2021-09-28 16:51:14 +02:00
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/*
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* Copyright 2011-2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef WITH_HIP
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# include <climits>
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# include <limits.h>
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# include <stdio.h>
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# include <stdlib.h>
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# include <string.h>
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# include "device/hip/device_impl.h"
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# include "render/buffers.h"
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# include "util/util_debug.h"
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# include "util/util_foreach.h"
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# include "util/util_logging.h"
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# include "util/util_map.h"
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# include "util/util_md5.h"
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# include "util/util_opengl.h"
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# include "util/util_path.h"
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# include "util/util_string.h"
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# include "util/util_system.h"
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# include "util/util_time.h"
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# include "util/util_types.h"
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# include "util/util_windows.h"
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CCL_NAMESPACE_BEGIN
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class HIPDevice;
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bool HIPDevice::have_precompiled_kernels()
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{
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string fatbins_path = path_get("lib");
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return path_exists(fatbins_path);
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}
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bool HIPDevice::show_samples() const
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{
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/* The HIPDevice only processes one tile at a time, so showing samples is fine. */
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return true;
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}
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BVHLayoutMask HIPDevice::get_bvh_layout_mask() const
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{
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return BVH_LAYOUT_BVH2;
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}
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void HIPDevice::set_error(const string &error)
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{
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Device::set_error(error);
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if (first_error) {
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fprintf(stderr, "\nRefer to the Cycles GPU rendering documentation for possible solutions:\n");
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fprintf(stderr,
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"https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html\n\n");
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first_error = false;
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}
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}
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HIPDevice::HIPDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
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: Device(info, stats, profiler), texture_info(this, "__texture_info", MEM_GLOBAL)
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{
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first_error = true;
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hipDevId = info.num;
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hipDevice = 0;
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hipContext = 0;
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hipModule = 0;
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need_texture_info = false;
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device_texture_headroom = 0;
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device_working_headroom = 0;
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move_texture_to_host = false;
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map_host_limit = 0;
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map_host_used = 0;
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can_map_host = 0;
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pitch_alignment = 0;
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/* Initialize HIP. */
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hipError_t result = hipInit(0);
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if (result != hipSuccess) {
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set_error(string_printf("Failed to initialize HIP runtime (%s)", hipewErrorString(result)));
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return;
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}
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/* Setup device and context. */
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result = hipGetDevice(&hipDevice, hipDevId);
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if (result != hipSuccess) {
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set_error(string_printf("Failed to get HIP device handle from ordinal (%s)",
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hipewErrorString(result)));
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return;
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}
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2021-10-20 13:37:39 +02:00
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/* hipDeviceMapHost for mapping host memory when out of device memory.
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* hipDeviceLmemResizeToMax for reserving local memory ahead of render,
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* so we can predict which memory to map to host. */
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2021-09-28 16:51:14 +02:00
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hip_assert(hipDeviceGetAttribute(&can_map_host, hipDeviceAttributeCanMapHostMemory, hipDevice));
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hip_assert(
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hipDeviceGetAttribute(&pitch_alignment, hipDeviceAttributeTexturePitchAlignment, hipDevice));
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unsigned int ctx_flags = hipDeviceLmemResizeToMax;
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if (can_map_host) {
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ctx_flags |= hipDeviceMapHost;
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init_host_memory();
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}
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/* Create context. */
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result = hipCtxCreate(&hipContext, ctx_flags, hipDevice);
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if (result != hipSuccess) {
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set_error(string_printf("Failed to create HIP context (%s)", hipewErrorString(result)));
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return;
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}
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int major, minor;
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hipDeviceGetAttribute(&major, hipDeviceAttributeComputeCapabilityMajor, hipDevId);
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hipDeviceGetAttribute(&minor, hipDeviceAttributeComputeCapabilityMinor, hipDevId);
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hipDevArchitecture = major * 100 + minor * 10;
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/* Pop context set by hipCtxCreate. */
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hipCtxPopCurrent(NULL);
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}
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HIPDevice::~HIPDevice()
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{
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texture_info.free();
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hip_assert(hipCtxDestroy(hipContext));
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}
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bool HIPDevice::support_device(const uint /*kernel_features*/)
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{
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int major, minor;
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hipDeviceGetAttribute(&major, hipDeviceAttributeComputeCapabilityMajor, hipDevId);
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hipDeviceGetAttribute(&minor, hipDeviceAttributeComputeCapabilityMinor, hipDevId);
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// TODO : (Arya) What versions do we plan to support?
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return true;
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}
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bool HIPDevice::check_peer_access(Device *peer_device)
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{
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if (peer_device == this) {
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return false;
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}
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if (peer_device->info.type != DEVICE_HIP && peer_device->info.type != DEVICE_OPTIX) {
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return false;
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}
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HIPDevice *const peer_device_hip = static_cast<HIPDevice *>(peer_device);
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int can_access = 0;
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hip_assert(hipDeviceCanAccessPeer(&can_access, hipDevice, peer_device_hip->hipDevice));
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if (can_access == 0) {
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return false;
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}
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// Ensure array access over the link is possible as well (for 3D textures)
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hip_assert(hipDeviceGetP2PAttribute(
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&can_access, hipDevP2PAttrHipArrayAccessSupported, hipDevice, peer_device_hip->hipDevice));
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if (can_access == 0) {
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return false;
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}
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// Enable peer access in both directions
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{
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const HIPContextScope scope(this);
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hipError_t result = hipCtxEnablePeerAccess(peer_device_hip->hipContext, 0);
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if (result != hipSuccess) {
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set_error(string_printf("Failed to enable peer access on HIP context (%s)",
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hipewErrorString(result)));
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return false;
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}
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}
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{
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const HIPContextScope scope(peer_device_hip);
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hipError_t result = hipCtxEnablePeerAccess(hipContext, 0);
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if (result != hipSuccess) {
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set_error(string_printf("Failed to enable peer access on HIP context (%s)",
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hipewErrorString(result)));
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return false;
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}
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}
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return true;
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}
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bool HIPDevice::use_adaptive_compilation()
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{
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return DebugFlags().hip.adaptive_compile;
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}
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/* Common NVCC flags which stays the same regardless of shading model,
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* kernel sources md5 and only depends on compiler or compilation settings.
