48 lines
2.1 KiB
Common Lisp
48 lines
2.1 KiB
Common Lisp
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/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "split/kernel_direct_lighting.h"
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__kernel void kernel_ocl_path_trace_direct_lighting(
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ccl_global char *globals,
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ccl_constant KernelData *data,
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ccl_global char *shader_data, /* Required for direct lighting */
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ccl_global char *shader_DL, /* Required for direct lighting */
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ccl_global uint *rng_coop, /* Required for direct lighting */
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ccl_global PathState *PathState_coop, /* Required for direct lighting */
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ccl_global int *ISLamp_coop, /* Required for direct lighting */
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ccl_global Ray *LightRay_coop, /* Required for direct lighting */
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ccl_global BsdfEval *BSDFEval_coop, /* Required for direct lighting */
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ccl_global char *ray_state, /* Denotes the state of each ray */
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ccl_global int *Queue_data, /* Queue memory */
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ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
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int queuesize) /* Size (capacity) of each queue */
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{
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kernel_direct_lighting(globals,
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data,
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shader_data,
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shader_DL,
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rng_coop,
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PathState_coop,
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ISLamp_coop,
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LightRay_coop,
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BSDFEval_coop,
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ray_state,
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Queue_data,
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Queue_index,
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queuesize);
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}
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