Cycles: Split BVH implementations into separate files
This commit is contained in:
@@ -8,6 +8,8 @@ set(INC_SYS
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set(SRC
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set(SRC
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bvh.cpp
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bvh.cpp
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bvh2.cpp
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bvh4.cpp
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bvh_binning.cpp
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bvh_binning.cpp
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bvh_build.cpp
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bvh_build.cpp
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bvh_node.cpp
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bvh_node.cpp
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@@ -18,6 +20,8 @@ set(SRC
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set(SRC_HEADERS
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set(SRC_HEADERS
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bvh.h
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bvh.h
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bvh2.h
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bvh4.h
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bvh_binning.h
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bvh_binning.h
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bvh_build.h
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bvh_build.h
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bvh_node.h
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bvh_node.h
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@@ -15,45 +15,32 @@
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* limitations under the License.
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* limitations under the License.
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*/
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*/
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#include "bvh/bvh.h"
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#include "render/mesh.h"
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#include "render/mesh.h"
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#include "render/object.h"
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#include "render/object.h"
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#include "render/scene.h"
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#include "render/curves.h"
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#include "bvh/bvh.h"
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#include "bvh/bvh2.h"
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#include "bvh/bvh4.h"
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#include "bvh/bvh_build.h"
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#include "bvh/bvh_build.h"
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#include "bvh/bvh_node.h"
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#include "bvh/bvh_node.h"
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#include "bvh/bvh_params.h"
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#include "bvh/bvh_unaligned.h"
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#include "util/util_debug.h"
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#include "util/util_foreach.h"
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#include "util/util_foreach.h"
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#include "util/util_logging.h"
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#include "util/util_map.h"
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#include "util/util_progress.h"
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#include "util/util_progress.h"
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#include "util/util_system.h"
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#include "util/util_types.h"
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#include "util/util_math.h"
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CCL_NAMESPACE_BEGIN
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CCL_NAMESPACE_BEGIN
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/* Pack Utility */
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/* Pack Utility */
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struct BVHStackEntry
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BVHStackEntry::BVHStackEntry(const BVHNode *n, int i)
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: node(n), idx(i)
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{
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{
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const BVHNode *node;
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}
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int idx;
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BVHStackEntry(const BVHNode* n = 0, int i = 0)
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int BVHStackEntry::encodeIdx() const
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: node(n), idx(i)
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{
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{
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return (node->is_leaf())? ~idx: idx;
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}
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}
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int encodeIdx() const
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{
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return (node->is_leaf())? ~idx: idx;
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}
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};
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/* BVH */
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/* BVH */
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@@ -418,832 +405,4 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
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}
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}
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}
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}
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/* Regular BVH */
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static bool node_bvh_is_unaligned(const BVHNode *node)
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{
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const BVHNode *node0 = node->get_child(0),
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*node1 = node->get_child(1);
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return node0->is_unaligned || node1->is_unaligned;
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}
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BVH2::BVH2(const BVHParams& params_, const vector<Object*>& objects_)
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: BVH(params_, objects_)
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{
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}
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void BVH2::pack_leaf(const BVHStackEntry& e,
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const LeafNode *leaf)
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{
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assert(e.idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
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float4 data[BVH_NODE_LEAF_SIZE];
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memset(data, 0, sizeof(data));
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if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
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/* object */
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data[0].x = __int_as_float(~(leaf->lo));
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data[0].y = __int_as_float(0);
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}
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else {
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/* triangle */
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data[0].x = __int_as_float(leaf->lo);
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data[0].y = __int_as_float(leaf->hi);
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}
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data[0].z = __uint_as_float(leaf->visibility);
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if(leaf->num_triangles() != 0) {
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data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
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}
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memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
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}
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void BVH2::pack_inner(const BVHStackEntry& e,
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const BVHStackEntry& e0,
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const BVHStackEntry& e1)
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{
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if(e0.node->is_unaligned || e1.node->is_unaligned) {
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pack_unaligned_inner(e, e0, e1);
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} else {
