j < self->ndimensions; j++) {
			length *= self->dimensions[j];
		}
		size= BGL_typeSize(self->type);

		newbuf= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);

		Py_INCREF(self);
		newbuf->parent= (PyObject *)self;

		newbuf->ndimensions= self->ndimensions - 1;
		newbuf->type= self->type;
		newbuf->buf.asvoid= self->buf.asbyte + i*length*size;
		newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
			"Buffer dimensions");
		memcpy(newbuf->dimensions, self->dimensions+1,
			newbuf->ndimensions*sizeof(int));

		return (PyObject *) newbuf;
	}

	return NULL;
}

static PyObject *Buffer_slice(Buffer *self, int begin, int end)
{
	PyObject *list;
	int count;
	
	if (begin < 0) begin= 0;
	if (end > self->dimensions[0]) end= self->dimensions[0];
	if (begin > end) begin= end;
	  
	list= PyList_New(end-begin);

	for (count= begin; count<end; count++) {
		PyList_SET_ITEM(list, count-begin, Buffer_item(self, count));
	}
	return list;
}

static int Buffer_ass_item(Buffer *self, int i, PyObject *v)
{
	if (i >= self->dimensions[0] || i < 0) {
		PyErr_SetString(PyExc_IndexError,
		                "array assignment index out of range");
		return -1;
	}

	if (self->ndimensions!=1) {
		Buffer *row= (Buffer *)Buffer_item(self, i);

		if (row) {
			int ret= Buffer_ass_slice(row, 0, self->dimensions[1], v);
			Py_DECREF(row);
			return ret;
		}
		else {
			return -1;
		}
	}

	switch(self->type) {
	case GL_BYTE:
		return PyArg_Parse(v, "b:Expected ints", &self->buf.asbyte[i]) ? 0:-1;
	case GL_SHORT:
		return PyArg_Parse(v, "h:Expected ints", &self->buf.asshort[i]) ? 0:-1;
	case GL_INT:
		return PyArg_Parse(v, "i:Expected ints", &self->buf.asint[i]) ? 0:-1;
	case GL_FLOAT:
		return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i]) ? 0:-1;
	case GL_DOUBLE:
		return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0:-1;
	default:
		return 0; /* should never happen */
	}
}

static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq)
{
	PyObject *item;
	int count, err=0;
	
	if (begin < 0) begin= 0;
	if (end > self->dimensions[0]) end= self->dimensions[0];
	if (begin > end) begin= end;
	
	if (!PySequence_Check(seq)) {
		PyErr_Format(PyExc_TypeError,
		             "buffer[:] = value, invalid assignment. "
		             "Expected a sequence, not an %.200s type",
		             Py_TYPE(seq)->tp_name);
		return -1;
	}

	/* re-use count var */
	if ((count= PySequence_Size(seq)) != (end - begin)) {
		PyErr_Format(PyExc_TypeError,
		             "buffer[:] = value, size mismatch in assignment. "
		             "Expected: %d (given: %d)", count, end - begin);
		return -1;
	}
	
	for (count= begin; count < end; count++) {
		item= PySequence_GetItem(seq, count - begin);
		if(item) {
			err= Buffer_ass_item(self, count, item);
			Py_DECREF(item);
		}
		else {
			err= -1;
		}
		if (err) break;
	}
	return err;
}

static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
{
	if (PyIndex_Check(item)) {
		Py_ssize_t i;
		i = PyNumber_AsSsize_t(item, PyExc_IndexError);
		if (i == -1 && PyErr_Occurred())
			return NULL;
		if (i < 0)
			i += self->dimensions[0];
		return Buffer_item(self, i);
	}
	else if (PySlice_Check(item)) {
		Py_ssize_t start, stop, step, slicelength;

		if (PySlice_GetIndicesEx((void *)item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
			return NULL;

		if (slicelength <= 0) {
			return PyTuple_New(0);
		}
		else if (step == 1) {
			return Buffer_slice(self, start, stop);
		}
		else {
			PyErr_SetString(PyExc_IndexError,
			                "slice steps not supported with vectors");
			return NULL;
		}
	}
	else {
		PyErr_Format(PyExc_TypeError,
		             "buffer indices must be integers, not %.200s",
		             Py_TYPE(item)->tp_name);
		return NULL;
	}
}

static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
{
	if (PyIndex_Check(item)) {
		Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
		if (i == -1 && PyErr_Occurred())
			return -1;
		if (i < 0)
			i += self->dimensions[0];
		return Buffer_ass_item(self, i, value);
	}
	else if (PySlice_Check(item)) {
		Py_ssize_t start, stop, step, slicelength;

		if (PySlice_GetIndicesEx((void *)item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0)
			return -1;

		if (step == 1)
			return Buffer_ass_slice(self, start, stop, value);
		else {
			PyErr_SetString(PyExc_IndexError,
			                "slice steps not supported with vectors");
			return -1;
		}
	}
	else {
		PyErr_Format(PyExc_TypeError,
		             "buffer indices must be integers, not %.200s",
		             Py_TYPE(item)->tp_name);
		return -1;
	}
}


static void Buffer_dealloc(Buffer *self)
{
	if (self->parent) Py_DECREF(self->parent);
	else MEM_freeN (self->buf.asvoid);

	MEM_freeN(self->dimensions);

	PyObject_DEL(self);
}


static PyObject *Buffer_repr(Buffer *self)
{
	PyObject *list= Buffer_to_list_recursive(self);
	PyObject *repr;
	const char *typestr= "UNKNOWN";

	switch(self->type) {
	case GL_BYTE:   typestr= "GL_BYTE"; break;
	case GL_SHORT:  typestr= "GL_SHORT"; break;
	case GL_INT:    typestr= "GL_BYTE"; break;
	case GL_FLOAT:  typestr= "GL_FLOAT"; break;
	case GL_DOUBLE: typestr= "GL_DOUBLE"; break;
	}

	repr= PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
	Py_DECREF(list);

