Cycles: support for mask layers in render layer, this has the same effect as

assigning holdout shaders to every object in the specified layers.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
This commit is contained in:
Brecht Van Lommel
2012-02-28 16:44:45 +00:00
parent aecff24add
commit 0052cbed0d
7 changed files with 55 additions and 56 deletions

View File

@@ -256,6 +256,22 @@ void ShaderManager::add_default(Scene *scene)
scene->shaders.push_back(shader);
scene->default_background = scene->shaders.size() - 1;
}
/* default holdout */
{
graph = new ShaderGraph();
closure = graph->add(new HoldoutNode());
out = graph->output();
graph->connect(closure->output("Holdout"), out->input("Surface"));
shader = new Shader();
shader->name = "default_holdout";
shader->graph = graph;
scene->shaders.push_back(shader);
scene->default_holdout = scene->shaders.size() - 1;
}
}
CCL_NAMESPACE_END