[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -50,13 +50,6 @@ SCA_LogicManager::SCA_LogicManager()
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SCA_LogicManager::~SCA_LogicManager()
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{
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for (vector<SCA_EventManager*>::iterator it = m_eventmanagers.begin();!(it==m_eventmanagers.end());it++)
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{
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delete (*it);
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}
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m_eventmanagers.clear();
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m_sensorcontrollermapje.clear();
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int numgameobj = m_mapStringToGameObjects.size();
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for (int i = 0; i < numgameobj; i++)
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{
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@@ -73,6 +66,12 @@ SCA_LogicManager::~SCA_LogicManager()
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delete controllerarray;
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}
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*/
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for (vector<SCA_EventManager*>::iterator it = m_eventmanagers.begin();!(it==m_eventmanagers.end());it++)
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{
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delete (*it);
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}
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m_eventmanagers.clear();
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m_sensorcontrollermapje.clear();
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}
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