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pack_aligned_inner(e, e0, e1);
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}
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}
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void BVH2::pack_aligned_inner(const BVHStackEntry& e,
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const BVHStackEntry& e0,
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const BVHStackEntry& e1)
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{
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pack_aligned_node(e.idx,
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e0.node->bounds, e1.node->bounds,
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e0.encodeIdx(), e1.encodeIdx(),
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e0.node->visibility, e1.node->visibility);
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}
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void BVH2::pack_aligned_node(int idx,
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const BoundBox& b0,
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const BoundBox& b1,
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int c0, int c1,
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uint visibility0, uint visibility1)
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{
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assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
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assert(c0 < 0 || c0 < pack.nodes.size());
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assert(c1 < 0 || c1 < pack.nodes.size());
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int4 data[BVH_NODE_SIZE] = {
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make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
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visibility1 & ~PATH_RAY_NODE_UNALIGNED,
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c0, c1),
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make_int4(__float_as_int(b0.min.x),
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__float_as_int(b1.min.x),
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__float_as_int(b0.max.x),
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__float_as_int(b1.max.x)),
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make_int4(__float_as_int(b0.min.y),
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__float_as_int(b1.min.y),
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__float_as_int(b0.max.y),
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__float_as_int(b1.max.y)),
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make_int4(__float_as_int(b0.min.z),
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__float_as_int(b1.min.z),
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__float_as_int(b0.max.z),
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__float_as_int(b1.max.z)),
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};
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memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);
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}
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void BVH2::pack_unaligned_inner(const BVHStackEntry& e,
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const BVHStackEntry& e0,
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const BVHStackEntry& e1)
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{
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pack_unaligned_node(e.idx,
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e0.node->get_aligned_space(),
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e1.node->get_aligned_space(),
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e0.node->bounds,
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e1.node->bounds,
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e0.encodeIdx(), e1.encodeIdx(),
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e0.node->visibility, e1.node->visibility);
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}
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void BVH2::pack_unaligned_node(int idx,
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const Transform& aligned_space0,
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const Transform& aligned_space1,
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const BoundBox& bounds0,
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const BoundBox& bounds1,
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int c0, int c1,
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uint visibility0, uint visibility1)
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{
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assert(idx + BVH_UNALIGNED_NODE_SIZE <= pack.nodes.size());
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assert(c0 < 0 || c0 < pack.nodes.size());
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assert(c1 < 0 || c1 < pack.nodes.size());
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float4 data[BVH_UNALIGNED_NODE_SIZE];
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Transform space0 = BVHUnaligned::compute_node_transform(bounds0,
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aligned_space0);
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Transform space1 = BVHUnaligned::compute_node_transform(bounds1,
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aligned_space1);
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data[0] = make_float4(__int_as_float(visibility0 | PATH_RAY_NODE_UNALIGNED),
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__int_as_float(visibility1 | PATH_RAY_NODE_UNALIGNED),
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__int_as_float(c0),
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__int_as_float(c1));
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data[1] = space0.x;
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data[2] = space0.y;
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data[3] = space0.z;
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data[4] = space1.x;
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data[5] = space1.y;
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data[6] = space1.z;
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memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_NODE_SIZE);
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}
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void BVH2::pack_nodes(const BVHNode *root)
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{
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const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
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const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
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assert(num_leaf_nodes <= num_nodes);
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const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
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size_t node_size;
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if(params.use_unaligned_nodes) {
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const size_t num_unaligned_nodes =
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root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
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node_size = (num_unaligned_nodes * BVH_UNALIGNED_NODE_SIZE) +
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(num_inner_nodes - num_unaligned_nodes) * BVH_NODE_SIZE;
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}
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else {
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node_size = num_inner_nodes * BVH_NODE_SIZE;
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}
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/* Resize arrays */
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pack.nodes.clear();
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pack.leaf_nodes.clear();
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/* For top level BVH, first merge existing BVH's so we know the offsets. */
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if(params.top_level) {
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pack_instances(node_size, num_leaf_nodes*BVH_NODE_LEAF_SIZE);
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}
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else {
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pack.nodes.resize(node_size);
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pack.leaf_nodes.resize(num_leaf_nodes*BVH_NODE_LEAF_SIZE);
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}
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int nextNodeIdx = 0, nextLeafNodeIdx = 0;
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vector<BVHStackEntry> stack;
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stack.reserve(BVHParams::MAX_DEPTH*2);
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if(root->is_leaf()) {
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stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
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}
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else {
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stack.push_back(BVHStackEntry(root, nextNodeIdx));
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nextNodeIdx += node_bvh_is_unaligned(root)
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? BVH_UNALIGNED_NODE_SIZE
