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blender/source/blender/rigidbody/SConscript

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#!/usr/bin/python
# $Id: SConscript $
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2010, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Joshua Leung
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
# XXX: we need a contingency plan for when not compiling with Bullet,
# since this module will always get included...
# This problem will also apply to other engines at a later date too...
sources = env.Glob('*.cpp')
incs = '../blenlib ../../../intern/guardedalloc ../../../extern/bullet2/src'
env.BlenderLib ('bf_rigidbody', sources, Split(incs), [], libtype=['core', 'player'], priority=[180, 30] )