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blender/source/blender/windowmanager/intern/wm.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Internal functions for managing UI registrable types (operator, UI and menu types)
*
* Also Blenders main event loop (WM_main)
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*/
#include <stddef.h>
#include <string.h>
#include "BLI_sys_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_event_system.h"
#include "wm_window.h"
#ifdef WITH_XR_OPENXR
# include "wm_xr.h"
#endif
#include "BKE_undo_system.h"
#include "ED_screen.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
# include "BPY_extern_run.h"
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#endif
/* ****************************************************** */
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
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static void window_manager_free_data(ID *id)
{
wm_close_and_free(NULL, (wmWindowManager *)id);
}
static void window_manager_foreach_id(ID *id, LibraryForeachIDData *data)
{
wmWindowManager *wm = (wmWindowManager *)id;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
BKE_LIB_FOREACHID_PROCESS(data, win->scene, IDWALK_CB_USER_ONE);
/* This pointer can be NULL during old files reading, better be safe than sorry. */
if (win->workspace_hook != NULL) {
ID *workspace = (ID *)BKE_workspace_active_get(win->workspace_hook);
BKE_LIB_FOREACHID_PROCESS_ID(data, workspace, IDWALK_CB_NOP);
/* allow callback to set a different workspace */
BKE_workspace_active_set(win->workspace_hook, (WorkSpace *)workspace);
}
if (BKE_lib_query_foreachid_process_flags_get(data) & IDWALK_INCLUDE_UI) {
LISTBASE_FOREACH (ScrArea *, area, &win->global_areas.areabase) {
BKE_screen_foreach_id_screen_area(data, area);
}
}
}
}
IDTypeInfo IDType_ID_WM = {
.id_code = ID_WM,
.id_filter = 0,
.main_listbase_index = INDEX_ID_WM,
.struct_size = sizeof(wmWindowManager),
.name = "WindowManager",
.name_plural = "window_managers",
.translation_context = BLT_I18NCONTEXT_ID_WINDOWMANAGER,
.flags = IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_NO_LIBLINKING | IDTYPE_FLAGS_NO_MAKELOCAL,
.init_data = NULL,
.copy_data = NULL,
.free_data = window_manager_free_data,
.make_local = NULL,
.foreach_id = window_manager_foreach_id,
};
#define MAX_OP_REGISTERED 32
void WM_operator_free(wmOperator *op)
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
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{
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#ifdef WITH_PYTHON
if (op->py_instance) {
/* do this first in case there are any __del__ functions or
* similar that use properties */
BPY_DECREF_RNA_INVALIDATE(op->py_instance);
}
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#endif
if (op->ptr) {
op->properties = op->ptr->data;
MEM_freeN(op->ptr);
}
if (op->properties) {
IDP_FreeProperty(op->properties);
}
if (op->reports && (op->reports->flag & RPT_FREE)) {
BKE_reports_clear(op->reports);
MEM_freeN(op->reports);
}
if (op->macro.first) {
wmOperator *opm, *opmnext;
for (opm = op->macro.first; opm; opm = opmnext) {
opmnext = opm->next;
WM_operator_free(opm);
}
}
MEM_freeN(op);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
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}
void WM_operator_free_all_after(wmWindowManager *wm, struct wmOperator *op)
{
op = op->next;
while (op != NULL) {
wmOperator *op_next = op->next;
BLI_remlink(&wm->operators, op);
WM_operator_free(op);
op = op_next;
}
}
/**
* Use with extreme care!,
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* properties, custom-data etc - must be compatible.
*
* \param op: Operator to assign the type to.
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* \param ot: Operator type to assign.
