[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -297,15 +297,13 @@ void BL_ConvertSensors(struct Object* blenderobject,
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(blendertouchsensor->name ? blendertouchsensor->name: ""));
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//if (gameobj->GetSumoObject())
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//{
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// gamesensor = 0;
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//new KX_TouchSensor(eventmgr,
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//gameobj,
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//gameobj->GetSumoObject(),
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//bFindMaterial,
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//touchPropOrMatName);
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//}
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if (gameobj->GetPhysicsController())
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{
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gamesensor = new KX_TouchSensor(eventmgr,
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gameobj,
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bFindMaterial,
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touchPropOrMatName);
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}
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}
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@@ -324,15 +322,13 @@ void BL_ConvertSensors(struct Object* blenderobject,
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touchpropertyname = (char*) (blendertouchsensor->ma->id.name+2);
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}
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bool bFindMaterial = true;
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//if (gameobj->GetSumoObject())
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//{
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// gamesensor = 0;
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//new KX_TouchSensor(eventmgr,
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// gameobj,
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// gameobj->GetSumoObject(),
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// bFindMaterial,
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// touchpropertyname);
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//}
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if (gameobj->GetPhysicsController())
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{
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gamesensor = new KX_TouchSensor(eventmgr,
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gameobj,
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bFindMaterial,
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touchpropertyname);
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}
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}
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break;
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}
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@@ -380,7 +376,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
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//sumoObj->setMargin(blendernearsensor->dist);
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//sumoObj->setPosition(gameobj->NodeGetWorldPosition());
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bool bFindMaterial = false;
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gamesensor = 0;//new KX_NearSensor(eventmgr,gameobj,blendernearsensor->dist,blendernearsensor->resetdist,bFindMaterial,nearpropertyname,kxscene);
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gamesensor = new KX_NearSensor(eventmgr,gameobj,blendernearsensor->dist,blendernearsensor->resetdist,bFindMaterial,nearpropertyname,kxscene);
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}
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break;
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@@ -514,7 +510,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
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case SENS_RADAR:
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{
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/*
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SCA_EventManager* eventmgr = logicmgr->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
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if (eventmgr)
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{
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@@ -540,14 +536,9 @@ void BL_ConvertSensors(struct Object* blenderobject,
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//MT_Scalar coneradius = coneheight * (factor / 2);
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MT_Scalar coneradius = coneheight * factor;
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DT_ShapeHandle shape = DT_Cone(coneradius,coneheight);
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// this sumoObject is not deleted by a gameobj, so delete it ourself
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// later (memleaks)!
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SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL);
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sumoObj->setMargin(0.0);
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sumoObj->setPosition(gameobj->NodeGetWorldPosition());
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MT_Scalar smallmargin = 0.0;
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MT_Scalar largemargin = 0.1;
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@@ -560,13 +551,12 @@ void BL_ConvertSensors(struct Object* blenderobject,
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radaraxis,
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smallmargin,
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largemargin,
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sumoObj,
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bFindMaterial,
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radarpropertyname,
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kxscene);
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}
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*/
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break;
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}
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case SENS_RAY:
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@@ -586,15 +576,13 @@ void BL_ConvertSensors(struct Object* blenderobject,
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int axis = blenderraysensor->axisflag;
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gamesensor = 0;
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/*new KX_RaySensor(eventmgr,
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gamesensor = new KX_RaySensor(eventmgr,
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gameobj,
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checkname,
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bFindMaterial,
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distance,
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axis,
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kxscene->GetSumoScene());
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*/
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kxscene);
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}
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break;
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