[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.

[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
This commit is contained in:
Nathan Letwory
2004-03-22 22:02:18 +00:00
parent 5b90aafbd6
commit 00291b5cf4
133 changed files with 9550 additions and 1534 deletions

View File

@@ -50,13 +50,6 @@ SCA_LogicManager::SCA_LogicManager()
SCA_LogicManager::~SCA_LogicManager()
{
for (vector<SCA_EventManager*>::iterator it = m_eventmanagers.begin();!(it==m_eventmanagers.end());it++)
{
delete (*it);
}
m_eventmanagers.clear();
m_sensorcontrollermapje.clear();
int numgameobj = m_mapStringToGameObjects.size();
for (int i = 0; i < numgameobj; i++)
{
@@ -73,6 +66,12 @@ SCA_LogicManager::~SCA_LogicManager()
delete controllerarray;
}
*/
for (vector<SCA_EventManager*>::iterator it = m_eventmanagers.begin();!(it==m_eventmanagers.end());it++)
{
delete (*it);
}
m_eventmanagers.clear();
m_sensorcontrollermapje.clear();
}