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blender/intern/cycles/kernel/kernel_path_state.h

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "kernel_random.h"
CCL_NAMESPACE_BEGIN
/* Initialize queues, so that the this path is considered terminated.
* Used for early outputs in the camera ray initialization, as well as initialization of split
* states for shadow catcher. */
ccl_device_inline void path_state_init_queues(IntegratorState state)
{
INTEGRATOR_STATE_WRITE(state, path, queued_kernel) = 0;
#ifdef __KERNEL_CPU__
INTEGRATOR_STATE_WRITE(&state->shadow, shadow_path, queued_kernel) = 0;
INTEGRATOR_STATE_WRITE(&state->ao, shadow_path, queued_kernel) = 0;
#endif
}
/* Minimalistic initialization of the path state, which is needed for early outputs in the
* integrator initialization to work. */
ccl_device_inline void path_state_init(IntegratorState state,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_global const KernelWorkTile *ccl_restrict tile,
const int x,
const int y)
{
const uint render_pixel_index = (uint)tile->offset + x + y * tile->stride;
INTEGRATOR_STATE_WRITE(state, path, render_pixel_index) = render_pixel_index;
path_state_init_queues(state);
}
/* Initialize the rest of the path state needed to continue the path integration. */
ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
IntegratorState state,
const int sample,
const uint rng_hash)
{
INTEGRATOR_STATE_WRITE(state, path, sample) = sample;
INTEGRATOR_STATE_WRITE(state, path, bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, diffuse_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, glossy_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, transmission_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, transparent_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, volume_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, volume_bounds_bounce) = 0;
INTEGRATOR_STATE_WRITE(state, path, rng_hash) = rng_hash;
INTEGRATOR_STATE_WRITE(state, path, rng_offset) = PRNG_BASE_NUM;
INTEGRATOR_STATE_WRITE(state, path, flag) = PATH_RAY_CAMERA | PATH_RAY_MIS_SKIP |
PATH_RAY_TRANSPARENT_BACKGROUND;
INTEGRATOR_STATE_WRITE(state, path, mis_ray_pdf) = 0.0f;
INTEGRATOR_STATE_WRITE(state, path, mis_ray_t) = 0.0f;
INTEGRATOR_STATE_WRITE(state, path, min_ray_pdf) = FLT_MAX;
INTEGRATOR_STATE_WRITE(state, path, throughput) = make_float3(1.0f, 1.0f, 1.0f);
if (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) {
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, 0, object) = OBJECT_NONE;
INTEGRATOR_STATE_ARRAY_WRITE(
state, volume_stack, 0, shader) = kernel_data.background.volume_shader;
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, 1, object) = OBJECT_NONE;
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, 1, shader) = SHADER_NONE;
}
#ifdef __DENOISING_FEATURES__
if (kernel_data.kernel_features & KERNEL_FEATURE_DENOISING) {
INTEGRATOR_STATE_WRITE(state, path, flag) |= PATH_RAY_DENOISING_FEATURES;
INTEGRATOR_STATE_WRITE(state, path, denoising_feature_throughput) = one_float3();
}
#endif
}
ccl_device_inline void path_state_next(KernelGlobals kg, IntegratorState state, int label)
{
uint32_t flag = INTEGRATOR_STATE(state, path, flag);
/* ray through transparent keeps same flags from previous ray and is
* not counted as a regular bounce, transparent has separate max */
if (label & LABEL_TRANSPARENT) {
uint32_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce) + 1;
flag |= PATH_RAY_TRANSPARENT;
if (transparent_bounce >= kernel_data.integrator.transparent_max_bounce) {
flag |= PATH_RAY_TERMINATE_ON_NEXT_SURFACE;
}
if (!kernel_data.integrator.transparent_shadows)
flag |= PATH_RAY_MIS_SKIP;
INTEGRATOR_STATE_WRITE(state, path, flag) = flag;
INTEGRATOR_STATE_WRITE(state, path, transparent_bounce) = transparent_bounce;
/* Random number generator next bounce. */
INTEGRATOR_STATE_WRITE(state, path, rng_offset) += PRNG_BOUNCE_NUM;
return;
}
uint32_t bounce = INTEGRATOR_STATE(state, path, bounce) + 1;
if (bounce >= kernel_data.integrator.max_bounce) {
flag |= PATH_RAY_TERMINATE_AFTER_TRANSPARENT;
