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blender/tests/python/render_layer/render_layer_common.py

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import unittest
# ############################################################
# Layer Collection Crawler
# ############################################################
def listbase_iter(data, struct, listbase):
element = data.get_pointer((struct, listbase, b'first'))
while element is not None:
yield element
element = element.get_pointer(b'next')
def linkdata_iter(collection, data):
element = collection.get_pointer((data, b'first'))
while element is not None:
yield element
element = element.get_pointer(b'next')
def get_layer_collection(layer_collection):
data = {}
flag = layer_collection.get(b'flag')
data['is_visible'] = (flag & (1 << 0)) != 0;
data['is_selectable'] = (flag & (1 << 1)) != 0;
data['is_folded'] = (flag & (1 << 2)) != 0;
scene_collection = layer_collection.get_pointer(b'scene_collection')
if scene_collection is None:
name = 'Fail!'
else:
name = scene_collection.get(b'name')
data['name'] = name
objects = []
for link in linkdata_iter(layer_collection, b'object_bases'):
ob_base = link.get_pointer(b'data')
ob = ob_base.get_pointer(b'object')
objects.append(ob.get((b'id', b'name'))[2:])
data['objects'] = objects
collections = {}
for nested_layer_collection in linkdata_iter(layer_collection, b'layer_collections'):
subname, subdata = get_layer_collection(nested_layer_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_layer(layer):
data = {}
name = layer.get(b'name')
data['name'] = name
data['active_object'] = layer.get((b'basact', b'object', b'id', b'name'))[2:]
data['engine'] = layer.get(b'engine')
objects = []
for link in linkdata_iter(layer, b'object_bases'):
ob = link.get_pointer(b'object')
objects.append(ob.get((b'id', b'name'))[2:])
data['objects'] = objects
collections = {}
for layer_collection in linkdata_iter(layer, b'layer_collections'):
subname, subdata = get_layer_collection(layer_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_layers(scene):
"""Return all the render layers and their data"""
layers = {}
for layer in linkdata_iter(scene, b'render_layers'):
name, data = get_layer(layer)
layers[name] = data
return layers
def get_scene_collection_objects(collection, listbase):
objects = []
for link in linkdata_iter(collection, listbase):
ob = link.get_pointer(b'data')
if ob is None:
name = 'Fail!'
else:
name = ob.get((b'id', b'name'))[2:]
objects.append(name)
return objects
def get_scene_collection(collection):
""""""
data = {}
name = collection.get(b'name')
data['name'] = name
data['filter'] = collection.get(b'filter')
data['objects'] = get_scene_collection_objects(collection, b'objects')
data['filter_objects'] = get_scene_collection_objects(collection, b'filter_objects')
collections = {}
for nested_collection in linkdata_iter(collection, b'scene_collections'):
subname, subdata = get_scene_collection(nested_collection)
collections[subname] = subdata
data['collections'] = collections
return name, data
def get_scene_collections(scene):
"""Return all the scene collections ahd their data"""
master_collection = scene.get_pointer(b'collection')
return get_scene_collection(master_collection)
def query_scene(filepath, name, callbacks):
"""Return the equivalent to bpy.context.scene"""
import blendfile
with blendfile.open_blend(filepath) as blend:
scenes = [block for block in blend.blocks if block.code == b'SC']
for scene in scenes:
if scene.get((b'id', b'name'))[2:] == name:
output = []
for callback in callbacks:
output.append(callback(scene))
return output
# ############################################################
# Utils
# ############################################################
def import_blendfile():
import bpy
import os, sys
path = os.path.join(
bpy.utils.resource_path('LOCAL'),
'scripts',
'addons',
'io_blend_utils',
'blend',
)
if path not in sys.path:
sys.path.append(path)
def dump(data):
import json
return json.dumps(
data,
sort_keys=True,
indent=4,
separators=(',', ': '),
)
# ############################################################
# Tests
# ############################################################
PDB = False
DUMP_DIFF = True
def compare_files(file_a, file_b):
import filecmp
if not filecmp.cmp(
file_a,
file_b):
if DUMP_DIFF:
import subprocess
subprocess.call(["diff", "-u", file_a, file_b])
if PDB:
import pdb
print("Files differ:", file_a, file_b)
pdb.set_trace()
return False
return True
class RenderLayerTesting(unittest.TestCase):
_test_simple = False
_extra_arguments = []
@classmethod
def setUpClass(cls):
"""Runs once"""
cls.pretest_import_blendfile()
cls.pretest_parsing()
@classmethod
def setUp(cls):
"""Runs once per test"""
import bpy
bpy.ops.wm.read_factory_settings()
def path_exists(self, filepath):
import os
self.assertTrue(
os.path.exists(filepath),
"Test file \"{0}\" not found".format(filepath))
@classmethod
def get_root(cls):
"""
return the folder with the test files
"""
arguments = {}
for argument in cls._extra_arguments:
name, value = argument.split('=')
cls.assertTrue(name and name.startswith("--"), "Invalid argument \"{0}\"".format(argument))
cls.assertTrue(value, "Invalid argument \"{0}\"".format(argument))
arguments[name[2:]] = value.strip('"')
return arguments.get('testdir')
@classmethod
def pretest_parsing(cls):
"""
Test if the arguments are properly set, and store ROOT
name has extra _ because we need this test to run first
"""
root = cls.get_root()
cls.assertTrue(root, "Testdir not set")
@staticmethod
def pretest_import_blendfile():
"""
Make sure blendfile imports with no problems
name has extra _ because we need this test to run first
"""
import_blendfile()
import blendfile