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blender/source/gameengine/Physics/Bullet/SConscript

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#!/usr/bin/python
import sys
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp'
incs = '. ../common'
incs += ' ' + env['BF_BULLET_INC']
#TODO:
#if sys.platform=='win32':
# phy_bullet_env.Append (CXXFLAGS = ['/GR'])
# phy_bullet_env.Append (CCFLAGS =['/O2'])
env.BlenderLib ( 'PHY_Bullet', Split(sources), Split(incs), [], libtype='game', priority=15 )