2009-08-09 21:16:39 +00:00
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/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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/*#define WITH_SDL
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#define WITH_FFMPEG
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#define WITH_OPENAL*/
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#include "AUD_NULLDevice.h"
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#include "AUD_I3DDevice.h"
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#include "AUD_StreamBufferFactory.h"
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#include "AUD_DelayFactory.h"
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#include "AUD_LimiterFactory.h"
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#include "AUD_PingPongFactory.h"
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#include "AUD_LoopFactory.h"
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#include "AUD_ReadDevice.h"
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#include "AUD_SourceCaps.h"
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#include "AUD_IReader.h"
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#ifdef WITH_SDL
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#include "AUD_SDLDevice.h"
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#include "AUD_FloatMixer.h"
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#endif
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#ifdef WITH_OPENAL
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#include "AUD_OpenALDevice.h"
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#endif
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#ifdef WITH_FFMPEG
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#include "AUD_FFMPEGFactory.h"
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extern "C" {
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#include <libavformat/avformat.h>
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}
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#endif
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#include <assert.h>
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typedef AUD_IFactory AUD_Sound;
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typedef AUD_ReadDevice AUD_Device;
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#define AUD_CAPI_IMPLEMENTATION
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#include "AUD_C-API.h"
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#ifndef NULL
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#define NULL 0
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#endif
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static AUD_IDevice* AUD_device = NULL;
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static int AUD_available_devices[3];
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static AUD_I3DDevice* AUD_3ddevice = NULL;
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int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize)
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{
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#ifdef WITH_FFMPEG
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av_register_all();
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#endif
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AUD_IDevice* dev = NULL;
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try
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{
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switch(device)
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{
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case AUD_NULL_DEVICE:
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dev = new AUD_NULLDevice();
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break;
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#ifdef WITH_SDL
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case AUD_SDL_DEVICE:
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{
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dev = new AUD_SDLDevice(specs, buffersize);
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AUD_FloatMixer* mixer = new AUD_FloatMixer();
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((AUD_SDLDevice*)dev)->setMixer(mixer);
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break;
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}
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#endif
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#ifdef WITH_OPENAL
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case AUD_OPENAL_DEVICE:
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dev = new AUD_OpenALDevice(specs, buffersize);
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break;
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#endif
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default:
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return false;
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}
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if(AUD_device)
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AUD_exit();
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AUD_device = dev;
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if(AUD_device->checkCapability(AUD_CAPS_3D_DEVICE))
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AUD_3ddevice = dynamic_cast<AUD_I3DDevice*>(AUD_device);
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return true;
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}
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catch(AUD_Exception e)
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{
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return false;
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}
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}
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int* AUD_enumDevices()
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{
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int i = 0;
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#ifdef WITH_SDL
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AUD_available_devices[i++] = AUD_SDL_DEVICE;
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#endif
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#ifdef WITH_OPENAL
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AUD_available_devices[i++] = AUD_OPENAL_DEVICE;
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#endif
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AUD_available_devices[i++] = AUD_NULL_DEVICE;
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return AUD_available_devices;
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}
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void AUD_exit()
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{
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2009-08-11 13:07:24 +00:00
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if(AUD_device)
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{
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delete AUD_device;
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AUD_device = NULL;
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AUD_3ddevice = NULL;
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}
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2009-08-09 21:16:39 +00:00
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}
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void AUD_lock()
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{
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assert(AUD_device);
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AUD_device->lock();
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}
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void AUD_unlock()
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{
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assert(AUD_device);
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AUD_device->unlock();
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}
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AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
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{
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assert(sound);
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AUD_IReader* reader = sound->createReader();
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AUD_SoundInfo info;
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if(reader)
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{
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info.specs = reader->getSpecs();
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info.length = reader->getLength() / (float) info.specs.rate;
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}
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else
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{
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info.specs.channels = AUD_CHANNELS_INVALID;
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info.specs.format = AUD_FORMAT_INVALID;
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info.specs.rate = AUD_RATE_INVALID;
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info.length = 0.0;
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}
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return info;
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}
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AUD_Sound* AUD_load(const char* filename)
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{
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assert(filename);
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#ifdef WITH_FFMPEG
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return new AUD_FFMPEGFactory(filename);
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#else
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return NULL;
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#endif
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}
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AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size)
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{
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assert(buffer);
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#ifdef WITH_FFMPEG
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return new AUD_FFMPEGFactory(buffer, size);
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#else
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return NULL;
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#endif
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}
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AUD_Sound* AUD_bufferSound(AUD_Sound* sound)
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{
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assert(sound);
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try
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{
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return new AUD_StreamBufferFactory(sound);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay)
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{
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assert(sound);
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try
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{
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return new AUD_DelayFactory(sound, delay);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end)
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{
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assert(sound);
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try
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{
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return new AUD_LimiterFactory(sound, start, end);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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AUD_Sound* AUD_pingpongSound(AUD_Sound* sound)
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{
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assert(sound);
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try
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{
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return new AUD_PingPongFactory(sound);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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AUD_Sound* AUD_loopSound(AUD_Sound* sound)
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{
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assert(sound);
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try
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{