	return repr;
}


BGL_Wrap(2, Accum,          void,     (GLenum, GLfloat))
BGL_Wrap(2, AlphaFunc,      void,     (GLenum, GLclampf))
BGL_Wrap(3, AreTexturesResident,  GLboolean,  (GLsizei, GLuintP, GLbooleanP))
BGL_Wrap(1, Begin,          void,     (GLenum))
BGL_Wrap(2, BindTexture,    void,   (GLenum, GLuint))
BGL_Wrap(7, Bitmap,         void,     (GLsizei, GLsizei, GLfloat,
						GLfloat, GLfloat, GLfloat, GLubyteP))
BGL_Wrap(2, BlendFunc,        void,     (GLenum, GLenum))
BGL_Wrap(1, CallList,         void,     (GLuint))
BGL_Wrap(3, CallLists,        void,     (GLsizei, GLenum, GLvoidP))
BGL_Wrap(1, Clear,            void,     (GLbitfield))
BGL_Wrap(4, ClearAccum,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, ClearColor,       void,     (GLclampf, GLclampf, GLclampf, GLclampf))
BGL_Wrap(1, ClearDepth,       void,     (GLclampd))
BGL_Wrap(1, ClearIndex,       void,     (GLfloat))
BGL_Wrap(1, ClearStencil,     void,     (GLint))
BGL_Wrap(2, ClipPlane,        void,     (GLenum, GLdoubleP))
BGL_Wrap(3, Color3b,          void,     (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color3bv,         void,     (GLbyteP))
BGL_Wrap(3, Color3d,          void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color3dv,         void,     (GLdoubleP))
BGL_Wrap(3, Color3f,          void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color3fv,         void,     (GLfloatP))
BGL_Wrap(3, Color3i,          void,     (GLint, GLint, GLint))
BGL_Wrap(1, Color3iv,         void,     (GLintP))
BGL_Wrap(3, Color3s,          void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Color3sv,         void,     (GLshortP))
BGL_Wrap(3, Color3ub,         void,     (GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color3ubv,        void,     (GLubyteP))
BGL_Wrap(3, Color3ui,         void,     (GLuint, GLuint, GLuint))
BGL_Wrap(1, Color3uiv,        void,     (GLuintP))
BGL_Wrap(3, Color3us,         void,     (GLushort, GLushort, GLushort))
BGL_Wrap(1, Color3usv,        void,     (GLushortP))
BGL_Wrap(4, Color4b,          void,     (GLbyte, GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color4bv,         void,     (GLbyteP))
BGL_Wrap(4, Color4d,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color4dv,         void,     (GLdoubleP))
BGL_Wrap(4, Color4f,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color4fv,         void,     (GLfloatP))
BGL_Wrap(4, Color4i,          void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Color4iv,         void,     (GLintP))
BGL_Wrap(4, Color4s,          void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Color4sv,         void,     (GLshortP))
BGL_Wrap(4, Color4ub,         void,     (GLubyte, GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color4ubv,        void,     (GLubyteP))
BGL_Wrap(4, Color4ui,         void,     (GLuint, GLuint, GLuint, GLuint))
BGL_Wrap(1, Color4uiv,        void,     (GLuintP))
BGL_Wrap(4, Color4us,         void,     (GLushort, GLushort, GLushort, GLushort))
BGL_Wrap(1, Color4usv,        void,     (GLushortP))
BGL_Wrap(4, ColorMask,        void,     (GLboolean, GLboolean, GLboolean, GLboolean))
BGL_Wrap(2, ColorMaterial,    void,     (GLenum, GLenum))
BGL_Wrap(5, CopyPixels,       void,     (GLint, GLint, GLsizei, GLsizei, GLenum))
BGL_Wrap(8, CopyTexImage2D,   void,     (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
BGL_Wrap(1, CullFace,         void,     (GLenum))
BGL_Wrap(2, DeleteLists,      void,     (GLuint, GLsizei))
BGL_Wrap(2, DeleteTextures,   void,   (GLsizei, GLuintP))
BGL_Wrap(1, DepthFunc,        void,     (GLenum))
BGL_Wrap(1, DepthMask,        void,     (GLboolean))
BGL_Wrap(2, DepthRange,       void,     (GLclampd, GLclampd))
BGL_Wrap(1, Disable,          void,     (GLenum))
BGL_Wrap(1, DrawBuffer,       void,     (GLenum))
BGL_Wrap(5, DrawPixels,       void,     (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(1, EdgeFlag,         void,     (GLboolean))
BGL_Wrap(1, EdgeFlagv,        void,     (GLbooleanP))
BGL_Wrap(1, Enable,           void,     (GLenum))
BGL_Wrap(1, End,              void,     (void))
BGL_Wrap(1, EndList,          void,     (void))
BGL_Wrap(1, EvalCoord1d,      void,     (GLdouble))
BGL_Wrap(1, EvalCoord1dv,     void,     (GLdoubleP))
BGL_Wrap(1, EvalCoord1f,      void,     (GLfloat))
BGL_Wrap(1, EvalCoord1fv,     void,     (GLfloatP))
BGL_Wrap(2, EvalCoord2d,      void,     (GLdouble, GLdouble))
BGL_Wrap(1, EvalCoord2dv,     void,     (GLdoubleP))
BGL_Wrap(2, EvalCoord2f,      void,     (GLfloat, GLfloat))
BGL_Wrap(1, EvalCoord2fv,     void,     (GLfloatP))
BGL_Wrap(3, EvalMesh1,        void,     (GLenum, GLint, GLint))
BGL_Wrap(5, EvalMesh2,        void,     (GLenum, GLint, GLint, GLint, GLint))
BGL_Wrap(1, EvalPoint1,       void,     (GLint))
BGL_Wrap(2, EvalPoint2,       void,     (GLint, GLint))
BGL_Wrap(3, FeedbackBuffer,   void,     (GLsizei, GLenum, GLfloatP))
BGL_Wrap(1, Finish,           void,     (void))
BGL_Wrap(1, Flush,            void,     (void))
BGL_Wrap(2, Fogf,             void,     (GLenum, GLfloat))
BGL_Wrap(2, Fogfv,            void,     (GLenum, GLfloatP))
BGL_Wrap(2, Fogi,             void,     (GLenum, GLint))
BGL_Wrap(2, Fogiv,            void,     (GLenum, GLintP))
BGL_Wrap(1, FrontFace,        void,     (GLenum))
BGL_Wrap(6, Frustum,          void,     (GLdouble, GLdouble,
						GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, GenLists,         GLuint,   (GLsizei))
BGL_Wrap(2, GenTextures,      void,   (GLsizei, GLuintP))
BGL_Wrap(2, GetBooleanv,      void,     (GLenum, GLbooleanP))
BGL_Wrap(2, GetClipPlane,     void,     (GLenum, GLdoubleP))
BGL_Wrap(2, GetDoublev,       void,     (GLenum, GLdoubleP))
BGL_Wrap(1, GetError,         GLenum,   (void))
BGL_Wrap(2, GetFloatv,        void,     (GLenum, GLfloatP))
BGL_Wrap(2, GetIntegerv,      void,     (GLenum, GLintP))
BGL_Wrap(3, GetLightfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetLightiv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMapdv,         void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetMapfv,         void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMapiv,         void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMaterialfv,    void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMaterialiv,    void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, GetPixelMapfv,    void,     (GLenum, GLfloatP))
BGL_Wrap(2, GetPixelMapuiv,   void,     (GLenum, GLuintP))
BGL_Wrap(2, GetPixelMapusv,   void,     (GLenum, GLushortP))
BGL_Wrap(1, GetPolygonStipple,void,     (GLubyteP))
BGL_Wrap(1, GetString,        GLstring,   (GLenum))
