127 lines
4.2 KiB
C
127 lines
4.2 KiB
C
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common implementation part of all CPU kernels.
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*
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* The idea is that particular .cpp files sets needed optimization flags and
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* simply includes this file without worry of copying actual implementation over.
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*/
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_path_branched.h"
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#include "kernel_bake.h"
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CCL_NAMESPACE_BEGIN
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/* Path Tracing */
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void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
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float *buffer,
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unsigned int *rng_state,
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int sample,
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int x, int y,
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int offset,
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int stride)
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{
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#ifdef __BRANCHED_PATH__
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if(kernel_data.integrator.branched) {
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kernel_branched_path_trace(kg,
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buffer,
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rng_state,
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sample,
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x, y,
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offset,
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stride);
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}
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else
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#endif
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{
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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}
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/* Film */
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void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset,
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int stride)
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{
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kernel_film_convert_to_byte(kg,
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rgba,
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buffer,
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sample_scale,
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x, y,
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offset,
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stride);
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}
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void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset,
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int stride)
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{
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kernel_film_convert_to_half_float(kg,
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rgba,
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buffer,
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sample_scale,
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x, y,
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offset,
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stride);
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}
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/* Shader Evaluate */
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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int type,
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int i,
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int offset,
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int sample)
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{
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if(type >= SHADER_EVAL_BAKE) {
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kernel_bake_evaluate(kg,
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input,
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output,
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(ShaderEvalType)type,
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i,
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offset,
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sample);
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}
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else {
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kernel_shader_evaluate(kg,
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input,
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output,
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(ShaderEvalType)type,
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i,
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sample);
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}
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}
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CCL_NAMESPACE_END
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