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: BVH_NODE_SIZE;
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}
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while(stack.size()) {
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BVHStackEntry e = stack.back();
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stack.pop_back();
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if(e.node->is_leaf()) {
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/* leaf node */
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const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
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pack_leaf(e, leaf);
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}
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else {
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/* innner node */
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int idx[2];
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for(int i = 0; i < 2; ++i) {
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if(e.node->get_child(i)->is_leaf()) {
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idx[i] = nextLeafNodeIdx++;
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}
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else {
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idx[i] = nextNodeIdx;
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nextNodeIdx += node_bvh_is_unaligned(e.node->get_child(i))
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? BVH_UNALIGNED_NODE_SIZE
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: BVH_NODE_SIZE;
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}
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}
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stack.push_back(BVHStackEntry(e.node->get_child(0), idx[0]));
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stack.push_back(BVHStackEntry(e.node->get_child(1), idx[1]));
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pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
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}
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}
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assert(node_size == nextNodeIdx);
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/* root index to start traversal at, to handle case of single leaf node */
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pack.root_index = (root->is_leaf())? -1: 0;
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}
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void BVH2::refit_nodes()
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{
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assert(!params.top_level);
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BoundBox bbox = BoundBox::empty;
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uint visibility = 0;
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refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
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}
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void BVH2::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
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{
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if(leaf) {
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assert(idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
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const int4 *data = &pack.leaf_nodes[idx];
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const int c0 = data[0].x;
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const int c1 = data[0].y;
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/* refit leaf node */
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for(int prim = c0; prim < c1; prim++) {
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int pidx = pack.prim_index[prim];
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int tob = pack.prim_object[prim];
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Object *ob = objects[tob];
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if(pidx == -1) {
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/* object instance */
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bbox.grow(ob->bounds);
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}
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else {
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/* primitives */
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const Mesh *mesh = ob->mesh;
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if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
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/* curves */
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int str_offset = (params.top_level)? mesh->curve_offset: 0;
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Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
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int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
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curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
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visibility |= PATH_RAY_CURVE;
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/* motion curves */
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if(mesh->use_motion_blur) {
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Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr) {
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size_t mesh_size = mesh->curve_keys.size();
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size_t steps = mesh->motion_steps - 1;
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float3 *key_steps = attr->data_float3();
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for(size_t i = 0; i < steps; i++)
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curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
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}
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}
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}
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else {
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/* triangles */
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int tri_offset = (params.top_level)? mesh->tri_offset: 0;
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Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
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const float3 *vpos = &mesh->verts[0];
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triangle.bounds_grow(vpos, bbox);
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/* motion triangles */
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if(mesh->use_motion_blur) {
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Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr) {
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size_t mesh_size = mesh->verts.size();
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size_t steps = mesh->motion_steps - 1;
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float3 *vert_steps = attr->data_float3();
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for(size_t i = 0; i < steps; i++)
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triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
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}
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}
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}
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}
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visibility |= ob->visibility;
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}
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|
||||||
/* TODO(sergey): De-duplicate with pack_leaf(). */
|
|
||||||
float4 leaf_data[BVH_NODE_LEAF_SIZE];
|
|
||||||
leaf_data[0].x = __int_as_float(c0);
|
|
||||||
leaf_data[0].y = __int_as_float(c1);
|
|
||||||
leaf_data[0].z = __uint_as_float(visibility);
|
|
||||||
leaf_data[0].w = __uint_as_float(data[0].w);
|
|
||||||
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
|
|
||||||
|
|
||||||
const int4 *data = &pack.nodes[idx];
|
|
||||||
const bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
|
|
||||||
const int c0 = data[0].z;
|
|
||||||
const int c1 = data[0].w;
|
|
||||||
/* refit inner node, set bbox from children */
|
|
||||||
BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
|
|
||||||
uint visibility0 = 0, visibility1 = 0;
|
|
||||||
|
|
||||||
refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
|
|
||||||
refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
|
|
||||||
|
|
||||||
if(is_unaligned) {
|
|
||||||
Transform aligned_space = transform_identity();
|
|
||||||
pack_unaligned_node(idx,
|
|
||||||
aligned_space, aligned_space,
|
|
||||||
bbox0, bbox1,
|
|
||||||
c0, c1,
|
|
||||||
visibility0,
|
|
||||||
visibility1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
pack_aligned_node(idx,
|
|
||||||
bbox0, bbox1,
|
|
||||||
c0, c1,
|
|
||||||
visibility0,
|
|
||||||
visibility1);
|
|
||||||
}
|
|
||||||
|
|
||||||
bbox.grow(bbox0);
|
|
||||||
bbox.grow(bbox1);
|
|
||||||
visibility = visibility0|visibility1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* BVH4 */
|
|
||||||
|
|
||||||
/* Can we avoid this somehow or make more generic?
|
|
||||||
*
|
|
||||||
* Perhaps we can merge nodes in actual tree and make our
|
|
||||||
* life easier all over the place.