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*/
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string HIPDevice::compile_kernel_get_common_cflags(const uint kernel_features)
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{
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const int machine = system_cpu_bits();
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const string source_path = path_get("source");
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const string include_path = source_path;
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string cflags = string_printf(
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"-m%d "
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"--ptxas-options=\"-v\" "
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"--use_fast_math "
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"-DHIPCC "
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"-I\"%s\"",
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machine,
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include_path.c_str());
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if (use_adaptive_compilation()) {
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cflags += " -D__KERNEL_FEATURES__=" + to_string(kernel_features);
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}
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return cflags;
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}
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string HIPDevice::compile_kernel(const uint kernel_features,
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const char *name,
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const char *base,
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bool force_ptx)
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{
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/* Compute kernel name. */
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int major, minor;
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hipDeviceGetAttribute(&major, hipDeviceAttributeComputeCapabilityMajor, hipDevId);
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hipDeviceGetAttribute(&minor, hipDeviceAttributeComputeCapabilityMinor, hipDevId);
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/* Attempt to use kernel provided with Blender. */
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if (!use_adaptive_compilation()) {
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if (!force_ptx) {
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const string fatbin = path_get(string_printf("lib/%s_sm_%d%d.cubin", name, major, minor));
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VLOG(1) << "Testing for pre-compiled kernel " << fatbin << ".";
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if (path_exists(fatbin)) {
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VLOG(1) << "Using precompiled kernel.";
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return fatbin;
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}
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}
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/* The driver can JIT-compile PTX generated for older generations, so find the closest one. */
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int ptx_major = major, ptx_minor = minor;
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while (ptx_major >= 3) {
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const string ptx = path_get(
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string_printf("lib/%s_compute_%d%d.ptx", name, ptx_major, ptx_minor));
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VLOG(1) << "Testing for pre-compiled kernel " << ptx << ".";
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if (path_exists(ptx)) {
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VLOG(1) << "Using precompiled kernel.";
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return ptx;
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}
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if (ptx_minor > 0) {
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ptx_minor--;
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}
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else {
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ptx_major--;
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ptx_minor = 9;
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}
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}
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}
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/* Try to use locally compiled kernel. */
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string source_path = path_get("source");
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const string source_md5 = path_files_md5_hash(source_path);
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/* We include cflags into md5 so changing hip toolkit or changing other
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* compiler command line arguments makes sure fatbin gets re-built.
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*/
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string common_cflags = compile_kernel_get_common_cflags(kernel_features);
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const string kernel_md5 = util_md5_string(source_md5 + common_cflags);
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const char *const kernel_ext = "genco";
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# ifdef _WIN32
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const char *const options =
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"save-temps -Wno-parentheses-equality -Wno-unused-value --hipcc-func-supp";
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# else
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const char *const options =
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"save-temps -Wno-parentheses-equality -Wno-unused-value --hipcc-func-supp -O3 -ggdb";
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# endif
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const string include_path = source_path;
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const char *const kernel_arch = force_ptx ? "compute" : "sm";
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const string fatbin_file = string_printf(
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"cycles_%s_%s_%d%d_%s", name, kernel_arch, major, minor, kernel_md5.c_str());
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const string fatbin = path_cache_get(path_join("kernels", fatbin_file));
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VLOG(1) << "Testing for locally compiled kernel " << fatbin << ".";
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if (path_exists(fatbin)) {
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VLOG(1) << "Using locally compiled kernel.";
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return fatbin;
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}
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# ifdef _WIN32
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if (!use_adaptive_compilation() && have_precompiled_kernels()) {
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if (major < 3) {
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set_error(
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string_printf("HIP backend requires compute capability 3.0 or up, but found %d.%d. "
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"Your GPU is not supported.",
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major,
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minor));
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}
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else {
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set_error(
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string_printf("HIP binary kernel for this graphics card compute "
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"capability (%d.%d) not found.",
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major,
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minor));
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}
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return string();
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}
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# endif
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/* Compile. */
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const char *const hipcc = hipewCompilerPath();
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if (hipcc == NULL) {
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set_error(
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"HIP hipcc compiler not found. "
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"Install HIP toolkit in default location.");
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return string();
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}
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const int hipcc_hip_version = hipewCompilerVersion();
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VLOG(1) << "Found hipcc " << hipcc << ", HIP version " << hipcc_hip_version << ".";
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if (hipcc_hip_version < 40) {
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printf(
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"Unsupported HIP version %d.%d detected, "
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"you need HIP 4.0 or newer.\n",
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hipcc_hip_version / 10,
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hipcc_hip_version % 10);
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return string();
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}
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double starttime = time_dt();
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path_create_directories(fatbin);
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source_path = path_join(path_join(source_path, "kernel"),
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path_join("device", path_join(base, string_printf("%s.cpp", name))));
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string command = string_printf("%s -%s -I %s --%s %s -o \"%s\"",
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hipcc,
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options,
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include_path.c_str(),
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kernel_ext,
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source_path.c_str(),
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fatbin.c_str());
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printf("Compiling HIP kernel ...\n%s\n", command.c_str());
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# ifdef _WIN32
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command = "call " + command;
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# endif
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if (system(command.c_str()) != 0) {
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set_error(
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"Failed to execute compilation command, "
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"see console for details.");
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return string();
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}
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/* Verify if compilation succeeded */
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if (!path_exists(fatbin)) {
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set_error(
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"HIP kernel compilation failed, "
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"see console for details.");
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|
return string();
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("Kernel compilation finished in %.2lfs.\n", time_dt() - starttime);
|
|
|
|
|
|
|
|
return fatbin;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool HIPDevice::load_kernels(const uint kernel_features)
|
|
|
|
{
|
|
|
|
/* TODO(sergey): Support kernels re-load for HIP devices.
