2015-12-30 17:54:02 +05:00
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common implementation part of all CPU kernels.
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*
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* The idea is that particular .cpp files sets needed optimization flags and
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* simply includes this file without worry of copying actual implementation over.
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*/
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Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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#include "kernel/kernel_compat_cpu.h"
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2017-02-14 06:20:48 -05:00
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#ifndef __SPLIT_KERNEL__
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Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/kernel_math.h"
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# include "kernel/kernel_types.h"
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2017-02-14 06:20:48 -05:00
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|
Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/split/kernel_split_data.h"
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# include "kernel/kernel_globals.h"
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2017-02-14 06:20:48 -05:00
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|
Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/kernels/cpu/kernel_cpu_image.h"
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# include "kernel/kernel_film.h"
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# include "kernel/kernel_path.h"
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# include "kernel/kernel_path_branched.h"
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# include "kernel/kernel_bake.h"
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2017-02-14 06:20:48 -05:00
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#else
|
Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/split/kernel_split_common.h"
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2017-02-14 06:20:48 -05:00
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|
|
Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/split/kernel_data_init.h"
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# include "kernel/split/kernel_path_init.h"
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# include "kernel/split/kernel_scene_intersect.h"
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# include "kernel/split/kernel_lamp_emission.h"
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# include "kernel/split/kernel_do_volume.h"
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# include "kernel/split/kernel_queue_enqueue.h"
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# include "kernel/split/kernel_indirect_background.h"
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2017-05-03 15:30:45 +02:00
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# include "kernel/split/kernel_shader_setup.h"
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# include "kernel/split/kernel_shader_sort.h"
|
Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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# include "kernel/split/kernel_shader_eval.h"
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# include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
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# include "kernel/split/kernel_subsurface_scatter.h"
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# include "kernel/split/kernel_direct_lighting.h"
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# include "kernel/split/kernel_shadow_blocked_ao.h"
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# include "kernel/split/kernel_shadow_blocked_dl.h"
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# include "kernel/split/kernel_next_iteration_setup.h"
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# include "kernel/split/kernel_indirect_subsurface.h"
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# include "kernel/split/kernel_buffer_update.h"
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2017-02-14 06:20:48 -05:00
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#endif
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2015-12-30 17:54:02 +05:00
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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# include "util/util_debug.h"
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# define STUB_ASSERT(arch, name) assert(!(#name " kernel stub for architecture " #arch " was called!"))
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#endif
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2015-12-30 17:54:02 +05:00
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CCL_NAMESPACE_BEGIN
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2017-02-14 06:20:48 -05:00
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#ifndef __SPLIT_KERNEL__
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2015-12-30 17:54:02 +05:00
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/* Path Tracing */
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void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
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float *buffer,
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unsigned int *rng_state,
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int sample,
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int x, int y,
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int offset,
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int stride)
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{
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, path_trace);
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#else
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# ifdef __BRANCHED_PATH__
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2015-12-30 17:54:02 +05:00
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if(kernel_data.integrator.branched) {
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kernel_branched_path_trace(kg,
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buffer,
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rng_state,
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sample,
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x, y,
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offset,
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stride);
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}
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else
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2017-05-07 14:40:58 +02:00
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# endif
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2015-12-30 17:54:02 +05:00
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{
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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2017-05-07 14:40:58 +02:00
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#endif /* KERNEL_STUB */
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2015-12-30 17:54:02 +05:00
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}
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/* Film */
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void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset,
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int stride)
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{
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, convert_to_byte);
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#else
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2015-12-30 17:54:02 +05:00
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kernel_film_convert_to_byte(kg,
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rgba,
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buffer,
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sample_scale,
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x, y,
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offset,
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stride);
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2017-05-07 14:40:58 +02:00
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#endif /* KERNEL_STUB */
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2015-12-30 17:54:02 +05:00
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}
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void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset,
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int stride)
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{
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, convert_to_half_float);
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#else
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2015-12-30 17:54:02 +05:00
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kernel_film_convert_to_half_float(kg,
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rgba,
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buffer,
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sample_scale,
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x, y,
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offset,
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stride);
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2017-05-07 14:40:58 +02:00
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#endif /* KERNEL_STUB */
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2015-12-30 17:54:02 +05:00
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}
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/* Shader Evaluate */
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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2015-12-30 19:04:01 +05:00
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float *output_luma,
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2015-12-30 17:54:02 +05:00
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int type,
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2016-01-15 13:00:56 -02:00
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int filter,
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2015-12-30 17:54:02 +05:00
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int i,
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int offset,
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int sample)
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{
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader);
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#else
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2015-12-30 17:54:02 +05:00
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if(type >= SHADER_EVAL_BAKE) {
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2015-12-30 19:04:01 +05:00
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kernel_assert(output_luma == NULL);
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2017-05-07 14:40:58 +02:00
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# ifdef __BAKING__
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2015-12-30 17:54:02 +05:00
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kernel_bake_evaluate(kg,
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input,
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output,
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(ShaderEvalType)type,
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2016-01-15 13:00:56 -02:00
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filter,
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2015-12-30 17:54:02 +05:00
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i,
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offset,
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sample);
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2017-05-07 14:40:58 +02:00
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# endif
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2015-12-30 17:54:02 +05:00
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}
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else {
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kernel_shader_evaluate(kg,
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input,
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output,
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2015-12-30 19:04:01 +05:00
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output_luma,
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2015-12-30 17:54:02 +05:00
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(ShaderEvalType)type,
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i,
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sample);
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}
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2017-05-07 14:40:58 +02:00
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#endif /* KERNEL_STUB */
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2015-12-30 17:54:02 +05:00
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}
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2017-02-14 06:20:48 -05:00
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#else /* __SPLIT_KERNEL__ */
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/* Split Kernel Path Tracing */
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2017-05-07 14:40:58 +02:00
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#ifdef KERNEL_STUB
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# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData* /*data*/) \
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{ \
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STUB_ASSERT(KERNEL_ARCH, name); \
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}
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#else
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# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
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2017-02-14 06:20:48 -05:00
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData* /*data*/) \
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{ \
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kernel_##name(kg); \
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}
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2017-05-07 14:40:58 +02:00
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#endif /* KERNEL_STUB */
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2017-02-14 06:20:48 -05:00
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2017-03-08 13:34:29 +01:00
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#define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData* /*data*/) \
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{ \
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ccl_local type locals; \
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kernel_##name(kg, &locals); \
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}
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2017-03-01 01:05:55 -05:00
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DEFINE_SPLIT_KERNEL_FUNCTION(path_init)
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2017-02-14 06:20:48 -05:00
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DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
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DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
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2017-03-08 15:42:26 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
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2017-03-08 13:34:29 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
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2017-03-08 15:42:26 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
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2017-05-03 15:30:45 +02:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
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DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
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2017-03-08 13:34:29 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals)
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2017-03-20 22:31:54 -04:00
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DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
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2017-03-08 13:34:29 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
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2017-03-08 17:39:40 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
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2017-03-08 13:34:29 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint)
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2017-03-08 15:42:26 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
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2017-03-08 13:34:29 +01:00
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint)
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2017-02-14 06:20:48 -05:00
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#endif /* __SPLIT_KERNEL__ */
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2017-05-07 14:40:58 +02:00
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#undef KERNEL_STUB
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#undef STUB_ASSERT
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#undef KERNEL_ARCH
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2015-12-30 17:54:02 +05:00
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CCL_NAMESPACE_END
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