*/
void WM_operator_type_set(wmOperator *op, wmOperatorType *ot)
{
/* not supported for Python */
BLI_assert(op->py_instance == NULL);
op->type = ot;
op->ptr->type = ot->srna;
/* ensure compatible properties */
if (op->properties) {
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
WM_operator_properties_default(&ptr, false);
if (ptr.data) {
IDP_SyncGroupTypes(op->properties, ptr.data, true);
}
WM_operator_properties_free(&ptr);
}
}
static void wm_reports_free(wmWindowManager *wm)
{
BKE_reports_clear(&wm->reports);
WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
}
/* all operations get registered in the windowmanager here */
/* called on event handling by event_system.c */
void wm_operator_register(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
int tot = 0;
BLI_addtail(&wm->operators, op);
/* only count registered operators */
while (op) {
wmOperator *op_prev = op->prev;
if (op->type->flag & OPTYPE_REGISTER) {
tot += 1;
}
if (tot > MAX_OP_REGISTERED) {
BLI_remlink(&wm->operators, op);
WM_operator_free(op);
}
op = op_prev;
}
/* so the console is redrawn */
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO_REPORT, NULL);
WM_event_add_notifier(C, NC_WM | ND_HISTORY, NULL);
}
void WM_operator_stack_clear(wmWindowManager *wm)
{
wmOperator *op;
while ((op = BLI_pophead(&wm->operators))) {
WM_operator_free(op);
}
WM_main_add_notifier(NC_WM | ND_HISTORY, NULL);
}
/**
* This function is needed in the case when an addon id disabled
* while a modal operator it defined is running.
*/
void WM_operator_handlers_clear(wmWindowManager *wm, wmOperatorType *ot)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
ListBase *lb[2] = {&win->handlers, &win->modalhandlers};
for (int i = 0; i < ARRAY_SIZE(lb); i++) {
LISTBASE_FOREACH (wmEventHandler *, handler_base, lb[i]) {
if (handler_base->type == WM_HANDLER_TYPE_OP) {
wmEventHandler_Op *handler = (wmEventHandler_Op *)handler_base;
if (handler->op && handler->op->type == ot) {
/* don't run op->cancel because it needs the context,
* assume whoever unregisters the operator will cleanup */
handler->head.flag |= WM_HANDLER_DO_FREE;
WM_operator_free(handler->op);
handler->op = NULL;
}
}
}
}
}
}
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one). It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels! This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore! To make all this work, other changes were also necessary: * Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox. * DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not. * UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon. * UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews). Note: not sure whether we should add that one to all UILayout's prop funcs? Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
/* ****************************************** */
void WM_keyconfig_reload(bContext *C)
{
if (CTX_py_init_get(C) && !G.background) {
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#ifdef WITH_PYTHON
BPY_run_string_eval(C, (const char *[]){"bpy", NULL}, "bpy.utils.keyconfig_init()");
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#endif
}
}
void WM_keyconfig_init(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
/* create standard key configs */
if (wm->defaultconf == NULL) {
/* Keep lowercase to match the preset filename. */
wm->defaultconf = WM_keyconfig_new(wm, WM_KEYCONFIG_STR_DEFAULT, false);
}
if (wm->addonconf == NULL) {
wm->addonconf = WM_keyconfig_new(wm, WM_KEYCONFIG_STR_DEFAULT " addon", false);
}
if (wm->userconf == NULL) {
wm->userconf = WM_keyconfig_new(wm, WM_KEYCONFIG_STR_DEFAULT " user", false);
}
/* initialize only after python init is done, for keymaps that
* use python operators */
if (CTX_py_init_get(C) && (wm->initialized & WM_KEYCONFIG_IS_INIT) == 0) {
/* create default key config, only initialize once,
* it's persistent across sessions */
if (!(wm->defaultconf->flag & KEYCONF_INIT_DEFAULT)) {
wm_window_keymap(wm->defaultconf);
ED_spacetypes_keymap(wm->defaultconf);