|
|
|
|
*
|
|
|
|
* Currently re-loading kernel will invalidate memory pointers,
|
|
|
|
* causing problems in hipCtxSynchronize.
|
|
|
|
*/
|
|
|
|
if (hipModule) {
|
|
|
|
VLOG(1) << "Skipping kernel reload, not currently supported.";
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check if hip init succeeded */
|
|
|
|
if (hipContext == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
/* check if GPU is supported */
|
|
|
|
if (!support_device(kernel_features))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
/* get kernel */
|
|
|
|
const char *kernel_name = "kernel";
|
|
|
|
string fatbin = compile_kernel(kernel_features, kernel_name);
|
|
|
|
if (fatbin.empty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
/* open module */
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
|
|
|
|
string fatbin_data;
|
|
|
|
hipError_t result;
|
|
|
|
|
|
|
|
if (path_read_text(fatbin, fatbin_data))
|
|
|
|
result = hipModuleLoadData(&hipModule, fatbin_data.c_str());
|
|
|
|
else
|
|
|
|
result = hipErrorFileNotFound;
|
|
|
|
|
|
|
|
if (result != hipSuccess)
|
|
|
|
set_error(string_printf(
|
|
|
|
"Failed to load HIP kernel from '%s' (%s)", fatbin.c_str(), hipewErrorString(result)));
|
|
|
|
|
|
|
|
if (result == hipSuccess) {
|
|
|
|
kernels.load(this);
|
|
|
|
reserve_local_memory(kernel_features);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (result == hipSuccess);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::reserve_local_memory(const uint)
|
|
|
|
{
|
|
|
|
/* Together with hipDeviceLmemResizeToMax, this reserves local memory
|
|
|
|
* needed for kernel launches, so that we can reliably figure out when
|
|
|
|
* to allocate scene data in mapped host memory. */
|
|
|
|
size_t total = 0, free_before = 0, free_after = 0;
|
|
|
|
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
hipMemGetInfo(&free_before, &total);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
/* Use the biggest kernel for estimation. */
|
|
|
|
const DeviceKernel test_kernel = DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE;
|
|
|
|
|
|
|
|
/* Launch kernel, using just 1 block appears sufficient to reserve memory for all
|
|
|
|
* multiprocessors. It would be good to do this in parallel for the multi GPU case
|
|
|
|
* still to make it faster. */
|
|
|
|
HIPDeviceQueue queue(this);
|
|
|
|
|
|
|
|
void *d_path_index = nullptr;
|
|
|
|
void *d_render_buffer = nullptr;
|
|
|
|
int d_work_size = 0;
|
|
|
|
void *args[] = {&d_path_index, &d_render_buffer, &d_work_size};
|
|
|
|
|
|
|
|
queue.init_execution();
|
|
|
|
queue.enqueue(test_kernel, 1, args);
|
|
|
|
queue.synchronize();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
hipMemGetInfo(&free_after, &total);
|
|
|
|
}
|
|
|
|
|
|
|
|
VLOG(1) << "Local memory reserved " << string_human_readable_number(free_before - free_after)
|
|
|
|
<< " bytes. (" << string_human_readable_size(free_before - free_after) << ")";
|
|
|
|
|
|
|
|
# if 0
|
|
|
|
/* For testing mapped host memory, fill up device memory. */
|
|
|
|
const size_t keep_mb = 1024;
|
|
|
|
|
|
|
|
while (free_after > keep_mb * 1024 * 1024LL) {
|
|
|
|
hipDeviceptr_t tmp;
|
|
|
|
hip_assert(hipMalloc(&tmp, 10 * 1024 * 1024LL));
|
|
|
|
hipMemGetInfo(&free_after, &total);
|
|
|
|
}
|
|
|
|
# endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::init_host_memory()
|
|
|
|
{
|
|
|
|
/* Limit amount of host mapped memory, because allocating too much can
|
|
|
|
* cause system instability. Leave at least half or 4 GB of system
|
|
|
|
* memory free, whichever is smaller. */
|
|
|
|
size_t default_limit = 4 * 1024 * 1024 * 1024LL;
|
|
|
|
size_t system_ram = system_physical_ram();
|
|
|
|
|
|
|
|
if (system_ram > 0) {
|
|
|
|
if (system_ram / 2 > default_limit) {
|
|
|
|
map_host_limit = system_ram - default_limit;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
map_host_limit = system_ram / 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
VLOG(1) << "Mapped host memory disabled, failed to get system RAM";
|
|
|
|
map_host_limit = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Amount of device memory to keep is free after texture memory
|
|
|
|
* and working memory allocations respectively. We set the working
|
|
|
|
* memory limit headroom lower so that some space is left after all
|
|
|
|
* texture memory allocations. */
|
|
|
|
device_working_headroom = 32 * 1024 * 1024LL; // 32MB
|
|
|
|
device_texture_headroom = 128 * 1024 * 1024LL; // 128MB
|
|
|
|
|
|
|
|
VLOG(1) << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit)
|
|
|
|
<< " bytes. (" << string_human_readable_size(map_host_limit) << ")";
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::load_texture_info()
|
|
|
|
{
|
|
|
|
if (need_texture_info) {
|
|
|
|
/* Unset flag before copying, so this does not loop indefinitely if the copy below calls
|
|
|
|
* into 'move_textures_to_host' (which calls 'load_texture_info' again). */
|
|
|
|
need_texture_info = false;
|
|
|
|
texture_info.copy_to_device();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::move_textures_to_host(size_t size, bool for_texture)
|
|
|
|
{
|
|
|
|
/* Break out of recursive call, which can happen when moving memory on a multi device. */
|
|
|
|
static bool any_device_moving_textures_to_host = false;
|
|
|
|
if (any_device_moving_textures_to_host) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Signal to reallocate textures in host memory only. */
|
|
|
|
move_texture_to_host = true;
|
|
|
|
|
|
|
|
while (size > 0) {
|
|
|
|
/* Find suitable memory allocation to move. */
|
|
|
|
device_memory *max_mem = NULL;
|
|
|
|
size_t max_size = 0;
|
|
|
|
bool max_is_image = false;
|
|
|
|
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
foreach (HIPMemMap::value_type &pair, hip_mem_map) {
|
|
|
|
device_memory &mem = *pair.first;
|
|
|
|
HIPMem *cmem = &pair.second;
|
|
|
|
|
|
|
|
/* Can only move textures allocated on this device (and not those from peer devices).
