#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')
defs = [ 'GLEW_STATIC' ]

incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #source/gameengine/Converter #source/blender/imbuf'
incs += ' #intern/ghost/include'
incs += ' #intern/audaspace/intern'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
incs += ' #source/blender/blenkernel #source/blender'
incs += ' #source/blender/blenfont #source/blender/editors/include'
incs += ' #source/blender/makesdna #source/blender/makesrna'
incs += ' #source/gameengine/Rasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader'
incs += ' #extern/glew/include #source/blender/gpu'
incs += ' #source/blender/windowmanager'

if env['WITH_BF_FFMPEG']:
    defs.append('WITH_FFMPEG')

if env['WITH_BF_PYTHON']:
    incs += ' ' + env['BF_PYTHON_INC']
    defs.append('WITH_PYTHON')

if env['WITH_BF_CXX_GUARDEDALLOC']:
    defs.append('WITH_CXX_GUARDEDALLOC')

incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']

env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
