2011-02-22 12:42:55 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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2014-03-27 22:32:06 -07:00
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* Contributor(s): Mitchell Stokes
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2002-10-12 11:37:38 +00:00
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2011-02-22 12:42:55 +00:00
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2014-05-14 15:00:47 +10:00
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/** \file RAS_ILightObject.h
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2011-02-22 12:42:55 +00:00
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* \ingroup bgerast
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*/
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2012-02-23 10:41:31 +00:00
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#ifndef __RAS_LIGHTOBJECT_H__
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#define __RAS_LIGHTOBJECT_H__
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2002-10-12 11:37:38 +00:00
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2014-03-27 22:32:06 -07:00
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class RAS_ICanvas;
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2002-10-12 11:37:38 +00:00
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2014-03-27 22:32:06 -07:00
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class KX_Camera;
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class KX_Scene;
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class MT_Transform;
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BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.
Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1
Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1690
2016-01-17 18:41:37 +01:00
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class MT_Matrix4x4;
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2014-03-27 22:32:06 -07:00
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struct Image;
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class RAS_ILightObject
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2002-10-12 11:37:38 +00:00
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{
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2014-03-27 22:32:06 -07:00
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public:
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2012-06-06 22:38:39 +00:00
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enum LightType {
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2002-10-12 11:37:38 +00:00
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LIGHT_SPOT,
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LIGHT_SUN,
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LIGHT_NORMAL
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};
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bool m_modified;
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2009-06-09 13:51:32 +00:00
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int m_layer;
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2009-03-24 15:45:08 +00:00
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void *m_scene;
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2009-06-09 13:51:32 +00:00
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void *m_light;
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2002-10-12 11:37:38 +00:00
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float m_energy;
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float m_distance;
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BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.
Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1
Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1690
2016-01-17 18:41:37 +01:00
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float m_shadowclipstart;
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float m_shadowfrustumsize;
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float m_shadowclipend;
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float m_shadowbias;
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float m_shadowbleedbias;
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short m_shadowmaptype;
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float m_shadowcolor[3];
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2014-03-27 22:32:06 -07:00
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float m_color[3];
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2002-10-12 11:37:38 +00:00
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float m_att1;
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2004-06-07 11:01:31 +00:00
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float m_att2;
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2016-03-13 02:00:12 +01:00
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float m_coeff_const, m_coeff_lin, m_coeff_quad;
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2002-10-12 11:37:38 +00:00
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float m_spotsize;
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float m_spotblend;
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LightType m_type;
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2004-06-07 11:01:31 +00:00
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bool m_nodiffuse;
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bool m_nospecular;
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2014-03-27 22:32:06 -07:00
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bool m_glsl;
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virtual ~RAS_ILightObject() {}
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virtual RAS_ILightObject* Clone() = 0;
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virtual bool HasShadowBuffer() = 0;
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BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.
Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1
Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1690
2016-01-17 18:41:37 +01:00
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virtual int GetShadowBindCode() = 0;
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virtual MT_Matrix4x4 GetShadowMatrix() = 0;
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2014-03-27 22:32:06 -07:00
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virtual int GetShadowLayer() = 0;
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virtual void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans) = 0;
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virtual void UnbindShadowBuffer() = 0;
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virtual Image *GetTextureImage(short texslot) = 0;
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virtual void Update() = 0;
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2002-10-12 11:37:38 +00:00
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};
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2012-10-09 13:36:42 +00:00
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#endif /* __RAS_LIGHTOBJECT_H__ */
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