|
|
|
|
* And need to ignore memory that is already on the host. */
|
|
|
|
if (!mem.is_resident(this) || cmem->use_mapped_host) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) &&
|
|
|
|
(&mem != &texture_info);
|
|
|
|
bool is_image = is_texture && (mem.data_height > 1);
|
|
|
|
|
|
|
|
/* Can't move this type of memory. */
|
|
|
|
if (!is_texture || cmem->array) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* For other textures, only move image textures. */
|
|
|
|
if (for_texture && !is_image) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Try to move largest allocation, prefer moving images. */
|
|
|
|
if (is_image > max_is_image || (is_image == max_is_image && mem.device_size > max_size)) {
|
|
|
|
max_is_image = is_image;
|
|
|
|
max_size = mem.device_size;
|
|
|
|
max_mem = &mem;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lock.unlock();
|
|
|
|
|
|
|
|
/* Move to host memory. This part is mutex protected since
|
|
|
|
* multiple HIP devices could be moving the memory. The
|
|
|
|
* first one will do it, and the rest will adopt the pointer. */
|
|
|
|
if (max_mem) {
|
|
|
|
VLOG(1) << "Move memory from device to host: " << max_mem->name;
|
|
|
|
|
|
|
|
static thread_mutex move_mutex;
|
|
|
|
thread_scoped_lock lock(move_mutex);
|
|
|
|
|
|
|
|
any_device_moving_textures_to_host = true;
|
|
|
|
|
|
|
|
/* Potentially need to call back into multi device, so pointer mapping
|
|
|
|
* and peer devices are updated. This is also necessary since the device
|
|
|
|
* pointer may just be a key here, so cannot be accessed and freed directly.
|
|
|
|
* Unfortunately it does mean that memory is reallocated on all other
|
|
|
|
* devices as well, which is potentially dangerous when still in use (since
|
|
|
|
* a thread rendering on another devices would only be caught in this mutex
|
|
|
|
* if it so happens to do an allocation at the same time as well. */
|
|
|
|
max_mem->device_copy_to();
|
|
|
|
size = (max_size >= size) ? 0 : size - max_size;
|
|
|
|
|
|
|
|
any_device_moving_textures_to_host = false;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Unset flag before texture info is reloaded, since it should stay in device memory. */
|
|
|
|
move_texture_to_host = false;
|
|
|
|
|
|
|
|
/* Update texture info array with new pointers. */
|
|
|
|
load_texture_info();
|
|
|
|
}
|
|
|
|
|
|
|
|
HIPDevice::HIPMem *HIPDevice::generic_alloc(device_memory &mem, size_t pitch_padding)
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
|
|
|
|
hipDeviceptr_t device_pointer = 0;
|
|
|
|
size_t size = mem.memory_size() + pitch_padding;
|
|
|
|
|
|
|
|
hipError_t mem_alloc_result = hipErrorOutOfMemory;
|
|
|
|
const char *status = "";
|
|
|
|
|
|
|
|
/* First try allocating in device memory, respecting headroom. We make
|
|
|
|
* an exception for texture info. It is small and frequently accessed,
|
|
|
|
* so treat it as working memory.