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return new AUD_LoopFactory(sound);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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int AUD_stopLoop(AUD_Handle* handle)
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{
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if(handle)
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{
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AUD_Message message;
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message.type = AUD_MSG_LOOP;
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message.loopcount = 0;
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try
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{
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return AUD_device->sendMessage(handle, message);
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}
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catch(AUD_Exception e)
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{
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}
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}
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return false;
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}
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void AUD_unload(AUD_Sound* sound)
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{
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assert(sound);
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delete sound;
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}
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AUD_Handle* AUD_play(AUD_Sound* sound, int keep)
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{
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assert(AUD_device);
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assert(sound);
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try
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{
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return AUD_device->play(sound, keep);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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int AUD_pause(AUD_Handle* handle)
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{
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assert(AUD_device);
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return AUD_device->pause(handle);
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}
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int AUD_resume(AUD_Handle* handle)
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{
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assert(AUD_device);
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return AUD_device->resume(handle);
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}
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int AUD_stop(AUD_Handle* handle)
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{
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if(AUD_device)
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return AUD_device->stop(handle);
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return false;
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}
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int AUD_setKeep(AUD_Handle* handle, int keep)
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{
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assert(AUD_device);
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return AUD_device->setKeep(handle, keep);
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}
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int AUD_seek(AUD_Handle* handle, float seekTo)
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{
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assert(AUD_device);
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return AUD_device->seek(handle, seekTo);
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}
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float AUD_getPosition(AUD_Handle* handle)
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{
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assert(AUD_device);
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return AUD_device->getPosition(handle);
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}
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AUD_Status AUD_getStatus(AUD_Handle* handle)
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{
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assert(AUD_device);
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return AUD_device->getStatus(handle);
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}
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AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep)
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{
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assert(AUD_device);
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assert(sound);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->play3D(sound, keep);
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else
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return AUD_device->play(sound, keep);
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}
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catch(AUD_Exception e)
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{
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return NULL;
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}
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}
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int AUD_updateListener(AUD_3DData* data)
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{
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assert(AUD_device);
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assert(data);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->updateListener(*data);
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}
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catch(AUD_Exception e)
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{
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}
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return false;
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}
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int AUD_set3DSetting(AUD_3DSetting setting, float value)
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{
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assert(AUD_device);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->setSetting(setting, value);
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}
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catch(AUD_Exception e)
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{
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}
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return false;
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}
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float AUD_get3DSetting(AUD_3DSetting setting)
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{
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assert(AUD_device);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->getSetting(setting);
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}
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catch(AUD_Exception e)
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{
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}
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return 0.0;
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}
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int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data)
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{
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if(handle)
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{
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assert(AUD_device);
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assert(data);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->updateSource(handle, *data);
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}
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catch(AUD_Exception e)
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{
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}
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}
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return false;
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}
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int AUD_set3DSourceSetting(AUD_Handle* handle,
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AUD_3DSourceSetting setting, float value)
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{
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if(handle)
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{
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assert(AUD_device);
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try
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{
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if(AUD_3ddevice)
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return AUD_3ddevice->setSourceSetting(handle, setting, value);
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}
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catch(AUD_Exception e)
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{
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}
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}
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return false;
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}
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float AUD_get3DSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting)
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|
{
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|
if(handle)
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|
{
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|
assert(AUD_device);
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|
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|
try
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{
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if(AUD_3ddevice)
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|
return AUD_3ddevice->getSourceSetting(handle, setting);
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|
}
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|
catch(AUD_Exception e)
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|
|
|
{
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|
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|
}
|
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|
|
}
|
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|
return 0.0;
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|
}
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|
|
int AUD_setSoundVolume(AUD_Handle* handle, float volume)
|
|
|
|
{
|
|
|
|
if(handle)
|
|
|
|
{
|
|
|
|
assert(AUD_device);
|
|
|
|
AUD_SourceCaps caps;
|
|
|
|
caps.handle = handle;
|
|
|
|
caps.value = volume;
|
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|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return AUD_device->setCapability(AUD_CAPS_SOURCE_VOLUME, &caps);
|
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|
|
}
|
|
|
|
catch(AUD_Exception e) {}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int AUD_setSoundPitch(AUD_Handle* handle, float pitch)
|
|
|
|
{
|
|
|
|
if(handle)
|
|
|
|
{
|
|
|
|
assert(AUD_device);
|
|
|
|
AUD_SourceCaps caps;
|
|
|
|
caps.handle = handle;
|
|
|
|
caps.value = pitch;
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return AUD_device->setCapability(AUD_CAPS_SOURCE_PITCH, &caps);
|
|
|
|
}
|
|
|
|
catch(AUD_Exception e) {}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
AUD_Device* AUD_openReadDevice(AUD_Specs specs)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return new AUD_ReadDevice(specs);
|
|
|
|
}
|
|
|
|
catch(AUD_Exception e)
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int AUD_playDevice(AUD_Device* device, AUD_Sound* sound)
|
|
|
|
{
|
|
|
|
assert(device);
|
|
|
|
assert(sound);
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return device->play(sound) != NULL;
|
|
|
|
}
|
|
|
|
catch(AUD_Exception e)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length)
|
|
|
|
{
|
|
|
|
assert(device);
|
|
|
|
assert(buffer);
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return device->read(buffer, length);
|
|
|
|
}
|
|
|
|
catch(AUD_Exception e)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AUD_closeReadDevice(AUD_Device* device)
|
|
|
|
{
|
|
|
|
assert(device);
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
delete device;
|
|
|
|
}
|
|
|
|
catch(AUD_Exception e)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|