2020-03-17 14:41:48 +01:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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2020-08-19 18:12:52 +02:00
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from bpy.types import Menu, Panel, UIList
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2020-03-17 14:41:48 +01:00
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return hasattr(context, 'hair') and context.hair and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_hair(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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hair = context.hair
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif hair:
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layout.template_ID(space, "pin_id")
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2020-08-19 18:12:52 +02:00
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class HAIR_MT_add_attribute(Menu):
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bl_label = "Add Attribute"
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@staticmethod
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def add_standard_attribute(layout, hair, name, data_type, domain):
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2020-10-02 10:15:51 +10:00
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exists = hair.attributes.get(name) is not None
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2020-08-19 18:12:52 +02:00
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col = layout.column()
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col.enabled = not exists
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col.operator_context = 'EXEC_DEFAULT'
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props = col.operator("geometry.attribute_add", text=name)
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props.name = name
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props.data_type = data_type
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props.domain = domain
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2020-03-17 14:41:48 +01:00
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def draw(self, context):
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layout = self.layout
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hair = context.hair
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2020-08-19 18:12:52 +02:00
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self.add_standard_attribute(layout, hair, 'Radius', 'FLOAT', 'POINT')
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self.add_standard_attribute(layout, hair, 'Color', 'FLOAT_COLOR', 'POINT')
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layout.separator()
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("geometry.attribute_add", text="Custom...")
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class HAIR_UL_attributes(UIList):
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def draw_item(self, context, layout, data, attribute, icon, active_data, active_propname, index):
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data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
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domain = attribute.bl_rna.properties['domain'].enum_items[attribute.domain]
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split = layout.split(factor=0.5)
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row = split.row()
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row.prop(attribute, "name", text="", emboss=False)
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sub = split.split()
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sub.alignment = 'RIGHT'
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sub.active = False
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sub.label(text=domain.name)
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sub.label(text=data_type.name)
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class DATA_PT_hair_attributes(DataButtonsPanel, Panel):
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bl_label = "Attributes"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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hair = context.hair
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layout = self.layout
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row = layout.row()
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col = row.column()
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2020-10-02 10:15:51 +10:00
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col.template_list(
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"HAIR_UL_attributes",
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"attributes",
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hair,
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"attributes",
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hair.attributes,
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"active_index",
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rows=3,
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)
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2020-08-19 18:12:52 +02:00
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col = row.column(align=True)
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col.menu("HAIR_MT_add_attribute", icon='ADD', text="")
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col.operator("geometry.attribute_remove", icon='REMOVE', text="")
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2020-03-17 14:41:48 +01:00
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class DATA_PT_custom_props_hair(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object.data"
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_property_type = bpy.types.Hair if hasattr(bpy.types, "Hair") else None
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classes = (
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DATA_PT_context_hair,
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2020-08-19 18:12:52 +02:00
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DATA_PT_hair_attributes,
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2020-03-17 14:41:48 +01:00
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DATA_PT_custom_props_hair,
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2020-08-19 18:12:52 +02:00
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HAIR_MT_add_attribute,
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HAIR_UL_attributes,
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2020-03-17 14:41:48 +01:00
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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