|
|
|
|
*
|
|
|
|
* If there is not enough room for working memory, we will try to move
|
|
|
|
* textures to host memory, assuming the performance impact would have
|
|
|
|
* been worse for working memory. */
|
|
|
|
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) && (&mem != &texture_info);
|
|
|
|
bool is_image = is_texture && (mem.data_height > 1);
|
|
|
|
|
|
|
|
size_t headroom = (is_texture) ? device_texture_headroom : device_working_headroom;
|
|
|
|
|
|
|
|
size_t total = 0, free = 0;
|
|
|
|
hipMemGetInfo(&free, &total);
|
|
|
|
|
|
|
|
/* Move textures to host memory if needed. */
|
|
|
|
if (!move_texture_to_host && !is_image && (size + headroom) >= free && can_map_host) {
|
|
|
|
move_textures_to_host(size + headroom - free, is_texture);
|
|
|
|
hipMemGetInfo(&free, &total);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Allocate in device memory. */
|
|
|
|
if (!move_texture_to_host && (size + headroom) < free) {
|
|
|
|
mem_alloc_result = hipMalloc(&device_pointer, size);
|
|
|
|
if (mem_alloc_result == hipSuccess) {
|
|
|
|
status = " in device memory";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fall back to mapped host memory if needed and possible. */
|
|
|
|
|
|
|
|
void *shared_pointer = 0;
|
|
|
|
|
|
|
|
if (mem_alloc_result != hipSuccess && can_map_host) {
|
|
|
|
if (mem.shared_pointer) {
|
|
|
|
/* Another device already allocated host memory. */
|
|
|
|
mem_alloc_result = hipSuccess;
|
|
|
|
shared_pointer = mem.shared_pointer;
|
|
|
|
}
|
|
|
|
else if (map_host_used + size < map_host_limit) {
|
|
|
|
/* Allocate host memory ourselves. */
|
2021-10-20 13:37:39 +02:00
|
|
|
mem_alloc_result = hipHostMalloc(
|
|
|
|
&shared_pointer, size, hipHostMallocMapped | hipHostMallocWriteCombined);
|
2021-09-28 16:51:14 +02:00
|
|
|
|
|
|
|
assert((mem_alloc_result == hipSuccess && shared_pointer != 0) ||
|
|
|
|
(mem_alloc_result != hipSuccess && shared_pointer == 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mem_alloc_result == hipSuccess) {
|
|
|
|
hip_assert(hipHostGetDevicePointer(&device_pointer, shared_pointer, 0));
|
|
|
|
map_host_used += size;
|
|
|
|
status = " in host memory";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mem_alloc_result != hipSuccess) {
|
|
|
|
status = " failed, out of device and host memory";
|
|
|
|
set_error("System is out of GPU and shared host memory");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mem.name) {
|
|
|
|
VLOG(1) << "Buffer allocate: " << mem.name << ", "
|
|
|
|
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
|
|
|
|
<< string_human_readable_size(mem.memory_size()) << ")" << status;
|
|
|
|
}
|
|
|
|
|
|
|
|
mem.device_pointer = (device_ptr)device_pointer;
|
|
|
|
mem.device_size = size;
|
|
|
|
stats.mem_alloc(size);
|
|
|
|
|
|
|
|
if (!mem.device_pointer) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Insert into map of allocations. */
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
HIPMem *cmem = &hip_mem_map[&mem];
|
|
|
|
if (shared_pointer != 0) {
|
|
|
|
/* Replace host pointer with our host allocation. Only works if
|
|
|
|
* HIP memory layout is the same and has no pitch padding. Also
|
|
|
|
* does not work if we move textures to host during a render,
|
|
|
|
* since other devices might be using the memory. */
|
|
|
|
|
|
|
|
if (!move_texture_to_host && pitch_padding == 0 && mem.host_pointer &&
|
|
|
|
mem.host_pointer != shared_pointer) {
|
|
|
|
memcpy(shared_pointer, mem.host_pointer, size);
|
|
|
|
|
|
|
|
/* A Call to device_memory::host_free() should be preceded by
|
|
|
|
* a call to device_memory::device_free() for host memory
|
|
|
|
* allocated by a device to be handled properly. Two exceptions
|
|
|
|
* are here and a call in OptiXDevice::generic_alloc(), where
|
|
|
|
* the current host memory can be assumed to be allocated by
|
|
|
|
* device_memory::host_alloc(), not by a device */
|
|
|
|
|
|
|
|
mem.host_free();
|
|
|
|
mem.host_pointer = shared_pointer;
|
|
|
|
}
|
|
|
|
mem.shared_pointer = shared_pointer;
|
|
|
|
mem.shared_counter++;
|
|
|
|
cmem->use_mapped_host = true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
cmem->use_mapped_host = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return cmem;
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::generic_copy_to(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (!mem.host_pointer || !mem.device_pointer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If use_mapped_host of mem is false, the current device only uses device memory allocated by
|
|
|
|
* hipMalloc regardless of mem.host_pointer and mem.shared_pointer, and should copy data from
|
|
|
|
* mem.host_pointer. */
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
if (!hip_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
|
|
|
const HIPContextScope scope(this);
|
|
|
|
hip_assert(
|
|
|
|
hipMemcpyHtoD((hipDeviceptr_t)mem.device_pointer, mem.host_pointer, mem.memory_size()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::generic_free(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.device_pointer) {
