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blender/intern/cycles/util/util_debug.h

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_DEBUG_H__
#define __UTIL_DEBUG_H__
#include <cassert>
#include <iostream>
#include "bvh/bvh_params.h"
CCL_NAMESPACE_BEGIN
/* Global storage for all sort of flags used to fine-tune behavior of particular
* areas for the development purposes, without officially exposing settings to
* the interface.
*/
class DebugFlags {
public:
/* Use static BVH in viewport, to match final render exactly. */
bool viewport_static_bvh;
bool running_inside_blender;
/* Descriptor of CPU feature-set to be used. */
struct CPU {
CPU();
/* Reset flags to their defaults. */
void reset();
/* Flags describing which instructions sets are allowed for use. */
bool avx2;
bool avx;
bool sse41;
bool sse3;
bool sse2;
/* Check functions to see whether instructions up to the given one
* are allowed for use.
*/
bool has_avx2()
{
return has_avx() && avx2;
}
bool has_avx()
{
return has_sse41() && avx;
}
bool has_sse41()
{
return has_sse3() && sse41;
}
bool has_sse3()
{
return has_sse2() && sse3;
}
bool has_sse2()
{
return sse2;
}
/* Requested BVH layout.
*
* By default the fastest will be used. For debugging the BVH used by other
* CPUs and GPUs can be selected here instead.
*/
BVHLayout bvh_layout;
};
/* Descriptor of CUDA feature-set to be used. */
struct CUDA {
CUDA();
/* Reset flags to their defaults. */
void reset();
/* Whether adaptive feature based runtime compile is enabled or not.
2021-09-24 11:31:23 +10:00
* Requires the CUDA Toolkit and only works on Linux at the moment. */
bool adaptive_compile;
};
/* Descriptor of HIP feature-set to be used. */
struct HIP {
HIP();
/* Reset flags to their defaults. */
void reset();
/* Whether adaptive feature based runtime compile is enabled or not.*/
bool adaptive_compile;
};
/* Descriptor of OptiX feature-set to be used. */
struct OptiX {
OptiX();
/* Reset flags to their defaults. */
void reset();
/* Load OptiX module with debug capabilities. Will lower logging verbosity level, enable
* validations, and lower optimization level. */
bool use_debug;
};
/* Get instance of debug flags registry. */
static DebugFlags &get()
{
static DebugFlags instance;
return instance;
}
/* Reset flags to their defaults. */
void reset();
/* Requested CPU flags. */
CPU cpu;
/* Requested CUDA flags. */
CUDA cuda;
/* Requested OptiX flags. */
OptiX optix;
/* Requested HIP flags. */
HIP hip;
private:
DebugFlags();
#if (__cplusplus > 199711L)
public:
explicit DebugFlags(DebugFlags const & /*other*/) = delete;
void operator=(DebugFlags const & /*other*/) = delete;
#else
private:
explicit DebugFlags(DebugFlags const & /*other*/);
void operator=(DebugFlags const & /*other*/);
#endif
};
typedef DebugFlags &DebugFlagsRef;
typedef const DebugFlags &DebugFlagsConstRef;
inline DebugFlags &DebugFlags()
{
return DebugFlags::get();
}
std::ostream &operator<<(std::ostream &os, DebugFlagsConstRef debug_flags);
CCL_NAMESPACE_END
#endif /* __UTIL_DEBUG_H__ */