|
|
||||||
*/
|
|
||||||
static bool node_qbvh_is_unaligned(const BVHNode *node)
|
|
||||||
{
|
|
||||||
const BVHNode *node0 = node->get_child(0),
|
|
||||||
*node1 = node->get_child(1);
|
|
||||||
bool has_unaligned = false;
|
|
||||||
if(node0->is_leaf()) {
|
|
||||||
has_unaligned |= node0->is_unaligned;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
has_unaligned |= node0->get_child(0)->is_unaligned;
|
|
||||||
has_unaligned |= node0->get_child(1)->is_unaligned;
|
|
||||||
}
|
|
||||||
if(node1->is_leaf()) {
|
|
||||||
has_unaligned |= node1->is_unaligned;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
has_unaligned |= node1->get_child(0)->is_unaligned;
|
|
||||||
has_unaligned |= node1->get_child(1)->is_unaligned;
|
|
||||||
}
|
|
||||||
return has_unaligned;
|
|
||||||
}
|
|
||||||
|
|
||||||
BVH4::BVH4(const BVHParams& params_, const vector<Object*>& objects_)
|
|
||||||
: BVH(params_, objects_)
|
|
||||||
{
|
|
||||||
params.use_qbvh = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
|
|
||||||
{
|
|
||||||
float4 data[BVH_QNODE_LEAF_SIZE];
|
|
||||||
memset(data, 0, sizeof(data));
|
|
||||||
if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
|
|
||||||
/* object */
|
|
||||||
data[0].x = __int_as_float(~(leaf->lo));
|
|
||||||
data[0].y = __int_as_float(0);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* triangle */
|
|
||||||
data[0].x = __int_as_float(leaf->lo);
|
|
||||||
data[0].y = __int_as_float(leaf->hi);
|
|
||||||
}
|
|
||||||
data[0].z = __uint_as_float(leaf->visibility);
|
|
||||||
if(leaf->num_triangles() != 0) {
|
|
||||||
data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
|
|
||||||
}
|
|
||||||
|
|
||||||
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry *en,
|
|
||||||
int num)
|
|
||||||
{
|
|
||||||
bool has_unaligned = false;
|
|
||||||
/* Check whether we have to create unaligned node or all nodes are aligned
|
|
||||||
* and we can cut some corner here.
|
|
||||||
*/
|
|
||||||
if(params.use_unaligned_nodes) {
|
|
||||||
for(int i = 0; i < num; i++) {
|
|
||||||
if(en[i].node->is_unaligned) {
|
|
||||||
has_unaligned = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(has_unaligned) {
|
|
||||||
/* There's no unaligned children, pack into AABB node. */
|
|
||||||
pack_unaligned_inner(e, en, num);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* Create unaligned node with orientation transform for each of the
|
|
||||||
* children.
|
|
||||||
*/
|
|
||||||
pack_aligned_inner(e, en, num);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_aligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry *en,
|
|
||||||
int num)
|
|
||||||
{
|
|
||||||
BoundBox bounds[4];
|
|
||||||
int child[4];
|
|
||||||
for(int i = 0; i < num; ++i) {
|
|
||||||
bounds[i] = en[i].node->bounds;
|
|
||||||
child[i] = en[i].encodeIdx();
|
|
||||||
}
|
|
||||||
pack_aligned_node(e.idx,
|
|
||||||
bounds,
|
|
||||||
child,
|
|
||||||
e.node->visibility,
|
|
||||||
e.node->time_from,
|
|
||||||
e.node->time_to,
|
|
||||||
num);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_aligned_node(int idx,
|
|
||||||
const BoundBox *bounds,
|
|
||||||
const int *child,
|
|
||||||
const uint visibility,
|
|
||||||
const float time_from,
|
|
||||||
const float time_to,
|
|
||||||
const int num)
|
|
||||||
{
|
|
||||||
float4 data[BVH_QNODE_SIZE];
|
|
||||||
memset(data, 0, sizeof(data));
|
|
||||||
|
|
||||||
data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
|
|
||||||
data[0].y = time_from;
|
|
||||||
data[0].z = time_to;
|
|
||||||
|
|
||||||
for(int i = 0; i < num; i++) {
|
|
||||||
float3 bb_min = bounds[i].min;
|
|
||||||
float3 bb_max = bounds[i].max;
|
|
||||||
|
|
||||||
data[1][i] = bb_min.x;
|
|
||||||
data[2][i] = bb_max.x;
|
|
||||||
data[3][i] = bb_min.y;
|
|
||||||
data[4][i] = bb_max.y;
|
|
||||||
data[5][i] = bb_min.z;
|
|
||||||
data[6][i] = bb_max.z;
|
|
||||||
|
|
||||||
data[7][i] = __int_as_float(child[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(int i = num; i < 4; i++) {
|
|
||||||
/* We store BB which would never be recorded as intersection
|
|
||||||
* so kernel might safely assume there are always 4 child nodes.
