[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -153,6 +153,7 @@ bool GPG_Application::startWindow(STR_String& title,
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* so that the client rectangle has the size requested.
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*/
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m_mainWindow->setClientSize(windowWidth, windowHeight);
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m_mainWindow->setCursorVisibility(false);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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@@ -179,6 +180,7 @@ bool GPG_Application::startFullScreen(
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setting.frequency = frequency;
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fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
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m_mainWindow->setCursorVisibility(false);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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