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blender/extern/libredcode/SConscript

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== RED one (redcode) == This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
#!/usr/bin/python
import sys
import os
import shutil
Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],
== SCons == * further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00
libtype=['core','intern'],
priority=[5, 5], compileflags = [])
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