|
|
||||||
*/
|
|
||||||
data[1][i] = FLT_MAX;
|
|
||||||
data[2][i] = -FLT_MAX;
|
|
||||||
|
|
||||||
data[3][i] = FLT_MAX;
|
|
||||||
data[4][i] = -FLT_MAX;
|
|
||||||
|
|
||||||
data[5][i] = FLT_MAX;
|
|
||||||
data[6][i] = -FLT_MAX;
|
|
||||||
|
|
||||||
data[7][i] = __int_as_float(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_QNODE_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_unaligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry *en,
|
|
||||||
int num)
|
|
||||||
{
|
|
||||||
Transform aligned_space[4];
|
|
||||||
BoundBox bounds[4];
|
|
||||||
int child[4];
|
|
||||||
for(int i = 0; i < num; ++i) {
|
|
||||||
aligned_space[i] = en[i].node->get_aligned_space();
|
|
||||||
bounds[i] = en[i].node->bounds;
|
|
||||||
child[i] = en[i].encodeIdx();
|
|
||||||
}
|
|
||||||
pack_unaligned_node(e.idx,
|
|
||||||
aligned_space,
|
|
||||||
bounds,
|
|
||||||
child,
|
|
||||||
e.node->visibility,
|
|
||||||
e.node->time_from,
|
|
||||||
e.node->time_to,
|
|
||||||
num);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::pack_unaligned_node(int idx,
|
|
||||||
const Transform *aligned_space,
|
|
||||||
const BoundBox *bounds,
|
|
||||||
const int *child,
|
|
||||||
const uint visibility,
|
|
||||||
const float time_from,
|
|
||||||
const float time_to,
|
|
||||||
const int num)
|
|
||||||
{
|
|
||||||
float4 data[BVH_UNALIGNED_QNODE_SIZE];
|
|
||||||
memset(data, 0, sizeof(data));
|
|
||||||
|
|
||||||
data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
|
|
||||||
data[0].y = time_from;
|
|
||||||
data[0].z = time_to;
|
|
||||||
|
|
||||||
for(int i = 0; i < num; i++) {
|
|
||||||
Transform space = BVHUnaligned::compute_node_transform(
|
|
||||||
bounds[i],
|
|
||||||
aligned_space[i]);
|
|
||||||
|
|
||||||
data[1][i] = space.x.x;
|
|
||||||
data[2][i] = space.x.y;
|
|
||||||
data[3][i] = space.x.z;
|
|
||||||
|
|
||||||
data[4][i] = space.y.x;
|
|
||||||
data[5][i] = space.y.y;
|
|
||||||
data[6][i] = space.y.z;
|
|
||||||
|
|
||||||
data[7][i] = space.z.x;
|
|
||||||
data[8][i] = space.z.y;
|
|
||||||
data[9][i] = space.z.z;
|
|
||||||
|
|
||||||
data[10][i] = space.x.w;
|
|
||||||
data[11][i] = space.y.w;
|
|
||||||
data[12][i] = space.z.w;
|
|
||||||
|
|
||||||
data[13][i] = __int_as_float(child[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(int i = num; i < 4; i++) {
|
|
||||||
/* We store BB which would never be recorded as intersection
|
|
||||||
* so kernel might safely assume there are always 4 child nodes.
