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blender/extern/sdlew/include/SDL2/SDL_test_fuzzer.h

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#ifndef _SDL_test_fuzzer_h
#define _SDL_test_fuzzer_h
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
void SDLTest_FuzzerInit(Uint64 execKey);
Uint8 SDLTest_RandomUint8();
Sint8 SDLTest_RandomSint8();
Uint16 SDLTest_RandomUint16();
Sint16 SDLTest_RandomSint16();
Sint32 SDLTest_RandomSint32();
Uint32 SDLTest_RandomUint32();
Uint64 SDLTest_RandomUint64();
Sint64 SDLTest_RandomSint64();
float SDLTest_RandomUnitFloat();
double SDLTest_RandomUnitDouble();
float SDLTest_RandomFloat();
double SDLTest_RandomDouble();
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
char * SDLTest_RandomAsciiString();
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
char * SDLTest_RandomAsciiStringOfSize(int size);
int SDLTest_GetFuzzerInvocationCount();
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif