[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -67,7 +67,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
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bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
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{
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return (
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this->m_texturename == lhs.m_texturename &&
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this->m_tile == lhs.m_tile &&
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this->m_tilexrep == lhs.m_tilexrep &&
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this->m_tileyrep == lhs.m_tileyrep &&
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@@ -75,7 +74,8 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
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this->m_drawingmode == lhs.m_drawingmode &&
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this->m_bIsTriangle == lhs.m_bIsTriangle &&
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this->m_lightlayer == lhs.m_lightlayer &&
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this->m_materialname == lhs.m_materialname
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this->m_texturename.hash() == lhs.m_texturename.hash() &&
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this->m_materialname.hash() == lhs.m_materialname.hash()
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);
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}
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