|
|
||||||
*/
|
|
||||||
|
|
||||||
data[1][i] = 1.0f;
|
|
||||||
data[2][i] = 0.0f;
|
|
||||||
data[3][i] = 0.0f;
|
|
||||||
|
|
||||||
data[4][i] = 0.0f;
|
|
||||||
data[5][i] = 0.0f;
|
|
||||||
data[6][i] = 0.0f;
|
|
||||||
|
|
||||||
data[7][i] = 0.0f;
|
|
||||||
data[8][i] = 0.0f;
|
|
||||||
data[9][i] = 0.0f;
|
|
||||||
|
|
||||||
data[10][i] = -FLT_MAX;
|
|
||||||
data[11][i] = -FLT_MAX;
|
|
||||||
data[12][i] = -FLT_MAX;
|
|
||||||
|
|
||||||
data[13][i] = __int_as_float(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Quad SIMD Nodes */
|
|
||||||
|
|
||||||
void BVH4::pack_nodes(const BVHNode *root)
|
|
||||||
{
|
|
||||||
/* Calculate size of the arrays required. */
|
|
||||||
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
|
|
||||||
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
|
|
||||||
assert(num_leaf_nodes <= num_nodes);
|
|
||||||
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
|
|
||||||
size_t node_size;
|
|
||||||
if(params.use_unaligned_nodes) {
|
|
||||||
const size_t num_unaligned_nodes =
|
|
||||||
root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_QNODE_COUNT);
|
|
||||||
node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
|
|
||||||
(num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
node_size = num_inner_nodes * BVH_QNODE_SIZE;
|
|
||||||
}
|
|
||||||
/* Resize arrays. */
|
|
||||||
pack.nodes.clear();
|
|
||||||
pack.leaf_nodes.clear();
|
|
||||||
/* For top level BVH, first merge existing BVH's so we know the offsets. */
|
|
||||||
if(params.top_level) {
|
|
||||||
pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
pack.nodes.resize(node_size);
|
|
||||||
pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
|
|
||||||
|
|
||||||
vector<BVHStackEntry> stack;
|
|
||||||
stack.reserve(BVHParams::MAX_DEPTH*2);
|
|
||||||
if(root->is_leaf()) {
|
|
||||||
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
stack.push_back(BVHStackEntry(root, nextNodeIdx));
|
|
||||||
nextNodeIdx += node_qbvh_is_unaligned(root)
|
|
||||||
? BVH_UNALIGNED_QNODE_SIZE
|
|
||||||
: BVH_QNODE_SIZE;
|
|
||||||
}
|
|
||||||
|
|
||||||
while(stack.size()) {
|
|
||||||
BVHStackEntry e = stack.back();
|
|
||||||
stack.pop_back();
|
|
||||||
|
|
||||||
if(e.node->is_leaf()) {
|
|
||||||
/* leaf node */
|
|
||||||
const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
|
|
||||||
pack_leaf(e, leaf);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* Inner node. */
|
|
||||||
const BVHNode *node = e.node;
|
|
||||||
const BVHNode *node0 = node->get_child(0);
|
|
||||||
const BVHNode *node1 = node->get_child(1);
|
|
||||||
/* Collect nodes. */
|
|
||||||
const BVHNode *nodes[4];
|
|
||||||
int numnodes = 0;
|
|
||||||
if(node0->is_leaf()) {
|
|
||||||
nodes[numnodes++] = node0;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
nodes[numnodes++] = node0->get_child(0);
|
|
||||||
nodes[numnodes++] = node0->get_child(1);
|
|
||||||
}
|
|
||||||
if(node1->is_leaf()) {
|
|
||||||
nodes[numnodes++] = node1;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
nodes[numnodes++] = node1->get_child(0);
|
|
||||||
nodes[numnodes++] = node1->get_child(1);
|
|
||||||
}
|
|
||||||
/* Push entries on the stack. */
|
|
||||||
for(int i = 0; i < numnodes; ++i) {
|
|
||||||
int idx;
|
|
||||||
if(nodes[i]->is_leaf()) {
|
|
||||||
idx = nextLeafNodeIdx++;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
idx = nextNodeIdx;
|
|
||||||
nextNodeIdx += node_qbvh_is_unaligned(nodes[i])
|
|
||||||
? BVH_UNALIGNED_QNODE_SIZE
|
|
||||||
: BVH_QNODE_SIZE;
|
|
||||||
}
|
|
||||||
stack.push_back(BVHStackEntry(nodes[i], idx));
|
|
||||||
}
|
|
||||||
/* Set node. */
|
|
||||||
pack_inner(e, &stack[stack.size()-numnodes], numnodes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
assert(node_size == nextNodeIdx);
|
|
||||||
/* Root index to start traversal at, to handle case of single leaf node. */
|
|
||||||
pack.root_index = (root->is_leaf())? -1: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::refit_nodes()
|
|
||||||
{
|
|
