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blender/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Templated common implementation part of all CPU kernels.
*
* The idea is that particular .cpp files sets needed optimization flags and
* simply includes this file without worry of copying actual implementation over.
*/
#include "kernel_compat_cpu.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_path_branched.h"
#include "kernel_bake.h"
CCL_NAMESPACE_BEGIN
/* Path Tracing */
void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
float *buffer,
unsigned int *rng_state,
int sample,
int x, int y,
int offset,
int stride)
{
#ifdef __BRANCHED_PATH__
if(kernel_data.integrator.branched) {
kernel_branched_path_trace(kg,
buffer,
rng_state,
sample,
x, y,
offset,
stride);
}
else
#endif
{
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
}
/* Film */
void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset,
int stride)
{
kernel_film_convert_to_byte(kg,
rgba,
buffer,
sample_scale,
x, y,
offset,
stride);
}
void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset,
int stride)
{
kernel_film_convert_to_half_float(kg,
rgba,
buffer,
sample_scale,
x, y,
offset,
stride);
}
/* Shader Evaluate */
void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
uint4 *input,
float4 *output,
int type,
int i,
int offset,
int sample)
{
if(type >= SHADER_EVAL_BAKE) {
kernel_bake_evaluate(kg,
input,
output,
(ShaderEvalType)type,
i,
offset,
sample);
}
else {
kernel_shader_evaluate(kg,
input,
output,
(ShaderEvalType)type,
i,
sample);
}
}
CCL_NAMESPACE_END