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blender/extern/audaspace/plugins/jack/JackSynchronizer.cpp

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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "JackSynchronizer.h"
#include "JackDevice.h"
AUD_NAMESPACE_BEGIN
JackSynchronizer::JackSynchronizer(JackDevice* device) :
m_device(device)
{
}
void JackSynchronizer::seek(std::shared_ptr<IHandle> handle, double time)
{
m_device->seekPlayback(time);
}
double JackSynchronizer::getPosition(std::shared_ptr<IHandle> handle)
{
return m_device->getPlaybackPosition();
}
void JackSynchronizer::play()
{
m_device->startPlayback();
}
void JackSynchronizer::stop()
{
m_device->stopPlayback();
}
void JackSynchronizer::setSyncCallback(ISynchronizer::syncFunction function, void* data)
{
m_device->setSyncCallback(function, data);
}
int JackSynchronizer::isPlaying()
{
return m_device->doesPlayback();
}
AUD_NAMESPACE_END