BGL_Wrap(3, GetTexEnvfv,      void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexEnviv,      void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetTexGendv,      void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetTexGenfv,      void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexGeniv,      void,     (GLenum, GLenum, GLintP))
BGL_Wrap(5, GetTexImage,      void,     (GLenum, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, GetTexLevelParameterfv, void,     (GLenum, GLint, GLenum, GLfloatP))
BGL_Wrap(4, GetTexLevelParameteriv, void,     (GLenum, GLint, GLenum, GLintP))
BGL_Wrap(3, GetTexParameterfv,    void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexParameteriv,    void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, Hint,           void,     (GLenum, GLenum))
BGL_Wrap(1, IndexMask,      void,     (GLuint))
BGL_Wrap(1, Indexd,         void,     (GLdouble))
BGL_Wrap(1, Indexdv,        void,     (GLdoubleP))
BGL_Wrap(1, Indexf,         void,     (GLfloat))
BGL_Wrap(1, Indexfv,        void,     (GLfloatP))
BGL_Wrap(1, Indexi,         void,     (GLint))
BGL_Wrap(1, Indexiv,        void,     (GLintP))
BGL_Wrap(1, Indexs,         void,     (GLshort))
BGL_Wrap(1, Indexsv,        void,     (GLshortP))
BGL_Wrap(1, InitNames,      void,     (void))
BGL_Wrap(1, IsEnabled,      GLboolean,  (GLenum))
BGL_Wrap(1, IsList,         GLboolean,  (GLuint))
BGL_Wrap(1, IsTexture,      GLboolean,  (GLuint))
BGL_Wrap(2, LightModelf,    void,     (GLenum, GLfloat))
BGL_Wrap(2, LightModelfv,   void,     (GLenum, GLfloatP))
BGL_Wrap(2, LightModeli,    void,     (GLenum, GLint))
BGL_Wrap(2, LightModeliv,   void,     (GLenum, GLintP))
BGL_Wrap(3, Lightf,         void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Lightfv,        void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Lighti,         void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, Lightiv,        void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, LineStipple,    void,     (GLint, GLushort))
BGL_Wrap(1, LineWidth,      void,     (GLfloat))
BGL_Wrap(1, ListBase,       void,     (GLuint))
BGL_Wrap(1, LoadIdentity,   void,     (void))
BGL_Wrap(1, LoadMatrixd,    void,     (GLdoubleP))
BGL_Wrap(1, LoadMatrixf,    void,     (GLfloatP))
BGL_Wrap(1, LoadName,       void,     (GLuint))
BGL_Wrap(1, LogicOp,        void,     (GLenum))
BGL_Wrap(6, Map1d,          void,     (GLenum, GLdouble, GLdouble,
						GLint, GLint, GLdoubleP))
BGL_Wrap(6, Map1f,          void,     (GLenum, GLfloat, GLfloat,
						GLint, GLint, GLfloatP))
BGL_Wrap(10, Map2d,         void,     (GLenum, GLdouble, GLdouble,
						GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
BGL_Wrap(10, Map2f,         void,     (GLenum, GLfloat, GLfloat,
						GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
BGL_Wrap(3, MapGrid1d,        void,     (GLint, GLdouble, GLdouble))
BGL_Wrap(3, MapGrid1f,        void,     (GLint, GLfloat, GLfloat))
BGL_Wrap(6, MapGrid2d,        void,     (GLint, GLdouble, GLdouble,
						GLint, GLdouble, GLdouble))
BGL_Wrap(6, MapGrid2f,        void,     (GLint, GLfloat, GLfloat,
						GLint, GLfloat, GLfloat))
BGL_Wrap(3, Materialf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Materialfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Materiali,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, Materialiv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(1, MatrixMode,       void,     (GLenum))
BGL_Wrap(1, MultMatrixd,      void,     (GLdoubleP))
BGL_Wrap(1, MultMatrixf,      void,     (GLfloatP))
BGL_Wrap(2, NewList,          void,     (GLuint, GLenum))
BGL_Wrap(3, Normal3b,         void,     (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Normal3bv,        void,     (GLbyteP))
BGL_Wrap(3, Normal3d,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Normal3dv,        void,     (GLdoubleP))
BGL_Wrap(3, Normal3f,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Normal3fv,        void,     (GLfloatP))
BGL_Wrap(3, Normal3i,         void,     (GLint, GLint, GLint))
BGL_Wrap(1, Normal3iv,        void,     (GLintP))
BGL_Wrap(3, Normal3s,         void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Normal3sv,        void,     (GLshortP))
BGL_Wrap(6, Ortho,            void,     (GLdouble, GLdouble,
						GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, PassThrough,      void,     (GLfloat))
BGL_Wrap(3, PixelMapfv,       void,     (GLenum, GLint, GLfloatP))
BGL_Wrap(3, PixelMapuiv,      void,     (GLenum, GLint, GLuintP))
BGL_Wrap(3, PixelMapusv,      void,     (GLenum, GLint, GLushortP))
BGL_Wrap(2, PixelStoref,      void,     (GLenum, GLfloat))
BGL_Wrap(2, PixelStorei,      void,     (GLenum, GLint))
BGL_Wrap(2, PixelTransferf,   void,     (GLenum, GLfloat))
BGL_Wrap(2, PixelTransferi,   void,     (GLenum, GLint))
BGL_Wrap(2, PixelZoom,        void,     (GLfloat, GLfloat))
BGL_Wrap(1, PointSize,        void,     (GLfloat))
BGL_Wrap(2, PolygonMode,      void,     (GLenum, GLenum))
BGL_Wrap(2, PolygonOffset,    void,     (GLfloat, GLfloat))
BGL_Wrap(1, PolygonStipple,   void,     (GLubyteP))
BGL_Wrap(1, PopAttrib,        void,     (void))
BGL_Wrap(1, PopClientAttrib,  void,     (void))
BGL_Wrap(1, PopMatrix,        void,     (void))
BGL_Wrap(1, PopName,          void,     (void))
BGL_Wrap(3, PrioritizeTextures,   void,   (GLsizei, GLuintP, GLclampfP))
BGL_Wrap(1, PushAttrib,       void,     (GLbitfield))
BGL_Wrap(1, PushClientAttrib, void,     (GLbitfield))
BGL_Wrap(1, PushMatrix,       void,     (void))
BGL_Wrap(1, PushName,         void,     (GLuint))
BGL_Wrap(2, RasterPos2d,      void,     (GLdouble, GLdouble))
BGL_Wrap(1, RasterPos2dv,     void,     (GLdoubleP))
BGL_Wrap(2, RasterPos2f,      void,     (GLfloat, GLfloat))
BGL_Wrap(1, RasterPos2fv,     void,     (GLfloatP))
BGL_Wrap(2, RasterPos2i,      void,     (GLint, GLint))
BGL_Wrap(1, RasterPos2iv,     void,     (GLintP))
BGL_Wrap(2, RasterPos2s,      void,     (GLshort, GLshort))
BGL_Wrap(1, RasterPos2sv,     void,     (GLshortP))
BGL_Wrap(3, RasterPos3d,      void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos3dv,     void,     (GLdoubleP))
BGL_Wrap(3, RasterPos3f,      void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos3fv,     void,     (GLfloatP))
BGL_Wrap(3, RasterPos3i,      void,     (GLint, GLint, GLint))
BGL_Wrap(1, RasterPos3iv,     void,     (GLintP))
BGL_Wrap(3, RasterPos3s,      void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos3sv,     void,     (GLshortP))
BGL_Wrap(4, RasterPos4d,      void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos4dv,     void,     (GLdoubleP))
BGL_Wrap(4, RasterPos4f,      void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos4fv,     void,     (GLfloatP))
BGL_Wrap(4, RasterPos4i,      void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, RasterPos4iv,     void,     (GLintP))
