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blender/source/gameengine/Network/SConscript

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ng_network_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ng_network_env.Append (CCFLAGS = cflags)
ng_network_env.Append (CXXFLAGS = cxxflags)
ng_network_env.Append (CPPDEFINES = defines)
source_files = ['NG_NetworkMessage.cpp',
'NG_NetworkObject.cpp',
'NG_NetworkScene.cpp']
ng_network_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string'
])
ng_network_env.Library (target='#/lib/NG_network', source=source_files)