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blender/intern/cycles/kernel/kernels/cuda/kernel_split.cu

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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* CUDA split kernel entry points */
#ifdef __CUDA_ARCH__
#define __SPLIT_KERNEL__
#include "../../kernel_compat_cuda.h"
#include "kernel_config.h"
#include "../../split/kernel_split_common.h"
#include "../../split/kernel_data_init.h"
#include "../../split/kernel_path_init.h"
#include "../../split/kernel_scene_intersect.h"
#include "../../split/kernel_lamp_emission.h"
#include "../../split/kernel_queue_enqueue.h"
#include "../../split/kernel_background_buffer_update.h"
#include "../../split/kernel_shader_eval.h"
#include "../../split/kernel_holdout_emission_blurring_pathtermination_ao.h"
#include "../../split/kernel_direct_lighting.h"
#include "../../split/kernel_shadow_blocked.h"
#include "../../split/kernel_next_iteration_setup.h"
#include "../../kernel_film.h"
/* kernels */
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_path_trace_data_init(
ccl_global void *split_data_buffer,
int num_elements,
ccl_global char *ray_state,
ccl_global uint *rng_state,
int start_sample,
int end_sample,
int sx, int sy, int sw, int sh, int offset, int stride,
ccl_global int *Queue_index,
int queuesize,
ccl_global char *use_queues_flag,
ccl_global unsigned int *work_pool_wgs,
unsigned int num_samples,
ccl_global float *buffer)
{
kernel_data_init(NULL,
NULL,
split_data_buffer,
num_elements,
ray_state,
rng_state,
start_sample,
end_sample,
sx, sy, sw, sh, offset, stride,
Queue_index,
queuesize,
use_queues_flag,
work_pool_wgs,
num_samples,
buffer);
}
#define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
extern "C" __global__ void \
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) \
kernel_cuda_##name() \
{ \
kernel_##name(NULL); \
}
DEFINE_SPLIT_KERNEL_FUNCTION(path_init)
DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DEFINE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
DEFINE_SPLIT_KERNEL_FUNCTION(background_buffer_update)
DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
DEFINE_SPLIT_KERNEL_FUNCTION(direct_lighting)
DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
DEFINE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
}
#endif