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blender/intern/glew-mx/SConscript

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Ghost Context Refactor https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:46:19 -05:00
#!/usr/bin/python
import sys
import os
Import('env')
sources = ['intern/glew-mx.c']
defs = env['BF_GL_DEFINITIONS']
incs = [
Compilation error fix for buildbot Ghost depends on glew-mx, so glew-mx should be passed to linker after the ghost. We're also using spaces for indentation in python, including scons rules.
2014-11-03 15:24:53 +05:00
'.',
env['BF_GLEW_INC'],
]
Ghost Context Refactor https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:46:19 -05:00
Compilation error fix for buildbot Ghost depends on glew-mx, so glew-mx should be passed to linker after the ghost. We're also using spaces for indentation in python, including scons rules.
2014-11-03 15:24:53 +05:00
env.BlenderLib('intern_glew_mx', sources, incs, defs, libtype=['intern','player'], priority=[50, 185])
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