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
const HIPMem &cmem = hip_mem_map[&mem];
|
|
|
|
|
|
|
|
/* If cmem.use_mapped_host is true, reference counting is used
|
|
|
|
* to safely free a mapped host memory. */
|
|
|
|
|
|
|
|
if (cmem.use_mapped_host) {
|
|
|
|
assert(mem.shared_pointer);
|
|
|
|
if (mem.shared_pointer) {
|
|
|
|
assert(mem.shared_counter > 0);
|
|
|
|
if (--mem.shared_counter == 0) {
|
|
|
|
if (mem.host_pointer == mem.shared_pointer) {
|
|
|
|
mem.host_pointer = 0;
|
|
|
|
}
|
|
|
|
hipHostFree(mem.shared_pointer);
|
|
|
|
mem.shared_pointer = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
map_host_used -= mem.device_size;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Free device memory. */
|
|
|
|
hip_assert(hipFree(mem.device_pointer));
|
|
|
|
}
|
|
|
|
|
|
|
|
stats.mem_free(mem.device_size);
|
|
|
|
mem.device_pointer = 0;
|
|
|
|
mem.device_size = 0;
|
|
|
|
|
|
|
|
hip_mem_map.erase(hip_mem_map.find(&mem));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::mem_alloc(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.type == MEM_TEXTURE) {
|
|
|
|
assert(!"mem_alloc not supported for textures.");
|
|
|
|
}
|
|
|
|
else if (mem.type == MEM_GLOBAL) {
|
|
|
|
assert(!"mem_alloc not supported for global memory.");
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
generic_alloc(mem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::mem_copy_to(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.type == MEM_GLOBAL) {
|
|
|
|
global_free(mem);
|
|
|
|
global_alloc(mem);
|
|
|
|
}
|
|
|
|
else if (mem.type == MEM_TEXTURE) {
|
|
|
|
tex_free((device_texture &)mem);
|
|
|
|
tex_alloc((device_texture &)mem);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (!mem.device_pointer) {
|
|
|
|
generic_alloc(mem);
|
|
|
|
}
|
|
|
|
generic_copy_to(mem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::mem_copy_from(device_memory &mem, size_t y, size_t w, size_t h, size_t elem)
|
|
|
|
{
|
|
|
|
if (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) {
|
|
|
|
assert(!"mem_copy_from not supported for textures.");
|
|
|
|
}
|
|
|
|
else if (mem.host_pointer) {
|
|
|
|
const size_t size = elem * w * h;
|
|
|
|
const size_t offset = elem * y * w;
|
|
|
|
|
|
|
|
if (mem.device_pointer) {
|
|
|
|
const HIPContextScope scope(this);
|
|
|
|
hip_assert(hipMemcpyDtoH(
|
|
|
|
(char *)mem.host_pointer + offset, (hipDeviceptr_t)mem.device_pointer + offset, size));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
memset((char *)mem.host_pointer + offset, 0, size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::mem_zero(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (!mem.device_pointer) {
|
|
|
|
mem_alloc(mem);
|
|
|
|
}
|
|
|
|
if (!mem.device_pointer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If use_mapped_host of mem is false, mem.device_pointer currently refers to device memory
|
|
|
|
* regardless of mem.host_pointer and mem.shared_pointer. */
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
if (!hip_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
|
|
|
const HIPContextScope scope(this);
|
|
|
|
hip_assert(hipMemsetD8((hipDeviceptr_t)mem.device_pointer, 0, mem.memory_size()));
|
|
|
|
}
|
|
|
|
else if (mem.host_pointer) {
|
|
|
|
memset(mem.host_pointer, 0, mem.memory_size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::mem_free(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.type == MEM_GLOBAL) {
|
|
|
|
global_free(mem);
|
|
|
|
}
|
|
|
|
else if (mem.type == MEM_TEXTURE) {
|
|
|
|
tex_free((device_texture &)mem);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
generic_free(mem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
device_ptr HIPDevice::mem_alloc_sub_ptr(device_memory &mem, size_t offset, size_t /*size*/)
|
|
|
|
{
|
|
|
|
return (device_ptr)(((char *)mem.device_pointer) + mem.memory_elements_size(offset));
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::const_copy_to(const char *name, void *host, size_t size)
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
hipDeviceptr_t mem;
|
|
|
|
size_t bytes;
|
|
|
|
|
|
|
|
hip_assert(hipModuleGetGlobal(&mem, &bytes, hipModule, name));
|
|
|
|
hip_assert(hipMemcpyHtoD(mem, host, size));
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::global_alloc(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.is_resident(this)) {
|
|
|
|
generic_alloc(mem);
|
|
|
|
generic_copy_to(mem);
|
|
|
|
}
|
|
|
|
|
|
|
|
const_copy_to(mem.name, &mem.device_pointer, sizeof(mem.device_pointer));
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::global_free(device_memory &mem)
|
|
|
|
{
|
|
|
|
if (mem.is_resident(this) && mem.device_pointer) {
|
|
|
|
generic_free(mem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::tex_alloc(device_texture &mem)
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
|
|
|
|
/* General variables for both architectures */
|
|
|
|
string bind_name = mem.name;
|
|
|
|
size_t dsize = datatype_size(mem.data_type);
|
|
|