}
flag &= ~(PATH_RAY_ALL_VISIBILITY | PATH_RAY_MIS_SKIP);
#ifdef __VOLUME__
if (label & LABEL_VOLUME_SCATTER) {
/* volume scatter */
flag |= PATH_RAY_VOLUME_SCATTER;
flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
if (bounce == 1) {
flag |= PATH_RAY_VOLUME_PASS;
}
const int volume_bounce = INTEGRATOR_STATE(state, path, volume_bounce) + 1;
INTEGRATOR_STATE_WRITE(state, path, volume_bounce) = volume_bounce;
if (volume_bounce >= kernel_data.integrator.max_volume_bounce) {
flag |= PATH_RAY_TERMINATE_AFTER_TRANSPARENT;
}
}
else
#endif
{
/* surface reflection/transmission */
if (label & LABEL_REFLECT) {
flag |= PATH_RAY_REFLECT;
flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
if (label & LABEL_DIFFUSE) {
const int diffuse_bounce = INTEGRATOR_STATE(state, path, diffuse_bounce) + 1;
INTEGRATOR_STATE_WRITE(state, path, diffuse_bounce) = diffuse_bounce;
if (diffuse_bounce >= kernel_data.integrator.max_diffuse_bounce) {
flag |= PATH_RAY_TERMINATE_AFTER_TRANSPARENT;
}
}
else {
const int glossy_bounce = INTEGRATOR_STATE(state, path, glossy_bounce) + 1;
INTEGRATOR_STATE_WRITE(state, path, glossy_bounce) = glossy_bounce;
if (glossy_bounce >= kernel_data.integrator.max_glossy_bounce) {
flag |= PATH_RAY_TERMINATE_AFTER_TRANSPARENT;
}
}
}
else {
kernel_assert(label & LABEL_TRANSMIT);
flag |= PATH_RAY_TRANSMIT;
if (!(label & LABEL_TRANSMIT_TRANSPARENT)) {
flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
}
const int transmission_bounce = INTEGRATOR_STATE(state, path, transmission_bounce) + 1;
INTEGRATOR_STATE_WRITE(state, path, transmission_bounce) = transmission_bounce;
if (transmission_bounce >= kernel_data.integrator.max_transmission_bounce) {
flag |= PATH_RAY_TERMINATE_AFTER_TRANSPARENT;
}
}
/* diffuse/glossy/singular */
if (label & LABEL_DIFFUSE) {
flag |= PATH_RAY_DIFFUSE | PATH_RAY_DIFFUSE_ANCESTOR;
}
else if (label & LABEL_GLOSSY) {
flag |= PATH_RAY_GLOSSY;
}
else {
kernel_assert(label & LABEL_SINGULAR);
flag |= PATH_RAY_GLOSSY | PATH_RAY_SINGULAR | PATH_RAY_MIS_SKIP;
}
/* Render pass categories. */
if (bounce == 1) {
flag |= (label & LABEL_TRANSMIT) ? PATH_RAY_TRANSMISSION_PASS : PATH_RAY_REFLECT_PASS;
}
}
INTEGRATOR_STATE_WRITE(state, path, flag) = flag;
INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce;
/* Random number generator next bounce. */
INTEGRATOR_STATE_WRITE(state, path, rng_offset) += PRNG_BOUNCE_NUM;
}
#ifdef __VOLUME__
ccl_device_inline bool path_state_volume_next(IntegratorState state)
{
/* For volume bounding meshes we pass through without counting transparent
* bounces, only sanity check in case self intersection gets us stuck. */
uint32_t volume_bounds_bounce = INTEGRATOR_STATE(state, path, volume_bounds_bounce) + 1;
INTEGRATOR_STATE_WRITE(state, path, volume_bounds_bounce) = volume_bounds_bounce;
if (volume_bounds_bounce > VOLUME_BOUNDS_MAX) {
return false;
}
/* Random number generator next bounce. */
if (volume_bounds_bounce > 1) {
INTEGRATOR_STATE_WRITE(state, path, rng_offset) += PRNG_BOUNCE_NUM;
}
return true;
}
#endif
ccl_device_inline uint path_state_ray_visibility(ConstIntegratorState state)
{
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
uint32_t visibility = path_flag & PATH_RAY_ALL_VISIBILITY;
/* For visibility, diffuse/glossy are for reflection only. */
if (visibility & PATH_RAY_TRANSMIT) {
visibility &= ~(PATH_RAY_DIFFUSE | PATH_RAY_GLOSSY);
}
/* todo: this is not supported as its own ray visibility yet. */
if (path_flag & PATH_RAY_VOLUME_SCATTER) {
visibility |= PATH_RAY_DIFFUSE;
}
visibility = SHADOW_CATCHER_PATH_VISIBILITY(path_flag, visibility);
return visibility;
}
ccl_device_inline float path_state_continuation_probability(KernelGlobals kg,
ConstIntegratorState state,
const uint32_t path_flag)
{
if (path_flag & PATH_RAY_TRANSPARENT) {
const uint32_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
/* Do at least specified number of bounces without RR. */
if (transparent_bounce <= kernel_data.integrator.transparent_min_bounce) {
return 1.0f;
}
}
else {
const uint32_t bounce = INTEGRATOR_STATE(state, path, bounce);