||||||
assert(!params.top_level);
|
|
||||||
|
|
||||||
BoundBox bbox = BoundBox::empty;
|
|
||||||
uint visibility = 0;
|
|
||||||
refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BVH4::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
|
|
||||||
{
|
|
||||||
if(leaf) {
|
|
||||||
int4 *data = &pack.leaf_nodes[idx];
|
|
||||||
int4 c = data[0];
|
|
||||||
/* Refit leaf node. */
|
|
||||||
for(int prim = c.x; prim < c.y; prim++) {
|
|
||||||
int pidx = pack.prim_index[prim];
|
|
||||||
int tob = pack.prim_object[prim];
|
|
||||||
Object *ob = objects[tob];
|
|
||||||
|
|
||||||
if(pidx == -1) {
|
|
||||||
/* Object instance. */
|
|
||||||
bbox.grow(ob->bounds);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* Primitives. */
|
|
||||||
const Mesh *mesh = ob->mesh;
|
|
||||||
|
|
||||||
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
|
|
||||||
/* Curves. */
|
|
||||||
int str_offset = (params.top_level)? mesh->curve_offset: 0;
|
|
||||||
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
|
|
||||||
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
|
|
||||||
|
|
||||||
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
|
|
||||||
|
|
||||||
visibility |= PATH_RAY_CURVE;
|
|
||||||
|
|
||||||
/* Motion curves. */
|
|
||||||
if(mesh->use_motion_blur) {
|
|
||||||
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
||||||
|
|
||||||
if(attr) {
|
|
||||||
size_t mesh_size = mesh->curve_keys.size();
|
|
||||||
size_t steps = mesh->motion_steps - 1;
|
|
||||||
float3 *key_steps = attr->data_float3();
|
|
||||||
|
|
||||||
for(size_t i = 0; i < steps; i++)
|
|
||||||
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
/* Triangles. */
|
|
||||||
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
|
|
||||||
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
|
|
||||||
const float3 *vpos = &mesh->verts[0];
|
|
||||||
|
|
||||||
triangle.bounds_grow(vpos, bbox);
|
|
||||||
|
|
||||||
/* Motion triangles. */
|
|
||||||
if(mesh->use_motion_blur) {
|
|
||||||
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
||||||
|
|
||||||
if(attr) {
|
|
||||||
size_t mesh_size = mesh->verts.size();
|
|
||||||
size_t steps = mesh->motion_steps - 1;
|
|
||||||
float3 *vert_steps = attr->data_float3();
|
|
||||||
|
|
||||||
for(size_t i = 0; i < steps; i++)
|
|
||||||
triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
visibility |= ob->visibility;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* TODO(sergey): This is actually a copy of pack_leaf(),
|
|
||||||
* but this chunk of code only knows actual data and has
|
|
||||||
* no idea about BVHNode.
|
|
||||||
*
|
|
||||||
* Would be nice to de-duplicate code, but trying to make
|
|
||||||
* making code more general ends up in much nastier code
|
|
||||||
* in my opinion so far.
|
|
||||||
*
|
|
||||||
* Same applies to the inner nodes case below.
|
|
||||||
*/
|
|
||||||
float4 leaf_data[BVH_QNODE_LEAF_SIZE];
|
|
||||||
leaf_data[0].x = __int_as_float(c.x);
|
|
||||||
leaf_data[0].y = __int_as_float(c.y);
|
|
||||||
leaf_data[0].z = __uint_as_float(visibility);
|
|
||||||
leaf_data[0].w = __uint_as_float(c.w);
|
|
||||||
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
int4 *data = &pack.nodes[idx];
|
|
||||||
bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
|
|
||||||
int4 c;
|
|
||||||
if(is_unaligned) {
|
|
||||||
c = data[13];
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
c = data[7];
|
|
||||||
}
|
|
||||||
/* Refit inner node, set bbox from children. */
|
|
||||||
BoundBox child_bbox[4] = {BoundBox::empty,
|
|
||||||
BoundBox::empty,
|
|
||||||
BoundBox::empty,
|
|
||||||
BoundBox::empty};
|
|
||||||
uint child_visibility[4] = {0};
|
|
||||||
int num_nodes = 0;
|
|
||||||
|
|
||||||
for(int i = 0; i < 4; ++i) {
|
|
||||||
if(c[i] != 0) {
|
|
||||||
refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0),
|
|
||||||
child_bbox[i], child_visibility[i]);
|
|
||||||
++num_nodes;
|
|
||||||
bbox.grow(child_bbox[i]);
|
|
||||||