|
size_t size = mem.memory_size();
|
|
|
|
|
|
|
|
hipTextureAddressMode address_mode = hipAddressModeWrap;
|
|
|
|
switch (mem.info.extension) {
|
|
|
|
case EXTENSION_REPEAT:
|
|
|
|
address_mode = hipAddressModeWrap;
|
|
|
|
break;
|
|
|
|
case EXTENSION_EXTEND:
|
|
|
|
address_mode = hipAddressModeClamp;
|
|
|
|
break;
|
|
|
|
case EXTENSION_CLIP:
|
|
|
|
// TODO : (Arya) setting this to Mode Clamp instead of Mode Border because it's unsupported
|
|
|
|
// in hip
|
|
|
|
address_mode = hipAddressModeClamp;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
assert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
hipTextureFilterMode filter_mode;
|
|
|
|
if (mem.info.interpolation == INTERPOLATION_CLOSEST) {
|
|
|
|
filter_mode = hipFilterModePoint;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
filter_mode = hipFilterModeLinear;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Image Texture Storage */
|
|
|
|
hipArray_Format format;
|
|
|
|
switch (mem.data_type) {
|
|
|
|
case TYPE_UCHAR:
|
|
|
|
format = HIP_AD_FORMAT_UNSIGNED_INT8;
|
|
|
|
break;
|
|
|
|
case TYPE_UINT16:
|
|
|
|
format = HIP_AD_FORMAT_UNSIGNED_INT16;
|
|
|
|
break;
|
|
|
|
case TYPE_UINT:
|
|
|
|
format = HIP_AD_FORMAT_UNSIGNED_INT32;
|
|
|
|
break;
|
|
|
|
case TYPE_INT:
|
|
|
|
format = HIP_AD_FORMAT_SIGNED_INT32;
|
|
|
|
break;
|
|
|
|
case TYPE_FLOAT:
|
|
|
|
format = HIP_AD_FORMAT_FLOAT;
|
|
|
|
break;
|
|
|
|
case TYPE_HALF:
|
|
|
|
format = HIP_AD_FORMAT_HALF;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
assert(0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
HIPMem *cmem = NULL;
|
|
|
|
hArray array_3d = NULL;
|
|
|
|
size_t src_pitch = mem.data_width * dsize * mem.data_elements;
|
|
|
|
size_t dst_pitch = src_pitch;
|
|
|
|
|
|
|
|
if (!mem.is_resident(this)) {
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
cmem = &hip_mem_map[&mem];
|
|
|
|
cmem->texobject = 0;
|
|
|
|
|
|
|
|
if (mem.data_depth > 1) {
|
|
|
|
array_3d = (hArray)mem.device_pointer;
|
|
|
|
cmem->array = array_3d;
|
|
|
|
}
|
|
|
|
else if (mem.data_height > 0) {
|
|
|
|
dst_pitch = align_up(src_pitch, pitch_alignment);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (mem.data_depth > 1) {
|
|
|
|
/* 3D texture using array, there is no API for linear memory. */
|
|
|
|
HIP_ARRAY3D_DESCRIPTOR desc;
|
|
|
|
|
|
|
|
desc.Width = mem.data_width;
|
|
|
|
desc.Height = mem.data_height;
|
|
|
|
desc.Depth = mem.data_depth;
|
|
|
|
desc.Format = format;
|
|
|
|
desc.NumChannels = mem.data_elements;
|
|
|
|
desc.Flags = 0;
|
|
|
|
|
|
|
|
VLOG(1) << "Array 3D allocate: " << mem.name << ", "
|
|
|
|
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
|
|
|
|
<< string_human_readable_size(mem.memory_size()) << ")";
|
|
|
|
|
|
|
|
hip_assert(hipArray3DCreate(&array_3d, &desc));
|
|
|
|
|
|
|
|
if (!array_3d) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
HIP_MEMCPY3D param;
|
|
|
|
memset(¶m, 0, sizeof(param));
|
|
|
|
param.dstMemoryType = hipMemoryTypeArray;
|
|
|
|
param.dstArray = &array_3d;
|
|
|
|
param.srcMemoryType = hipMemoryTypeHost;
|
|
|
|
param.srcHost = mem.host_pointer;
|
|
|
|
param.srcPitch = src_pitch;
|
|
|
|
param.WidthInBytes = param.srcPitch;
|
|
|
|
param.Height = mem.data_height;
|
|
|
|
param.Depth = mem.data_depth;
|
|
|
|
|
|
|
|
hip_assert(hipDrvMemcpy3D(¶m));
|
|
|
|
|
|
|
|
mem.device_pointer = (device_ptr)array_3d;
|
|
|
|
mem.device_size = size;
|
|
|
|
stats.mem_alloc(size);
|
|
|
|
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
cmem = &hip_mem_map[&mem];
|
|
|
|
cmem->texobject = 0;
|
|
|
|
cmem->array = array_3d;
|
|
|
|
}
|
|
|
|
else if (mem.data_height > 0) {
|
|
|
|
/* 2D texture, using pitch aligned linear memory. */
|
|
|
|
dst_pitch = align_up(src_pitch, pitch_alignment);
|
|
|
|
size_t dst_size = dst_pitch * mem.data_height;
|
|
|
|
|
|
|
|
cmem = generic_alloc(mem, dst_size - mem.memory_size());
|
|
|
|
if (!cmem) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
hip_Memcpy2D param;
|
|
|
|
memset(¶m, 0, sizeof(param));
|
|
|
|
param.dstMemoryType = hipMemoryTypeDevice;
|
|
|
|
param.dstDevice = mem.device_pointer;
|
|
|
|
param.dstPitch = dst_pitch;
|
|
|
|
param.srcMemoryType = hipMemoryTypeHost;
|
|
|
|
param.srcHost = mem.host_pointer;
|
|
|
|
param.srcPitch = src_pitch;
|
|
|
|
param.WidthInBytes = param.srcPitch;
|
|
|
|
param.Height = mem.data_height;
|
|
|
|
|
|
|
|
hip_assert(hipDrvMemcpy2DUnaligned(¶m));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* 1D texture, using linear memory. */
|
|
|
|
cmem = generic_alloc(mem);
|
|
|
|
if (!cmem) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
hip_assert(hipMemcpyHtoD(mem.device_pointer, mem.host_pointer, size));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Resize once */
|
|
|
|
const uint slot = mem.slot;
|
|
|
|
if (slot >= texture_info.size()) {
|
|
|
|
/* Allocate some slots in advance, to reduce amount
|
|
|
|
* of re-allocations. */
|
|
|
|
texture_info.resize(slot + 128);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set Mapping and tag that we need to (re-)upload to device */