BGL_Wrap(4, RasterPos4s,      void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos4sv,     void,     (GLshortP))
BGL_Wrap(1, ReadBuffer,       void,     (GLenum))
BGL_Wrap(7, ReadPixels,       void,     (GLint, GLint, GLsizei,
						GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, Rectd,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(2, Rectdv,         void,     (GLdoubleP, GLdoubleP))
BGL_Wrap(4, Rectf,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Rectfv,         void,     (GLfloatP, GLfloatP))
BGL_Wrap(4, Recti,          void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(2, Rectiv,         void,     (GLintP, GLintP))
BGL_Wrap(4, Rects,          void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(2, Rectsv,         void,     (GLshortP, GLshortP))
BGL_Wrap(1, RenderMode,     GLint,    (GLenum))
BGL_Wrap(4, Rotated,        void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(4, Rotatef,        void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(3, Scaled,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Scalef,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, Scissor,        void,     (GLint, GLint, GLsizei, GLsizei))
BGL_Wrap(2, SelectBuffer,   void,     (GLsizei, GLuintP))
BGL_Wrap(1, ShadeModel,       void,     (GLenum))
BGL_Wrap(3, StencilFunc,      void,     (GLenum, GLint, GLuint))
BGL_Wrap(1, StencilMask,      void,     (GLuint))
BGL_Wrap(3, StencilOp,        void,     (GLenum, GLenum, GLenum))
BGL_Wrap(1, TexCoord1d,       void,     (GLdouble))
BGL_Wrap(1, TexCoord1dv,      void,     (GLdoubleP))
BGL_Wrap(1, TexCoord1f,       void,     (GLfloat))
BGL_Wrap(1, TexCoord1fv,      void,     (GLfloatP))
BGL_Wrap(1, TexCoord1i,       void,     (GLint))
BGL_Wrap(1, TexCoord1iv,      void,     (GLintP))
BGL_Wrap(1, TexCoord1s,       void,     (GLshort))
BGL_Wrap(1, TexCoord1sv,      void,     (GLshortP))
BGL_Wrap(2, TexCoord2d,       void,     (GLdouble, GLdouble))
BGL_Wrap(1, TexCoord2dv,      void,     (GLdoubleP))
BGL_Wrap(2, TexCoord2f,       void,     (GLfloat, GLfloat))
BGL_Wrap(1, TexCoord2fv,      void,     (GLfloatP))
BGL_Wrap(2, TexCoord2i,       void,     (GLint, GLint))
BGL_Wrap(1, TexCoord2iv,      void,     (GLintP))
BGL_Wrap(2, TexCoord2s,       void,     (GLshort, GLshort))
BGL_Wrap(1, TexCoord2sv,      void,     (GLshortP))
BGL_Wrap(3, TexCoord3d,       void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord3dv,      void,     (GLdoubleP))
BGL_Wrap(3, TexCoord3f,       void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord3fv,      void,     (GLfloatP))
BGL_Wrap(3, TexCoord3i,       void,     (GLint, GLint, GLint))
BGL_Wrap(1, TexCoord3iv,      void,     (GLintP))
BGL_Wrap(3, TexCoord3s,       void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord3sv,      void,     (GLshortP))
BGL_Wrap(4, TexCoord4d,       void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord4dv,      void,     (GLdoubleP))
BGL_Wrap(4, TexCoord4f,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord4fv,      void,     (GLfloatP))
BGL_Wrap(4, TexCoord4i,       void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, TexCoord4iv,      void,     (GLintP))
BGL_Wrap(4, TexCoord4s,       void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord4sv,      void,     (GLshortP))
BGL_Wrap(3, TexEnvf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexEnvfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexEnvi,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexEnviv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, TexGend,        void,     (GLenum, GLenum, GLdouble))
BGL_Wrap(3, TexGendv,       void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, TexGenf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexGenfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexGeni,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexGeniv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(8, TexImage1D,     void,     (GLenum, GLint, GLint,
						GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(9, TexImage2D,     void,     (GLenum, GLint, GLint,
						GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(3, TexParameterf,      void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexParameterfv,     void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexParameteri,      void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexParameteriv,     void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, Translated,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Translatef,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Vertex2d,           void,     (GLdouble, GLdouble))
BGL_Wrap(1, Vertex2dv,          void,     (GLdoubleP))
BGL_Wrap(2, Vertex2f,           void,     (GLfloat, GLfloat))
BGL_Wrap(1, Vertex2fv,          void,     (GLfloatP))
BGL_Wrap(2, Vertex2i,           void,     (GLint, GLint))
BGL_Wrap(1, Vertex2iv,          void,     (GLintP))
BGL_Wrap(2, Vertex2s,           void,     (GLshort, GLshort))
BGL_Wrap(1, Vertex2sv,          void,     (GLshortP))
BGL_Wrap(3, Vertex3d,           void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex3dv,          void,     (GLdoubleP))
BGL_Wrap(3, Vertex3f,           void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex3fv,          void,     (GLfloatP))
BGL_Wrap(3, Vertex3i,           void,     (GLint, GLint, GLint))
BGL_Wrap(1, Vertex3iv,          void,     (GLintP))
BGL_Wrap(3, Vertex3s,           void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex3sv,          void,     (GLshortP))
BGL_Wrap(4, Vertex4d,           void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex4dv,          void,     (GLdoubleP))
BGL_Wrap(4, Vertex4f,           void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex4fv,          void,     (GLfloatP))
BGL_Wrap(4, Vertex4i,           void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Vertex4iv,          void,     (GLintP))
BGL_Wrap(4, Vertex4s,           void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex4sv,          void,     (GLshortP))
BGL_Wrap(4, Viewport,           void,     (GLint, GLint, GLsizei, GLsizei))
BGLU_Wrap(4, Perspective,       void,     	(GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(9, LookAt,       		void,     	(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(4, Ortho2D,       	void,     	(GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(5, PickMatrix,       	void,     	(GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
BGLU_Wrap(9, Project,			GLint,		(GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
BGLU_Wrap(9, UnProject,			GLint,		(GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))

