82 lines
3.6 KiB
Common Lisp
82 lines
3.6 KiB
Common Lisp
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/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "split/kernel_background_buffer_update.h"
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__kernel void kernel_ocl_path_trace_background_buffer_update(
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ccl_global char *globals,
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ccl_constant KernelData *data,
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ccl_global char *shader_data,
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ccl_global float *per_sample_output_buffers,
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ccl_global uint *rng_state,
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ccl_global uint *rng_coop, /* Required for buffer Update */
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ccl_global float3 *throughput_coop, /* Required for background hit processing */
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PathRadiance *PathRadiance_coop, /* Required for background hit processing and buffer Update */
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ccl_global Ray *Ray_coop, /* Required for background hit processing */
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ccl_global PathState *PathState_coop, /* Required for background hit processing */
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ccl_global float *L_transparent_coop, /* Required for background hit processing and buffer Update */
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ccl_global char *ray_state, /* Stores information on the current state of a ray */
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int sw, int sh, int sx, int sy, int stride,
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int rng_state_offset_x,
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int rng_state_offset_y,
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int rng_state_stride,
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ccl_global unsigned int *work_array, /* Denotes work of each ray */
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ccl_global int *Queue_data, /* Queues memory */
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ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
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int queuesize, /* Size (capacity) of each queue */
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int end_sample,
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int start_sample,
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#ifdef __WORK_STEALING__
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ccl_global unsigned int *work_pool_wgs,
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unsigned int num_samples,
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#endif
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#ifdef __KERNEL_DEBUG__
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DebugData *debugdata_coop,
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#endif
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int parallel_samples) /* Number of samples to be processed in parallel */
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{
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kernel_background_buffer_update(globals,
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data,
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shader_data,
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per_sample_output_buffers,
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rng_state,
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rng_coop,
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throughput_coop,
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PathRadiance_coop,
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Ray_coop,
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PathState_coop,
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L_transparent_coop,
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ray_state,
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sw, sh, sx, sy, stride,
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rng_state_offset_x,
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rng_state_offset_y,
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rng_state_stride,
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work_array,
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Queue_data,
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Queue_index,
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queuesize,
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end_sample,
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start_sample,
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#ifdef __WORK_STEALING__
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work_pool_wgs,
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num_samples,
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#endif
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#ifdef __KERNEL_DEBUG__
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debugdata_coop,
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#endif
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parallel_samples);
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}
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