2012-03-26 12:45:14 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2012-03-26 12:45:14 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2012-03-26 12:45:14 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2012-03-26 12:45:14 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 02:50:24 +01:00
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* limitations under the License.
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2012-03-26 12:45:14 +00:00
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*/
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#ifndef __SVM_RAMP_H__
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#define __SVM_RAMP_H__
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CCL_NAMESPACE_BEGIN
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2016-07-30 23:30:36 +02:00
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/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
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2021-09-30 19:05:08 +01:00
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ccl_device_inline float fetch_float(const KernelGlobals *kg, int offset)
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{
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uint4 node = kernel_tex_fetch(__svm_nodes, offset);
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return __uint_as_float(node.x);
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}
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ccl_device_inline float float_ramp_lookup(const KernelGlobals *kg,
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int offset,
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float f,
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bool interpolate,
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bool extrapolate,
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int table_size)
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{
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if ((f < 0.0f || f > 1.0f) && extrapolate) {
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float t0, dy;
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if (f < 0.0f) {
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t0 = fetch_float(kg, offset);
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dy = t0 - fetch_float(kg, offset + 1);
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f = -f;
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}
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else {
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t0 = fetch_float(kg, offset + table_size - 1);
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dy = t0 - fetch_float(kg, offset + table_size - 2);
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f = f - 1.0f;
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}
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return t0 + dy * f * (table_size - 1);
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}
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f = saturate(f) * (table_size - 1);
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/* clamp int as well in case of NaN */
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int i = clamp(float_to_int(f), 0, table_size - 1);
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float t = f - (float)i;
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float a = fetch_float(kg, offset + i);
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if (interpolate && t > 0.0f)
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a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
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return a;
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}
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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ccl_device_inline float4 rgb_ramp_lookup(const KernelGlobals *kg,
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int offset,
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float f,
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bool interpolate,
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bool extrapolate,
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int table_size)
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2012-03-26 12:45:14 +00:00
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{
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2015-12-04 20:17:25 +05:00
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if ((f < 0.0f || f > 1.0f) && extrapolate) {
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float4 t0, dy;
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if (f < 0.0f) {
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t0 = fetch_node_float(kg, offset);
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dy = t0 - fetch_node_float(kg, offset + 1);
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f = -f;
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}
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else {
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2016-05-08 01:54:35 +02:00
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t0 = fetch_node_float(kg, offset + table_size - 1);
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dy = t0 - fetch_node_float(kg, offset + table_size - 2);
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2015-12-04 20:17:25 +05:00
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f = f - 1.0f;
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}
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2016-05-08 01:54:35 +02:00
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return t0 + dy * f * (table_size - 1);
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2015-12-04 20:17:25 +05:00
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}
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2019-04-17 06:17:24 +02:00
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2016-05-08 01:54:35 +02:00
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f = saturate(f) * (table_size - 1);
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2019-04-17 06:17:24 +02:00
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2012-12-03 12:21:44 +00:00
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/* clamp int as well in case of NaN */
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2016-05-08 01:54:35 +02:00
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int i = clamp(float_to_int(f), 0, table_size - 1);
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2012-03-26 12:45:14 +00:00
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float t = f - (float)i;
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2019-04-17 06:17:24 +02:00
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2012-03-26 12:45:14 +00:00
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float4 a = fetch_node_float(kg, offset + i);
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2019-04-17 06:17:24 +02:00
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2013-05-10 11:44:24 +00:00
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if (interpolate && t > 0.0f)
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2012-03-26 12:45:14 +00:00
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a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
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2019-04-17 06:17:24 +02:00
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2012-03-26 12:45:14 +00:00
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return a;
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}
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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ccl_device_noinline int svm_node_rgb_ramp(
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const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
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2012-03-26 12:45:14 +00:00
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{
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2013-05-10 11:44:24 +00:00
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uint fac_offset, color_offset, alpha_offset;
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uint interpolate = node.z;
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2019-08-21 11:59:57 +02:00
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svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
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2012-03-26 12:45:14 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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uint table_size = read_node(kg, &offset).x;
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2016-05-08 01:54:35 +02:00
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2012-03-26 12:45:14 +00:00
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float fac = stack_load_float(stack, fac_offset);
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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float4 color = rgb_ramp_lookup(kg, offset, fac, interpolate, false, table_size);
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2012-03-26 12:45:14 +00:00
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2012-03-26 13:21:43 +00:00
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if (stack_valid(color_offset))
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stack_store_float3(stack, color_offset, float4_to_float3(color));
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if (stack_valid(alpha_offset))
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stack_store_float(stack, alpha_offset, color.w);
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2012-03-26 12:45:14 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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offset += table_size;
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return offset;
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2012-03-26 12:45:14 +00:00
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}
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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ccl_device_noinline int svm_node_curves(
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const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
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2012-12-11 14:39:37 +00:00
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{
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2015-12-15 16:23:33 +05:00
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uint fac_offset, color_offset, out_offset;
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2019-08-21 11:59:57 +02:00
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svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset);
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2012-12-11 14:39:37 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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uint table_size = read_node(kg, &offset).x;
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2016-05-08 01:54:35 +02:00
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2012-12-11 14:39:37 +00:00
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float fac = stack_load_float(stack, fac_offset);
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float3 color = stack_load_float3(stack, color_offset);
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2015-12-15 16:23:33 +05:00
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const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
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const float range_x = max_x - min_x;
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2016-06-19 14:55:10 +03:00
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const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
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2012-12-11 14:39:37 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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float r = rgb_ramp_lookup(kg, offset, relpos.x, true, true, table_size).x;
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float g = rgb_ramp_lookup(kg, offset, relpos.y, true, true, table_size).y;
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float b = rgb_ramp_lookup(kg, offset, relpos.z, true, true, table_size).z;
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2015-12-15 16:23:33 +05:00
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color = (1.0f - fac) * color + fac * make_float3(r, g, b);
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2012-12-11 14:39:37 +00:00
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stack_store_float3(stack, out_offset, color);
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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offset += table_size;
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return offset;
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2012-12-11 14:39:37 +00:00
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}
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2021-09-30 19:05:08 +01:00
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ccl_device_noinline int svm_node_curve(
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const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
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{
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uint fac_offset, value_in_offset, out_offset;
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svm_unpack_node_uchar3(node.y, &fac_offset, &value_in_offset, &out_offset);
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uint table_size = read_node(kg, &offset).x;
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float fac = stack_load_float(stack, fac_offset);
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float in = stack_load_float(stack, value_in_offset);
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const float min = __int_as_float(node.z), max = __int_as_float(node.w);
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const float range = max - min;
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const float relpos = (in - min) / range;
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float v = float_ramp_lookup(kg, offset, relpos, true, true, table_size);
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in = (1.0f - fac) * in + fac * v;
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stack_store_float(stack, out_offset, in);
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offset += table_size;
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return offset;
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}
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2012-03-26 12:45:14 +00:00
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CCL_NAMESPACE_END
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#endif /* __SVM_RAMP_H__ */
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