#undef MethodDef
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
#define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
/* So that MethodDef(Accum) becomes:
 * {"glAccum", Method_Accumfunc, METH_VARARGS} */

static struct PyMethodDef BGL_methods[] = {

/* #ifndef __APPLE__ */
	MethodDef(Accum),
	MethodDef(AlphaFunc),
	MethodDef(AreTexturesResident), 
	MethodDef(Begin),
	MethodDef(BindTexture), 
	MethodDef(Bitmap),
	MethodDef(BlendFunc),
	MethodDef(CallList),
	MethodDef(CallLists),
	MethodDef(Clear),
	MethodDef(ClearAccum),
	MethodDef(ClearColor),
	MethodDef(ClearDepth),
	MethodDef(ClearIndex),
	MethodDef(ClearStencil),
	MethodDef(ClipPlane),
	MethodDef(Color3b),
	MethodDef(Color3bv),
	MethodDef(Color3d),
	MethodDef(Color3dv),
	MethodDef(Color3f),
	MethodDef(Color3fv),
	MethodDef(Color3i),
	MethodDef(Color3iv),
	MethodDef(Color3s),
	MethodDef(Color3sv),
	MethodDef(Color3ub),
	MethodDef(Color3ubv),
	MethodDef(Color3ui),
	MethodDef(Color3uiv),
	MethodDef(Color3us),
	MethodDef(Color3usv),
	MethodDef(Color4b),
	MethodDef(Color4bv),
	MethodDef(Color4d),
	MethodDef(Color4dv),
	MethodDef(Color4f),
	MethodDef(Color4fv),
	MethodDef(Color4i),
	MethodDef(Color4iv),
	MethodDef(Color4s),
	MethodDef(Color4sv),
	MethodDef(Color4ub),
	MethodDef(Color4ubv),
	MethodDef(Color4ui),
	MethodDef(Color4uiv),
	MethodDef(Color4us),
	MethodDef(Color4usv),
	MethodDef(ColorMask),
	MethodDef(ColorMaterial),
	MethodDef(CopyPixels),
	MethodDef(CopyTexImage2D),
	MethodDef(CullFace),
	MethodDef(DeleteLists),
	MethodDef(DeleteTextures),
	MethodDef(DepthFunc),
	MethodDef(DepthMask),
	MethodDef(DepthRange),
	MethodDef(Disable),
	MethodDef(DrawBuffer),
	MethodDef(DrawPixels),
	MethodDef(EdgeFlag),
	MethodDef(EdgeFlagv),
	MethodDef(Enable),
	MethodDef(End),
	MethodDef(EndList),
	MethodDef(EvalCoord1d),
	MethodDef(EvalCoord1dv),
	MethodDef(EvalCoord1f),
	MethodDef(EvalCoord1fv),
	MethodDef(EvalCoord2d),
	MethodDef(EvalCoord2dv),
	MethodDef(EvalCoord2f),
	MethodDef(EvalCoord2fv),
	MethodDef(EvalMesh1),
	MethodDef(EvalMesh2),
	MethodDef(EvalPoint1),
	MethodDef(EvalPoint2),
	MethodDef(FeedbackBuffer),
	MethodDef(Finish),
	MethodDef(Flush),
	MethodDef(Fogf),
	MethodDef(Fogfv),
	MethodDef(Fogi),
	MethodDef(Fogiv),
	MethodDef(FrontFace),
	MethodDef(Frustum),
	MethodDef(GenLists),
	MethodDef(GenTextures), 
	MethodDef(GetBooleanv),
	MethodDef(GetClipPlane),
	MethodDef(GetDoublev),
	MethodDef(GetError),
	MethodDef(GetFloatv),
	MethodDef(GetIntegerv),
	MethodDef(GetLightfv),
	MethodDef(GetLightiv),
	MethodDef(GetMapdv),
	MethodDef(GetMapfv),
	MethodDef(GetMapiv),
	MethodDef(GetMaterialfv),
	MethodDef(GetMaterialiv),
	MethodDef(GetPixelMapfv),
	MethodDef(GetPixelMapuiv),
	MethodDef(GetPixelMapusv),
	MethodDef(GetPolygonStipple),
	MethodDef(GetString),
	MethodDef(GetTexEnvfv),
	MethodDef(GetTexEnviv),
	MethodDef(GetTexGendv),
	MethodDef(GetTexGenfv),
	MethodDef(GetTexGeniv),
	MethodDef(GetTexImage),
	MethodDef(GetTexLevelParameterfv),
	MethodDef(GetTexLevelParameteriv),
	MethodDef(GetTexParameterfv),
	MethodDef(GetTexParameteriv),
	MethodDef(Hint),
	MethodDef(IndexMask),
	MethodDef(Indexd),
	MethodDef(Indexdv),
	MethodDef(Indexf),
	MethodDef(Indexfv),
	MethodDef(Indexi),
	MethodDef(Indexiv),
	MethodDef(Indexs),
	MethodDef(Indexsv),
	MethodDef(InitNames),
	MethodDef(IsEnabled),
	MethodDef(IsList),
	MethodDef(IsTexture), 
	MethodDef(LightModelf),
	MethodDef(LightModelfv),
	MethodDef(LightModeli),
	MethodDef(LightModeliv),
	MethodDef(Lightf),
	MethodDef(Lightfv),
	MethodDef(Lighti),
	MethodDef(Lightiv),
	MethodDef(LineStipple),
	MethodDef(LineWidth),
	MethodDef(ListBase),
	MethodDef(LoadIdentity),
	MethodDef(LoadMatrixd),
	MethodDef(LoadMatrixf),
	MethodDef(LoadName),
	MethodDef(LogicOp),
	MethodDef(Map1d),
	MethodDef(Map1f),
	MethodDef(Map2d),
	MethodDef(Map2f),
	MethodDef(MapGrid1d),
	MethodDef(MapGrid1f),
	MethodDef(MapGrid2d),
	MethodDef(MapGrid2f),
	MethodDef(Materialf),
	MethodDef(Materialfv),
	MethodDef(Materiali),
	MethodDef(Materialiv),
	MethodDef(MatrixMode),
	MethodDef(MultMatrixd),
	MethodDef(MultMatrixf),
	MethodDef(NewList),
	MethodDef(Normal3b),
	MethodDef(Normal3bv),
	MethodDef(Normal3d),
	MethodDef(Normal3dv),
	MethodDef(Normal3f),
	MethodDef(Normal3fv),
	MethodDef(Normal3i),
	MethodDef(Normal3iv),
	MethodDef(Normal3s),
	MethodDef(Normal3sv),
	MethodDef(Ortho),
	MethodDef(PassThrough),
	MethodDef(PixelMapfv),
	MethodDef(PixelMapuiv),
	MethodDef(PixelMapusv),
	MethodDef(PixelStoref),
	MethodDef(PixelStorei),
	MethodDef(PixelTransferf),
	MethodDef(PixelTransferi),
	MethodDef(PixelZoom),
	MethodDef(PointSize),
	MethodDef(PolygonMode),
	MethodDef(PolygonOffset),
	MethodDef(PolygonStipple),
	MethodDef(PopAttrib),
	MethodDef(PopClientAttrib),
	MethodDef(PopMatrix),
	MethodDef(PopName),
	MethodDef(PrioritizeTextures), 
	MethodDef(PushAttrib),
	MethodDef(PushClientAttrib),
	MethodDef(PushMatrix),
	MethodDef(PushName),
	MethodDef(RasterPos2d),
	MethodDef(RasterPos2dv),
	MethodDef(RasterPos2f),
	MethodDef(RasterPos2fv),
	MethodDef(RasterPos2i),
	MethodDef(RasterPos2iv),
	MethodDef(RasterPos2s),
	MethodDef(RasterPos2sv),
	MethodDef(RasterPos3d),
	MethodDef(RasterPos3dv),
	MethodDef(RasterPos3f),
	MethodDef(RasterPos3fv),
	MethodDef(RasterPos3i),
	MethodDef(RasterPos3iv),
	MethodDef(RasterPos3s),
	MethodDef(RasterPos3sv),
	MethodDef(RasterPos4d),
	MethodDef(RasterPos4dv),
	MethodDef(RasterPos4f),
	MethodDef(RasterPos4fv),
	MethodDef(RasterPos4i),
	MethodDef(RasterPos4iv),
	MethodDef(RasterPos4s),
	MethodDef(RasterPos4sv),
	MethodDef(ReadBuffer),
	MethodDef(ReadPixels),
	MethodDef(Rectd),
	MethodDef(Rectdv),
	MethodDef(Rectf),
	MethodDef(Rectfv),
	MethodDef(Recti),
	MethodDef(Rectiv),
	MethodDef(Rects),
	MethodDef(Rectsv),
	MethodDef(RenderMode),
	MethodDef(Rotated),
	MethodDef(Rotatef),
	MethodDef(Scaled),
	MethodDef(Scalef),
	MethodDef(Scissor),
	MethodDef(SelectBuffer),
	MethodDef(ShadeModel),
	MethodDef(StencilFunc),
	MethodDef(StencilMask),
	MethodDef(StencilOp),
	MethodDef(TexCoord1d),
	MethodDef(TexCoord1dv),
	MethodDef(TexCoord1f),
	MethodDef(TexCoord1fv),
	MethodDef(TexCoord1i),
	MethodDef(TexCoord1iv),
	MethodDef(TexCoord1s),
	MethodDef(TexCoord1sv),
	MethodDef(TexCoord2d),
	MethodDef(TexCoord2dv),
	MethodDef(TexCoord2f),
	MethodDef(TexCoord2fv),
	MethodDef(TexCoord2i),
	MethodDef(TexCoord2iv),
	MethodDef(TexCoord2s),
	MethodDef(TexCoord2sv),
	MethodDef(TexCoord3d),
	MethodDef(TexCoord3dv),
	MethodDef(TexCoord3f),
	MethodDef(TexCoord3fv),
	MethodDef(TexCoord3i),
	MethodDef(TexCoord3iv),
	MethodDef(TexCoord3s),
	MethodDef(TexCoord3sv),
	MethodDef(TexCoord4d),
	MethodDef(TexCoord4dv),
	MethodDef(TexCoord4f),
	MethodDef(TexCoord4fv),
	MethodDef(TexCoord4i),
	MethodDef(TexCoord4iv),
	MethodDef(TexCoord4s),
	MethodDef(TexCoord4sv),
	MethodDef(TexEnvf),
	MethodDef(TexEnvfv),
	MethodDef(TexEnvi),
	MethodDef(TexEnviv),
	MethodDef(TexGend),
	MethodDef(TexGendv),
	MethodDef(TexGenf),
	MethodDef(TexGenfv),
	MethodDef(TexGeni),
	MethodDef(TexGeniv),
	MethodDef(TexImage1D),
	MethodDef(TexImage2D),
	MethodDef(TexParameterf),
	MethodDef(TexParameterfv),
	MethodDef(TexParameteri),
	MethodDef(TexParameteriv),
	MethodDef(Translated),
	MethodDef(Translatef),
	MethodDef(Vertex2d),
	MethodDef(Vertex2dv),
	MethodDef(Vertex2f),
	MethodDef(Vertex2fv),
	MethodDef(Vertex2i),
	MethodDef(Vertex2iv),
	MethodDef(Vertex2s),
	MethodDef(Vertex2sv),
	MethodDef(Vertex3d),
	MethodDef(Vertex3dv),
	MethodDef(Vertex3f),
	MethodDef(Vertex3fv),
	MethodDef(Vertex3i),
	MethodDef(Vertex3iv),
	MethodDef(Vertex3s),
	MethodDef(Vertex3sv),
	MethodDef(Vertex4d),
	MethodDef(Vertex4dv),
	MethodDef(Vertex4f),
	MethodDef(Vertex4fv),
	MethodDef(Vertex4i),
	MethodDef(Vertex4iv),
	MethodDef(Vertex4s),
	MethodDef(Vertex4sv),
	MethodDef(Viewport),
	MethodDefu(Perspective),
	MethodDefu(LookAt),
	MethodDefu(Ortho2D),
	MethodDefu(PickMatrix),
	MethodDefu(Project),
	MethodDefu(UnProject),
/* #endif */
	{NULL, NULL, 0, NULL}
};

