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blender/extern/sdlew/include/SDL2/SDL_hints.h

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#ifndef _SDL_hints_h
#define _SDL_hints_h
#include "SDL_stdinc.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
typedef enum
{
SDL_HINT_DEFAULT,
SDL_HINT_NORMAL,
SDL_HINT_OVERRIDE
} SDL_HintPriority;
typedef SDL_bool SDLCALL tSDL_SetHintWithPriority(const char *name,
const char *value,
SDL_HintPriority priority);
typedef SDL_bool SDLCALL tSDL_SetHint(const char *name,
const char *value);
typedef const char * SDLCALL tSDL_GetHint(const char *name);
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
typedef void SDLCALL tSDL_AddHintCallback(const char *name,
SDL_HintCallback callback,
void *userdata);
typedef void SDLCALL tSDL_DelHintCallback(const char *name,
SDL_HintCallback callback,
void *userdata);
typedef void SDLCALL tSDL_ClearHints(void);
extern tSDL_SetHintWithPriority *SDL_SetHintWithPriority;
extern tSDL_SetHint *SDL_SetHint;
extern tSDL_GetHint *SDL_GetHint;
extern tSDL_AddHintCallback *SDL_AddHintCallback;
extern tSDL_DelHintCallback *SDL_DelHintCallback;
extern tSDL_ClearHints *SDL_ClearHints;
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif