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blender/intern/cycles/subd/subd_mesh.cpp

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/*
* Original code in the public domain -- castanyo@yahoo.es
*
* Modifications copyright (c) 2011, Blender Foundation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include "subd_mesh.h"
#include "subd_patch.h"
#include "subd_split.h"
#include "util_debug.h"
#include "util_foreach.h"
CCL_NAMESPACE_BEGIN
/* Subd Vertex */
class SubdVert
{
public:
int id;
float3 co;
SubdVert(int id_)
{
id = id_;
co = make_float3(0.0f, 0.0f, 0.0f);
}
};
/* Subd Face */
class SubdFace
{
public:
int id;
int numverts;
int verts[4];
SubdFace(int id_)
{
id = id_;
numverts = 0;
}
};
/* Subd Mesh */
SubdMesh::SubdMesh()
{
}
SubdMesh::~SubdMesh()
{
foreach(SubdVert *vertex, verts)
delete vertex;
foreach(SubdFace *face, faces)
delete face;
verts.clear();
faces.clear();
}
SubdVert *SubdMesh::add_vert(const float3& co)
{
SubdVert *v = new SubdVert(verts.size());
v->co = co;
verts.push_back(v);
return v;
}
SubdFace *SubdMesh::add_face(int v0, int v1, int v2)
{
int index[3] = {v0, v1, v2};
return add_face(index, 3);
}
SubdFace *SubdMesh::add_face(int v0, int v1, int v2, int v3)
{
int index[4] = {v0, v1, v2, v3};
return add_face(index, 4);
}
SubdFace *SubdMesh::add_face(int *index, int num)
{
/* skip ngons */
if(num < 3 || num > 4)
return NULL;
SubdFace *f = new SubdFace(faces.size());
for(int i = 0; i < num; i++)
f->verts[i] = index[i];
f->numverts = num;
faces.push_back(f);
return f;
}
bool SubdMesh::finish()
{
return true;
}
void SubdMesh::tessellate(DiagSplit *split)
{
int num_faces = faces.size();
for(int f = 0; f < num_faces; f++) {
SubdFace *face = faces[f];
Patch *patch;
float3 *hull;
if(face->numverts == 3) {
LinearTrianglePatch *lpatch = new LinearTrianglePatch();
hull = lpatch->hull;
patch = lpatch;
}
else if(face->numverts == 4) {
LinearQuadPatch *lpatch = new LinearQuadPatch();
hull = lpatch->hull;
patch = lpatch;
}
else {
assert(0); /* n-gons should have been split already */
continue;
}
for(int i = 0; i < face->numverts; i++)
hull[i] = verts[face->verts[i]]->co;
if(face->numverts == 4)
swap(hull[2], hull[3]);
if(patch->is_triangle())
split->split_triangle(patch);
else
split->split_quad(patch);
delete patch;
}
}
CCL_NAMESPACE_END