static struct PyModuleDef BGL_module_def = {
	PyModuleDef_HEAD_INIT,
	"bgl",  /* m_name */
	NULL,  /* m_doc */
	0,  /* m_size */
	BGL_methods,  /* m_methods */
	NULL,  /* m_reload */
	NULL,  /* m_traverse */
	NULL,  /* m_clear */
	NULL,  /* m_free */
};


PyObject *BPyInit_bgl(void)
{
	PyObject *submodule, *dict, *item;
	submodule= PyModule_Create(&BGL_module_def);
	dict= PyModule_GetDict(submodule);
	
	if(PyType_Ready(&BGL_bufferType) < 0)
		return NULL; /* should never happen */


	PyModule_AddObject(submodule, "Buffer", (PyObject *)&BGL_bufferType);

#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyLong_FromLong((int)x)); Py_DECREF(item)

/* So, for example:
 * EXPP_ADDCONST(GL_CURRENT_BIT) becomes
 * PyDict_SetItemString(dict, "GL_CURRENT_BIT", item=PyLong_FromLong(GL_CURRENT_BIT)); Py_DECREF(item) */

	EXPP_ADDCONST(GL_CURRENT_BIT);
	EXPP_ADDCONST(GL_POINT_BIT);
	EXPP_ADDCONST(GL_LINE_BIT);
	EXPP_ADDCONST(GL_POLYGON_BIT);
	EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
	EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
	EXPP_ADDCONST(GL_LIGHTING_BIT);
	EXPP_ADDCONST(GL_FOG_BIT);
	EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
	EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
	EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
	EXPP_ADDCONST(GL_VIEWPORT_BIT);
	EXPP_ADDCONST(GL_TRANSFORM_BIT);
	EXPP_ADDCONST(GL_ENABLE_BIT);
	EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
	EXPP_ADDCONST(GL_HINT_BIT);
	EXPP_ADDCONST(GL_EVAL_BIT);
	EXPP_ADDCONST(GL_LIST_BIT);
	EXPP_ADDCONST(GL_TEXTURE_BIT);
	EXPP_ADDCONST(GL_SCISSOR_BIT);
	EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
	EXPP_ADDCONST(GL_CLIENT_ALL_ATTRIB_BITS);
	
	EXPP_ADDCONST(GL_FALSE);
	EXPP_ADDCONST(GL_TRUE);

	EXPP_ADDCONST(GL_POINTS);
	EXPP_ADDCONST(GL_LINES);
	EXPP_ADDCONST(GL_LINE_LOOP);
	EXPP_ADDCONST(GL_LINE_STRIP);
	EXPP_ADDCONST(GL_TRIANGLES);
	EXPP_ADDCONST(GL_TRIANGLE_STRIP);
	EXPP_ADDCONST(GL_TRIANGLE_FAN);
	EXPP_ADDCONST(GL_QUADS);
	EXPP_ADDCONST(GL_QUAD_STRIP);
	EXPP_ADDCONST(GL_POLYGON);

	EXPP_ADDCONST(GL_ACCUM);
	EXPP_ADDCONST(GL_LOAD);
	EXPP_ADDCONST(GL_RETURN);
	EXPP_ADDCONST(GL_MULT);
	EXPP_ADDCONST(GL_ADD);

	EXPP_ADDCONST(GL_NEVER);
	EXPP_ADDCONST(GL_LESS);
	EXPP_ADDCONST(GL_EQUAL);
	EXPP_ADDCONST(GL_LEQUAL);
	EXPP_ADDCONST(GL_GREATER);
	EXPP_ADDCONST(GL_NOTEQUAL);
	EXPP_ADDCONST(GL_GEQUAL);
	EXPP_ADDCONST(GL_ALWAYS);

	EXPP_ADDCONST(GL_ZERO);
	EXPP_ADDCONST(GL_ONE);
	EXPP_ADDCONST(GL_SRC_COLOR);
	EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
	EXPP_ADDCONST(GL_SRC_ALPHA);
	EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
	EXPP_ADDCONST(GL_DST_ALPHA);
	EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);

	EXPP_ADDCONST(GL_DST_COLOR);
	EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
	EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);

	EXPP_ADDCONST(GL_NONE);
	EXPP_ADDCONST(GL_FRONT_LEFT);
	EXPP_ADDCONST(GL_FRONT_RIGHT);
	EXPP_ADDCONST(GL_BACK_LEFT);
	EXPP_ADDCONST(GL_BACK_RIGHT);
	EXPP_ADDCONST(GL_FRONT);
	EXPP_ADDCONST(GL_BACK);
	EXPP_ADDCONST(GL_LEFT);
	EXPP_ADDCONST(GL_RIGHT);
	EXPP_ADDCONST(GL_FRONT_AND_BACK);
	EXPP_ADDCONST(GL_AUX0);
	EXPP_ADDCONST(GL_AUX1);
	EXPP_ADDCONST(GL_AUX2);
	EXPP_ADDCONST(GL_AUX3);

	EXPP_ADDCONST(GL_NO_ERROR);
	EXPP_ADDCONST(GL_INVALID_ENUM);
	EXPP_ADDCONST(GL_INVALID_VALUE);
	EXPP_ADDCONST(GL_INVALID_OPERATION);
	EXPP_ADDCONST(GL_STACK_OVERFLOW);
	EXPP_ADDCONST(GL_STACK_UNDERFLOW);
	EXPP_ADDCONST(GL_OUT_OF_MEMORY);

	EXPP_ADDCONST(GL_2D);
	EXPP_ADDCONST(GL_3D);
	EXPP_ADDCONST(GL_3D_COLOR);
	EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
	EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);

	EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
	EXPP_ADDCONST(GL_POINT_TOKEN);
	EXPP_ADDCONST(GL_LINE_TOKEN);
	EXPP_ADDCONST(GL_POLYGON_TOKEN);
	EXPP_ADDCONST(GL_BITMAP_TOKEN);
	EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
	EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
	EXPP_ADDCONST(GL_LINE_RESET_TOKEN);

