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blender/extern/SConscript

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Python
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Added #!/usr/bin/python standard script identifier to the start of SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
#!/usr/bin/python
* integrate bFTGL with Scons * add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
Import('user_options_dict')
print "externs..."
- [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process.
2004-03-09 21:14:03 +00:00
SConscript(['qhull/SConscript',
* integrate bFTGL with Scons * add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
'solid/SConscript'])
if user_options_dict['USE_INTERNATIONAL'] == 1:
print "bftgl"
SConscript(['bFTGL/SConscript'])
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