2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 02:50:24 +01:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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#include "stdosl.h"
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#include "node_fresnel.h"
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2019-04-17 06:17:24 +02:00
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shader node_fresnel(float IOR = 1.45, normal Normal = N, output float Fac = 0.0)
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2011-04-27 11:58:34 +00:00
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{
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2019-04-17 06:17:24 +02:00
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float f = max(IOR, 1e-5);
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float eta = backfacing() ? 1.0 / f : f;
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float cosi = dot(I, Normal);
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Fac = fresnel_dielectric_cos(cosi, eta);
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2011-04-27 11:58:34 +00:00
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}
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