[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.

[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
This commit is contained in:
Nathan Letwory
2004-03-22 22:02:18 +00:00
parent 5b90aafbd6
commit 00291b5cf4
133 changed files with 9550 additions and 1534 deletions

View File

@@ -245,13 +245,13 @@ float GPC_Engine::DetermineProgress(void)
void GPC_Engine::UpdateLoadingAnimation(void)
{
int delta;
//int delta;
float progress = DetermineProgress();
if(progress > m_previousProgress)
{
delta = progress - m_previousProgress;
// delta = progress - m_previousProgress;
m_previousProgress = progress;
if(m_previousProgress > 1.0)
m_previousProgress = 1.0; // limit to 1.0 (has to change !)