2019-09-04 17:54:32 +02:00
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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CCL_NAMESPACE_BEGIN
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/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
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2020-03-26 14:43:53 +01:00
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ccl_device_noinline float fractal_noise_1d(float p, float octaves, float roughness)
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2019-09-04 17:54:32 +02:00
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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2020-03-26 14:43:53 +01:00
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float maxamp = 0.0f;
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2019-09-04 17:54:32 +02:00
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float sum = 0.0f;
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octaves = clamp(octaves, 0.0f, 16.0f);
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int n = float_to_int(octaves);
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for (int i = 0; i <= n; i++) {
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float t = noise_1d(fscale * p);
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sum += t * amp;
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2020-03-26 14:43:53 +01:00
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maxamp += amp;
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amp *= clamp(roughness, 0.0f, 1.0f);
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2019-09-04 17:54:32 +02:00
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fscale *= 2.0f;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float t = noise_1d(fscale * p);
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float sum2 = sum + t * amp;
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2020-03-26 14:43:53 +01:00
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sum /= maxamp;
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sum2 /= maxamp + amp;
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2019-09-04 17:54:32 +02:00
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return (1.0f - rmd) * sum + rmd * sum2;
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}
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else {
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2020-03-26 14:43:53 +01:00
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return sum / maxamp;
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2019-09-04 17:54:32 +02:00
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}
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}
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/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
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2020-03-26 14:43:53 +01:00
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ccl_device_noinline float fractal_noise_2d(float2 p, float octaves, float roughness)
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2019-09-04 17:54:32 +02:00
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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2020-03-26 14:43:53 +01:00
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float maxamp = 0.0f;
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2019-09-04 17:54:32 +02:00
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float sum = 0.0f;
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octaves = clamp(octaves, 0.0f, 16.0f);
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int n = float_to_int(octaves);
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for (int i = 0; i <= n; i++) {
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float t = noise_2d(fscale * p);
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sum += t * amp;
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2020-03-26 14:43:53 +01:00
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maxamp += amp;
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amp *= clamp(roughness, 0.0f, 1.0f);
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2019-09-04 17:54:32 +02:00
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fscale *= 2.0f;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float t = noise_2d(fscale * p);
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float sum2 = sum + t * amp;
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2020-03-26 14:43:53 +01:00
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sum /= maxamp;
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sum2 /= maxamp + amp;
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2019-09-04 17:54:32 +02:00
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return (1.0f - rmd) * sum + rmd * sum2;
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}
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else {
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2020-03-26 14:43:53 +01:00
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return sum / maxamp;
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2019-09-04 17:54:32 +02:00
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}
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}
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/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
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2020-03-26 14:43:53 +01:00
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ccl_device_noinline float fractal_noise_3d(float3 p, float octaves, float roughness)
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2019-09-04 17:54:32 +02:00
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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2020-03-26 14:43:53 +01:00
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float maxamp = 0.0f;
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2019-09-04 17:54:32 +02:00
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float sum = 0.0f;
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octaves = clamp(octaves, 0.0f, 16.0f);
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int n = float_to_int(octaves);
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for (int i = 0; i <= n; i++) {
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float t = noise_3d(fscale * p);
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sum += t * amp;
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2020-03-26 14:43:53 +01:00
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maxamp += amp;
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amp *= clamp(roughness, 0.0f, 1.0f);
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2019-09-04 17:54:32 +02:00
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fscale *= 2.0f;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float t = noise_3d(fscale * p);
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float sum2 = sum + t * amp;
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2020-03-26 14:43:53 +01:00
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sum /= maxamp;
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sum2 /= maxamp + amp;
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2019-09-04 17:54:32 +02:00
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return (1.0f - rmd) * sum + rmd * sum2;
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}
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else {
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2020-03-26 14:43:53 +01:00
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return sum / maxamp;
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2019-09-04 17:54:32 +02:00
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}
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}
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/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
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2020-03-26 14:43:53 +01:00
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ccl_device_noinline float fractal_noise_4d(float4 p, float octaves, float roughness)
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2019-09-04 17:54:32 +02:00
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{
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float fscale = 1.0f;
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float amp = 1.0f;
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2020-03-26 14:43:53 +01:00
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float maxamp = 0.0f;
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2019-09-04 17:54:32 +02:00
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float sum = 0.0f;
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octaves = clamp(octaves, 0.0f, 16.0f);
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int n = float_to_int(octaves);
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for (int i = 0; i <= n; i++) {
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float t = noise_4d(fscale * p);
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sum += t * amp;
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2020-03-26 14:43:53 +01:00
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maxamp += amp;
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amp *= clamp(roughness, 0.0f, 1.0f);
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2019-09-04 17:54:32 +02:00
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fscale *= 2.0f;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float t = noise_4d(fscale * p);
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float sum2 = sum + t * amp;
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2020-03-26 14:43:53 +01:00
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sum /= maxamp;
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sum2 /= maxamp + amp;
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2019-09-04 17:54:32 +02:00
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return (1.0f - rmd) * sum + rmd * sum2;
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}
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else {
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2020-03-26 14:43:53 +01:00
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return sum / maxamp;
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2019-09-04 17:54:32 +02:00
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}
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}
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CCL_NAMESPACE_END
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