WM_keyconfig_reload(C);
wm->defaultconf->flag |= KEYCONF_INIT_DEFAULT;
}
WM_keyconfig_update_tag(NULL, NULL);
WM_keyconfig_update(wm);
wm->initialized |= WM_KEYCONFIG_IS_INIT;
}
}
void WM_check(bContext *C)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
/* wm context */
if (wm == NULL) {
wm = bmain->wm.first;
CTX_wm_manager_set(C, wm);
}
if (wm == NULL || BLI_listbase_is_empty(&wm->windows)) {
return;
}
/* Run before loading the keyconfig. */
if (wm->message_bus == NULL) {
wm->message_bus = WM_msgbus_create();
}
if (!G.background) {
/* case: fileread */
if ((wm->initialized & WM_WINDOW_IS_INIT) == 0) {
WM_keyconfig_init(C);
WM_autosave_init(wm);
}
/* case: no open windows at all, for old file reads */
wm_window_ghostwindows_ensure(wm);
}
/* case: fileread */
/* note: this runs in bg mode to set the screen context cb */
if ((wm->initialized & WM_WINDOW_IS_INIT) == 0) {
ED_screens_init(bmain, wm);
wm->initialized |= WM_WINDOW_IS_INIT;
}
}
void wm_clear_default_size(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
/* wm context */
if (wm == NULL) {
wm = CTX_data_main(C)->wm.first;
CTX_wm_manager_set(C, wm);
}
if (wm == NULL || BLI_listbase_is_empty(&wm->windows)) {
return;
}
for (win = wm->windows.first; win; win = win->next) {
win->sizex = 0;
win->sizey = 0;
win->posx = 0;
win->posy = 0;
}
}
/* on startup, it adds all data, for matching */
void wm_add_default(Main *bmain, bContext *C)
{
wmWindowManager *wm = BKE_libblock_alloc(bmain, ID_WM, "WinMan", 0);
wmWindow *win;
bScreen *screen = CTX_wm_screen(C); /* XXX from file read hrmf */
WorkSpace *workspace;
WorkSpaceLayout *layout = BKE_workspace_layout_find_global(bmain, screen, &workspace);
CTX_wm_manager_set(C, wm);
win = wm_window_new(bmain, wm, NULL, false);
win->scene = CTX_data_scene(C);
STRNCPY(win->view_layer_name, CTX_data_view_layer(C)->name);
BKE_workspace_active_set(win->workspace_hook, workspace);
BKE_workspace_active_layout_set(win->workspace_hook, workspace, layout);
screen->winid = win->winid;
wm->winactive = win;
wm->file_saved = 1;
wm_window_make_drawable(wm, win);
}
/* context is allowed to be NULL, do not free wm itself (lib_id.c) */
void wm_close_and_free(bContext *C, wmWindowManager *wm)
{
wmWindow *win;
wmOperator *op;
wmKeyConfig *keyconf;
if (wm->autosavetimer) {
wm_autosave_timer_ended(wm);
}
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
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#ifdef WITH_XR_OPENXR
/* May send notifier, so do before freeing notifier queue. */
wm_xr_exit(wm);
#endif
while ((win = BLI_pophead(&wm->windows))) {
/* prevent draw clear to use screen */
BKE_workspace_active_set(win->workspace_hook, NULL);
wm_window_free(C, wm, win);
}
while ((op = BLI_pophead(&wm->operators))) {
WM_operator_free(op);
}
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
while ((keyconf = BLI_pophead(&wm->keyconfigs))) {
WM_keyconfig_free(keyconf);
}
BLI_freelistN(&wm->queue);
if (wm->message_bus != NULL) {
WM_msgbus_destroy(wm->message_bus);
}
BLI_freelistN(&wm->paintcursors);
WM_drag_free_list(&wm->drags);
wm_reports_free(wm);
if (wm->undo_stack) {
BKE_undosys_stack_destroy(wm->undo_stack);
wm->undo_stack = NULL;
}
if (C && CTX_wm_manager(C) == wm) {
CTX_wm_manager_set(C, NULL);
}
}
void wm_close_and_free_all(bContext *C, ListBase *wmlist)
{
wmWindowManager *wm;
while ((wm = wmlist->first)) {
wm_close_and_free(C, wm);
BLI_remlink(wmlist, wm);
BKE_libblock_free_data(&wm->id, true);
MEM_freeN(wm);
}
}
void WM_main(bContext *C)
{
/* Single refresh before handling events.
* This ensures we don't run operators before the depsgraph has been evaluated. */
wm_event_do_refresh_wm_and_depsgraph(C);
while (1) {
/* get events from ghost, handle window events, add to window queues */
wm_window_process_events(C);
/* per window, all events to the window, screen, area and region handlers */
wm_event_do_handlers(C);
/* events have left notes about changes, we handle and cache it */
wm_event_do_notifiers(C);
/* execute cached changes draw */
wm_draw_update(C);
}
}