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blender/release/ui/buttons_particle.py

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import bpy
class ParticleButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "particle"
def poll(self, context):
return (context.particle_system != None)
class PARTICLE_PT_particles(ParticleButtonsPanel):
__idname__= "PARTICLE_PT_particles"
__label__ = "Particles"
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
layout.itemR(part, "amount")
bpy.types.register(PARTICLE_PT_particles)