	EXPP_ADDCONST(GL_EXP);
	EXPP_ADDCONST(GL_EXP2);

	EXPP_ADDCONST(GL_CW);
	EXPP_ADDCONST(GL_CCW);

	EXPP_ADDCONST(GL_COEFF);
	EXPP_ADDCONST(GL_ORDER);
	EXPP_ADDCONST(GL_DOMAIN);

	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
	EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
	EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
	EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
	EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
	EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);

	EXPP_ADDCONST(GL_CURRENT_COLOR);
	EXPP_ADDCONST(GL_CURRENT_INDEX);
	EXPP_ADDCONST(GL_CURRENT_NORMAL);
	EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
	EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
	EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
	EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
	EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
	EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
	EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
	EXPP_ADDCONST(GL_POINT_SMOOTH);
	EXPP_ADDCONST(GL_POINT_SIZE);
	EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
	EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
	EXPP_ADDCONST(GL_LINE_SMOOTH);
	EXPP_ADDCONST(GL_LINE_WIDTH);
	EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
	EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
	EXPP_ADDCONST(GL_LINE_STIPPLE);
	EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
	EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
	EXPP_ADDCONST(GL_LIST_MODE);
	EXPP_ADDCONST(GL_MAX_LIST_NESTING);
	EXPP_ADDCONST(GL_LIST_BASE);
	EXPP_ADDCONST(GL_LIST_INDEX);
	EXPP_ADDCONST(GL_POLYGON_MODE);
	EXPP_ADDCONST(GL_POLYGON_SMOOTH);
	EXPP_ADDCONST(GL_POLYGON_STIPPLE);
	EXPP_ADDCONST(GL_EDGE_FLAG);
	EXPP_ADDCONST(GL_CULL_FACE);
	EXPP_ADDCONST(GL_CULL_FACE_MODE);
	EXPP_ADDCONST(GL_FRONT_FACE);
	EXPP_ADDCONST(GL_LIGHTING);
	EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
	EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
	EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
	EXPP_ADDCONST(GL_SHADE_MODEL);
	EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
	EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
	EXPP_ADDCONST(GL_COLOR_MATERIAL);
	EXPP_ADDCONST(GL_FOG);
	EXPP_ADDCONST(GL_FOG_INDEX);
	EXPP_ADDCONST(GL_FOG_DENSITY);
	EXPP_ADDCONST(GL_FOG_START);
	EXPP_ADDCONST(GL_FOG_END);
	EXPP_ADDCONST(GL_FOG_MODE);
	EXPP_ADDCONST(GL_FOG_COLOR);
	EXPP_ADDCONST(GL_DEPTH_RANGE);
	EXPP_ADDCONST(GL_DEPTH_TEST);
	EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
	EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
	EXPP_ADDCONST(GL_DEPTH_FUNC);
	EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
	EXPP_ADDCONST(GL_STENCIL_TEST);
	EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
	EXPP_ADDCONST(GL_STENCIL_FUNC);
	EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
	EXPP_ADDCONST(GL_STENCIL_FAIL);
	EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
	EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
	EXPP_ADDCONST(GL_STENCIL_REF);
	EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
	EXPP_ADDCONST(GL_MATRIX_MODE);
	EXPP_ADDCONST(GL_NORMALIZE);
	EXPP_ADDCONST(GL_VIEWPORT);
	EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
	EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
	EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
	EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
	EXPP_ADDCONST(GL_PROJECTION_MATRIX);
	EXPP_ADDCONST(GL_TEXTURE_MATRIX);
	EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
	EXPP_ADDCONST(GL_ALPHA_TEST);
	EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
	EXPP_ADDCONST(GL_ALPHA_TEST_REF);
	EXPP_ADDCONST(GL_DITHER);
	EXPP_ADDCONST(GL_BLEND_DST);
	EXPP_ADDCONST(GL_BLEND_SRC);
	EXPP_ADDCONST(GL_BLEND);
	EXPP_ADDCONST(GL_LOGIC_OP_MODE);
	EXPP_ADDCONST(GL_LOGIC_OP);
	EXPP_ADDCONST(GL_AUX_BUFFERS);
	EXPP_ADDCONST(GL_DRAW_BUFFER);
	EXPP_ADDCONST(GL_READ_BUFFER);
	EXPP_ADDCONST(GL_SCISSOR_BOX);
	EXPP_ADDCONST(GL_SCISSOR_TEST);
	EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
	EXPP_ADDCONST(GL_INDEX_WRITEMASK);
	EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
	EXPP_ADDCONST(GL_COLOR_WRITEMASK);
	EXPP_ADDCONST(GL_INDEX_MODE);
	EXPP_ADDCONST(GL_RGBA_MODE);
	EXPP_ADDCONST(GL_DOUBLEBUFFER);
	EXPP_ADDCONST(GL_STEREO);
	EXPP_ADDCONST(GL_RENDER_MODE);
	EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
	EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
	EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
	EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
	EXPP_ADDCONST(GL_FOG_HINT);
	EXPP_ADDCONST(GL_TEXTURE_GEN_S);
	EXPP_ADDCONST(GL_TEXTURE_GEN_T);
	EXPP_ADDCONST(GL_TEXTURE_GEN_R);
	EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
	EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
	EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
	EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
	EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
	EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
	EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
	EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
	EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
	EXPP_ADDCONST(GL_PACK_LSB_FIRST);
	EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
	EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
	EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
	EXPP_ADDCONST(GL_PACK_ALIGNMENT);
	EXPP_ADDCONST(GL_MAP_COLOR);
	EXPP_ADDCONST(GL_MAP_STENCIL);
	EXPP_ADDCONST(GL_INDEX_SHIFT);
	EXPP_ADDCONST(GL_INDEX_OFFSET);
	EXPP_ADDCONST(GL_RED_SCALE);
	EXPP_ADDCONST(GL_RED_BIAS);
	EXPP_ADDCONST(GL_ZOOM_X);
	EXPP_ADDCONST(GL_ZOOM_Y);
	EXPP_ADDCONST(GL_GREEN_SCALE);
	EXPP_ADDCONST(GL_GREEN_BIAS);
	EXPP_ADDCONST(GL_BLUE_SCALE);
	EXPP_ADDCONST(GL_BLUE_BIAS);
	EXPP_ADDCONST(GL_ALPHA_SCALE);
	EXPP_ADDCONST(GL_ALPHA_BIAS);
	EXPP_ADDCONST(GL_DEPTH_SCALE);
	EXPP_ADDCONST(GL_DEPTH_BIAS);
	EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
	EXPP_ADDCONST(GL_MAX_LIGHTS);
	EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
	EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
	EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
	EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
	EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
	EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
	EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
	EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
	EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
	EXPP_ADDCONST(GL_SUBPIXEL_BITS);
	EXPP_ADDCONST(GL_INDEX_BITS);
	EXPP_ADDCONST(GL_RED_BITS);
	EXPP_ADDCONST(GL_GREEN_BITS);
	EXPP_ADDCONST(GL_BLUE_BITS);
	EXPP_ADDCONST(GL_ALPHA_BITS);
	EXPP_ADDCONST(GL_DEPTH_BITS);
	EXPP_ADDCONST(GL_STENCIL_BITS);
	EXPP_ADDCONST(GL_ACCUM_RED_BITS);
	EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
	EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
	EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
	EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
	EXPP_ADDCONST(GL_AUTO_NORMAL);
	EXPP_ADDCONST(GL_MAP1_COLOR_4);
	EXPP_ADDCONST(GL_MAP1_INDEX);
	EXPP_ADDCONST(GL_MAP1_NORMAL);
	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
	EXPP_ADDCONST(GL_MAP1_VERTEX_3);
	EXPP_ADDCONST(GL_MAP1_VERTEX_4);
	EXPP_ADDCONST(GL_MAP2_COLOR_4);
	EXPP_ADDCONST(GL_MAP2_INDEX);
	EXPP_ADDCONST(GL_MAP2_NORMAL);
	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
	EXPP_ADDCONST(GL_MAP2_VERTEX_3);
	EXPP_ADDCONST(GL_MAP2_VERTEX_4);
	EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
	EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
	EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
	EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
	EXPP_ADDCONST(GL_TEXTURE_1D);
	EXPP_ADDCONST(GL_TEXTURE_2D);