/* Do at least specified number of bounces without RR. */
if (bounce <= kernel_data.integrator.min_bounce) {
return 1.0f;
}
}
2018-01-19 15:34:54 +11:00
/* Probabilistic termination: use sqrt() to roughly match typical view
* transform and do path termination a bit later on average. */
return min(sqrtf(max3(fabs(INTEGRATOR_STATE(state, path, throughput)))), 1.0f);
}
ccl_device_inline bool path_state_ao_bounce(KernelGlobals kg, ConstIntegratorState state)
{
if (!kernel_data.integrator.ao_bounces) {
return false;
}
const int bounce = INTEGRATOR_STATE(state, path, bounce) -
INTEGRATOR_STATE(state, path, transmission_bounce) -
(INTEGRATOR_STATE(state, path, glossy_bounce) > 0) + 1;
return (bounce > kernel_data.integrator.ao_bounces);
}
/* Random Number Sampling Utility Functions
*
* For each random number in each step of the path we must have a unique
* dimension to avoid using the same sequence twice.
*
* For branches in the path we must be careful not to reuse the same number
* in a sequence and offset accordingly.
*/
/* RNG State loaded onto stack. */
typedef struct RNGState {
uint rng_hash;
uint rng_offset;
int sample;
} RNGState;
ccl_device_inline void path_state_rng_load(ConstIntegratorState state,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private RNGState *rng_state)
{
rng_state->rng_hash = INTEGRATOR_STATE(state, path, rng_hash);
rng_state->rng_offset = INTEGRATOR_STATE(state, path, rng_offset);
rng_state->sample = INTEGRATOR_STATE(state, path, sample);
}
ccl_device_inline void shadow_path_state_rng_load(ConstIntegratorShadowState state,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private RNGState *rng_state)
{
const uint shadow_bounces = INTEGRATOR_STATE(state, shadow_path, transparent_bounce);
rng_state->rng_hash = INTEGRATOR_STATE(state, shadow_path, rng_hash);
rng_state->rng_offset = INTEGRATOR_STATE(state, shadow_path, rng_offset) +
PRNG_BOUNCE_NUM * shadow_bounces;
rng_state->sample = INTEGRATOR_STATE(state, shadow_path, sample);
}
ccl_device_inline float path_state_rng_1D(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *rng_state,
int dimension)
{
return path_rng_1D(
kg, rng_state->rng_hash, rng_state->sample, rng_state->rng_offset + dimension);
}
ccl_device_inline void path_state_rng_2D(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *rng_state,
int dimension,
ccl_private float *fx,
ccl_private float *fy)
{
path_rng_2D(
kg, rng_state->rng_hash, rng_state->sample, rng_state->rng_offset + dimension, fx, fy);
}
ccl_device_inline float path_state_rng_1D_hash(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *rng_state,
uint hash)
{
/* Use a hash instead of dimension, this is not great but avoids adding
* more dimensions to each bounce which reduces quality of dimensions we
* are already using. */
return path_rng_1D(
kg, cmj_hash_simple(rng_state->rng_hash, hash), rng_state->sample, rng_state->rng_offset);
}
ccl_device_inline float path_branched_rng_1D(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *rng_state,
int branch,
int num_branches,
int dimension)
{
return path_rng_1D(kg,
rng_state->rng_hash,
rng_state->sample * num_branches + branch,
rng_state->rng_offset + dimension);
}
ccl_device_inline void path_branched_rng_2D(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *rng_state,
int branch,
int num_branches,
int dimension,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private float *fx,
ccl_private float *fy)
{
path_rng_2D(kg,
rng_state->rng_hash,
rng_state->sample * num_branches + branch,
rng_state->rng_offset + dimension,
fx,
fy);
}
/* Utility functions to get light termination value,
* since it might not be needed in many cases.
*/
ccl_device_inline float path_state_rng_light_termination(KernelGlobals kg,
Cycles: Kernel address space changes for MSL This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
ccl_private const RNGState *state)
{
if (kernel_data.integrator.light_inv_rr_threshold > 0.0f) {
return path_state_rng_1D(kg, state, PRNG_LIGHT_TERMINATE);
}
return 0.0f;
}
CCL_NAMESPACE_END