|
|
|
|
texture_info[slot] = mem.info;
|
|
|
|
need_texture_info = true;
|
|
|
|
|
|
|
|
if (mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FLOAT &&
|
|
|
|
mem.info.data_type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
|
|
|
|
/* Kepler+, bindless textures. */
|
|
|
|
hipResourceDesc resDesc;
|
|
|
|
memset(&resDesc, 0, sizeof(resDesc));
|
|
|
|
|
|
|
|
if (array_3d) {
|
|
|
|
resDesc.resType = hipResourceTypeArray;
|
|
|
|
resDesc.res.array.h_Array = &array_3d;
|
|
|
|
resDesc.flags = 0;
|
|
|
|
}
|
|
|
|
else if (mem.data_height > 0) {
|
|
|
|
resDesc.resType = hipResourceTypePitch2D;
|
|
|
|
resDesc.res.pitch2D.devPtr = mem.device_pointer;
|
|
|
|
resDesc.res.pitch2D.format = format;
|
|
|
|
resDesc.res.pitch2D.numChannels = mem.data_elements;
|
|
|
|
resDesc.res.pitch2D.height = mem.data_height;
|
|
|
|
resDesc.res.pitch2D.width = mem.data_width;
|
|
|
|
resDesc.res.pitch2D.pitchInBytes = dst_pitch;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
resDesc.resType = hipResourceTypeLinear;
|
|
|
|
resDesc.res.linear.devPtr = mem.device_pointer;
|
|
|
|
resDesc.res.linear.format = format;
|
|
|
|
resDesc.res.linear.numChannels = mem.data_elements;
|
|
|
|
resDesc.res.linear.sizeInBytes = mem.device_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
hipTextureDesc texDesc;
|
|
|
|
memset(&texDesc, 0, sizeof(texDesc));
|
|
|
|
texDesc.addressMode[0] = address_mode;
|
|
|
|
texDesc.addressMode[1] = address_mode;
|
|
|
|
texDesc.addressMode[2] = address_mode;
|
|
|
|
texDesc.filterMode = filter_mode;
|
|
|
|
texDesc.flags = HIP_TRSF_NORMALIZED_COORDINATES;
|
|
|
|
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
cmem = &hip_mem_map[&mem];
|
|
|
|
|
|
|
|
hip_assert(hipTexObjectCreate(&cmem->texobject, &resDesc, &texDesc, NULL));
|
|
|
|
|
|
|
|
texture_info[slot].data = (uint64_t)cmem->texobject;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
texture_info[slot].data = (uint64_t)mem.device_pointer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HIPDevice::tex_free(device_texture &mem)
|
|
|
|
{
|
|
|
|
if (mem.device_pointer) {
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
thread_scoped_lock lock(hip_mem_map_mutex);
|
|
|
|
const HIPMem &cmem = hip_mem_map[&mem];
|
|
|
|
|
|
|
|
if (cmem.texobject) {
|
|
|
|
/* Free bindless texture. */
|
|
|
|
hipTexObjectDestroy(cmem.texobject);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mem.is_resident(this)) {
|
|
|
|
/* Do not free memory here, since it was allocated on a different device. */
|
|
|
|
hip_mem_map.erase(hip_mem_map.find(&mem));
|
|
|
|
}
|
|
|
|
else if (cmem.array) {
|
|
|
|
/* Free array. */
|
|
|
|
hipArrayDestroy(cmem.array);
|
|
|
|
stats.mem_free(mem.device_size);
|
|
|
|
mem.device_pointer = 0;
|
|
|
|
mem.device_size = 0;
|
|
|
|
|
|
|
|
hip_mem_map.erase(hip_mem_map.find(&mem));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
lock.unlock();
|
|
|
|
generic_free(mem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unique_ptr<DeviceQueue> HIPDevice::gpu_queue_create()
|
|
|
|
{
|
|
|
|
return make_unique<HIPDeviceQueue>(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool HIPDevice::should_use_graphics_interop()
|
|
|
|
{
|
|
|
|
/* Check whether this device is part of OpenGL context.
|
|
|
|
*
|
|
|
|
* Using HIP device for graphics interoperability which is not part of the OpenGL context is
|
|
|
|
* possible, but from the empiric measurements it can be considerably slower than using naive
|
|
|
|
* pixels copy. */
|
|
|
|
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
|
|
|
|
int num_all_devices = 0;
|
|
|
|
hip_assert(hipGetDeviceCount(&num_all_devices));
|
|
|
|
|
|
|
|
if (num_all_devices == 0) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
vector<hipDevice_t> gl_devices(num_all_devices);
|
|
|
|
uint num_gl_devices = 0;
|
|
|
|
hipGLGetDevices(&num_gl_devices, gl_devices.data(), num_all_devices, hipGLDeviceListAll);
|
|
|
|
|
|
|
|
for (hipDevice_t gl_device : gl_devices) {
|
|
|
|
if (gl_device == hipDevice) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int HIPDevice::get_num_multiprocessors()
|
|
|
|
{
|
|
|
|
return get_device_default_attribute(hipDeviceAttributeMultiprocessorCount, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int HIPDevice::get_max_num_threads_per_multiprocessor()
|
|
|
|
{
|
|
|
|
return get_device_default_attribute(hipDeviceAttributeMaxThreadsPerMultiProcessor, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool HIPDevice::get_device_attribute(hipDeviceAttribute_t attribute, int *value)
|
|
|
|
{
|
|
|
|
HIPContextScope scope(this);
|
|
|
|
|
|
|
|
return hipDeviceGetAttribute(value, attribute, hipDevice) == hipSuccess;
|
|
|
|
}
|
|
|
|
|
|
|
|
int HIPDevice::get_device_default_attribute(hipDeviceAttribute_t attribute, int default_value)
|
|
|
|
{
|
|
|
|
int value = 0;
|
|
|
|
if (!get_device_attribute(attribute, &value)) {
|
|
|
|
return default_value;
|
|
|
|
}
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
|
|
|
|
#endif
|