[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.

[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
This commit is contained in:
Nathan Letwory
2004-03-22 22:02:18 +00:00
parent 5b90aafbd6
commit 00291b5cf4
133 changed files with 9550 additions and 1534 deletions

View File

@@ -44,7 +44,7 @@ class KX_RaySensor : public SCA_ISensor
STR_String m_propertyname;
bool m_bFindMaterial;
double m_distance;
class KX_Scene* m_ketsjiScene;
class KX_Scene* m_scene;
bool m_bTriggered;
int m_axis;
bool m_rayHit;