	EXPP_ADDCONST(GL_TEXTURE_WIDTH);
	EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
	EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
	EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
	EXPP_ADDCONST(GL_TEXTURE_BORDER);

	EXPP_ADDCONST(GL_DONT_CARE);
	EXPP_ADDCONST(GL_FASTEST);
	EXPP_ADDCONST(GL_NICEST);

	EXPP_ADDCONST(GL_AMBIENT);
	EXPP_ADDCONST(GL_DIFFUSE);
	EXPP_ADDCONST(GL_SPECULAR);
	EXPP_ADDCONST(GL_POSITION);
	EXPP_ADDCONST(GL_SPOT_DIRECTION);
	EXPP_ADDCONST(GL_SPOT_EXPONENT);
	EXPP_ADDCONST(GL_SPOT_CUTOFF);
	EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
	EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
	EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);

	EXPP_ADDCONST(GL_COMPILE);
	EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);

	EXPP_ADDCONST(GL_BYTE);
	EXPP_ADDCONST(GL_UNSIGNED_BYTE);
	EXPP_ADDCONST(GL_SHORT);
	EXPP_ADDCONST(GL_UNSIGNED_SHORT);
	EXPP_ADDCONST(GL_INT);
	EXPP_ADDCONST(GL_UNSIGNED_INT);
	EXPP_ADDCONST(GL_FLOAT);
	EXPP_ADDCONST(GL_DOUBLE);
	EXPP_ADDCONST(GL_2_BYTES);
	EXPP_ADDCONST(GL_3_BYTES);
	EXPP_ADDCONST(GL_4_BYTES);

	EXPP_ADDCONST(GL_CLEAR);
	EXPP_ADDCONST(GL_AND);
	EXPP_ADDCONST(GL_AND_REVERSE);
	EXPP_ADDCONST(GL_COPY);
	EXPP_ADDCONST(GL_AND_INVERTED);
	EXPP_ADDCONST(GL_NOOP);
	EXPP_ADDCONST(GL_XOR);
	EXPP_ADDCONST(GL_OR);
	EXPP_ADDCONST(GL_NOR);
	EXPP_ADDCONST(GL_EQUIV);
	EXPP_ADDCONST(GL_INVERT);
	EXPP_ADDCONST(GL_OR_REVERSE);
	EXPP_ADDCONST(GL_COPY_INVERTED);
	EXPP_ADDCONST(GL_OR_INVERTED);
	EXPP_ADDCONST(GL_NAND);
	EXPP_ADDCONST(GL_SET);

	EXPP_ADDCONST(GL_EMISSION);
	EXPP_ADDCONST(GL_SHININESS);
	EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
	EXPP_ADDCONST(GL_COLOR_INDEXES);

	EXPP_ADDCONST(GL_MODELVIEW);
	EXPP_ADDCONST(GL_PROJECTION);
	EXPP_ADDCONST(GL_TEXTURE);

	EXPP_ADDCONST(GL_COLOR);
	EXPP_ADDCONST(GL_DEPTH);
	EXPP_ADDCONST(GL_STENCIL);

	EXPP_ADDCONST(GL_COLOR_INDEX);
	EXPP_ADDCONST(GL_STENCIL_INDEX);
	EXPP_ADDCONST(GL_DEPTH_COMPONENT);
	EXPP_ADDCONST(GL_RED);
	EXPP_ADDCONST(GL_GREEN);
	EXPP_ADDCONST(GL_BLUE);
	EXPP_ADDCONST(GL_ALPHA);
	EXPP_ADDCONST(GL_RGB);
	EXPP_ADDCONST(GL_RGBA);
	EXPP_ADDCONST(GL_LUMINANCE);
	EXPP_ADDCONST(GL_LUMINANCE_ALPHA);

	EXPP_ADDCONST(GL_BITMAP);

	EXPP_ADDCONST(GL_POINT);
	EXPP_ADDCONST(GL_LINE);
	EXPP_ADDCONST(GL_FILL);

	EXPP_ADDCONST(GL_RENDER);
	EXPP_ADDCONST(GL_FEEDBACK);
	EXPP_ADDCONST(GL_SELECT);

	EXPP_ADDCONST(GL_FLAT);
	EXPP_ADDCONST(GL_SMOOTH);

	EXPP_ADDCONST(GL_KEEP);
	EXPP_ADDCONST(GL_REPLACE);
	EXPP_ADDCONST(GL_INCR);
	EXPP_ADDCONST(GL_DECR);

	EXPP_ADDCONST(GL_VENDOR);
	EXPP_ADDCONST(GL_RENDERER);
	EXPP_ADDCONST(GL_VERSION);
	EXPP_ADDCONST(GL_EXTENSIONS);

	EXPP_ADDCONST(GL_S);
	EXPP_ADDCONST(GL_T);
	EXPP_ADDCONST(GL_R);
	EXPP_ADDCONST(GL_Q);

	EXPP_ADDCONST(GL_MODULATE);
	EXPP_ADDCONST(GL_DECAL);

	EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
	EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);

	EXPP_ADDCONST(GL_TEXTURE_ENV);

	EXPP_ADDCONST(GL_EYE_LINEAR);
	EXPP_ADDCONST(GL_OBJECT_LINEAR);
	EXPP_ADDCONST(GL_SPHERE_MAP);

	EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
	EXPP_ADDCONST(GL_OBJECT_PLANE);
	EXPP_ADDCONST(GL_EYE_PLANE);

	EXPP_ADDCONST(GL_NEAREST);
	EXPP_ADDCONST(GL_LINEAR);

	EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
	EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
	EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
	EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);

	EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
	EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
	EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
	EXPP_ADDCONST(GL_TEXTURE_WRAP_T);

	EXPP_ADDCONST(GL_CLAMP);
	EXPP_ADDCONST(GL_REPEAT);

	EXPP_ADDCONST(GL_CLIP_PLANE0);
	EXPP_ADDCONST(GL_CLIP_PLANE1);
	EXPP_ADDCONST(GL_CLIP_PLANE2);
	EXPP_ADDCONST(GL_CLIP_PLANE3);
	EXPP_ADDCONST(GL_CLIP_PLANE4);
	EXPP_ADDCONST(GL_CLIP_PLANE5);

	EXPP_ADDCONST(GL_LIGHT0);
	EXPP_ADDCONST(GL_LIGHT1);
	EXPP_ADDCONST(GL_LIGHT2);
	EXPP_ADDCONST(GL_LIGHT3);
	EXPP_ADDCONST(GL_LIGHT4);
	EXPP_ADDCONST(GL_LIGHT5);
	EXPP_ADDCONST(GL_LIGHT6);
	EXPP_ADDCONST(GL_LIGHT7);
	
	EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
	EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
	EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
	EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
	EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
	
	EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
	EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
	EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
	EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);

	return submodule;
}