visibility |= child_visibility[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(is_unaligned) {
|
|
||||||
Transform aligned_space[4] = {transform_identity(),
|
|
||||||
transform_identity(),
|
|
||||||
transform_identity(),
|
|
||||||
transform_identity()};
|
|
||||||
pack_unaligned_node(idx,
|
|
||||||
aligned_space,
|
|
||||||
child_bbox,
|
|
||||||
&c[0],
|
|
||||||
visibility,
|
|
||||||
0.0f,
|
|
||||||
1.0f,
|
|
||||||
4);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
pack_aligned_node(idx,
|
|
||||||
child_bbox,
|
|
||||||
&c[0],
|
|
||||||
visibility,
|
|
||||||
0.0f,
|
|
||||||
1.0f,
|
|
||||||
4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -33,15 +33,8 @@ class LeafNode;
|
|||||||
class Object;
|
class Object;
|
||||||
class Progress;
|
class Progress;
|
||||||
|
|
||||||
#define BVH_NODE_SIZE 4
|
#define BVH_ALIGN 4096
|
||||||
#define BVH_NODE_LEAF_SIZE 1
|
#define TRI_NODE_SIZE 3
|
||||||
#define BVH_QNODE_SIZE 8
|
|
||||||
#define BVH_QNODE_LEAF_SIZE 1
|
|
||||||
#define BVH_ALIGN 4096
|
|
||||||
#define TRI_NODE_SIZE 3
|
|
||||||
|
|
||||||
#define BVH_UNALIGNED_NODE_SIZE 7
|
|
||||||
#define BVH_UNALIGNED_QNODE_SIZE 14
|
|
||||||
|
|
||||||
/* Packed BVH
|
/* Packed BVH
|
||||||
*
|
*
|
||||||
@@ -54,7 +47,7 @@ struct PackedBVH {
|
|||||||
/* BVH leaf nodes storage. */
|
/* BVH leaf nodes storage. */
|
||||||
array<int4> leaf_nodes;
|
array<int4> leaf_nodes;
|
||||||
/* object index to BVH node index mapping for instances */
|
/* object index to BVH node index mapping for instances */
|
||||||
array<int> object_node;
|
array<int> object_node;
|
||||||
/* Mapping from primitive index to index in triangle array. */
|
/* Mapping from primitive index to index in triangle array. */
|
||||||
array<uint> prim_tri_index;
|
array<uint> prim_tri_index;
|
||||||
/* Continuous storage of triangle vertices. */
|
/* Continuous storage of triangle vertices. */
|
||||||
@@ -110,95 +103,16 @@ protected:
|
|||||||
virtual void refit_nodes() = 0;
|
virtual void refit_nodes() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* BVH2
|
/* Pack Utility */
|
||||||
*
|
struct BVHStackEntry
|
||||||
* Typical BVH with each node having two children. */
|
{
|
||||||
|
const BVHNode *node;
|
||||||
|
int idx;
|
||||||
|
|
||||||
class BVH2 : public BVH {
|
BVHStackEntry(const BVHNode *n = 0, int i = 0);
|
||||||
protected:
|
int encodeIdx() const;
|
||||||
/* constructor */
|
|
||||||
friend class BVH;
|
|
||||||
BVH2(const BVHParams& params, const vector<Object*>& objects);
|
|
||||||
|
|
||||||
/* pack */
|
|
||||||
void pack_nodes(const BVHNode *root);
|
|
||||||
|
|
||||||
void pack_leaf(const BVHStackEntry& e,
|
|
||||||
const LeafNode *leaf);
|
|
||||||
void pack_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry& e0,
|
|
||||||
const BVHStackEntry& e1);
|
|
||||||
|
|
||||||
void pack_aligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry& e0,
|
|
||||||
const BVHStackEntry& e1);
|
|
||||||
void pack_aligned_node(int idx,
|
|
||||||
const BoundBox& b0,
|
|
||||||
const BoundBox& b1,
|
|
||||||
int c0, int c1,
|
|
||||||
uint visibility0, uint visibility1);
|
|
||||||
|
|
||||||
void pack_unaligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry& e0,
|
|
||||||
const BVHStackEntry& e1);
|
|
||||||
void pack_unaligned_node(int idx,
|
|
||||||
const Transform& aligned_space0,
|
|
||||||
const Transform& aligned_space1,
|
|
||||||
const BoundBox& b0,
|
|
||||||
const BoundBox& b1,
|
|
||||||
int c0, int c1,
|
|
||||||
uint visibility0, uint visibility1);
|
|
||||||
|
|
||||||
/* refit */
|
|
||||||
void refit_nodes();
|
|
||||||
void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
|
|
||||||
};
|
|
||||||
|
|
||||||
/* BVH4
|
|
||||||
*
|
|
||||||
* Quad BVH, with each node having four children, to use with SIMD instructions. */
|
|
||||||
|
|
||||||
class BVH4 : public BVH {
|
|
||||||
protected:
|
|
||||||
/* constructor */
|
|
||||||
friend class BVH;
|
|
||||||
BVH4(const BVHParams& params, const vector<Object*>& objects);
|
|
||||||
|
|
||||||
/* pack */
|
|
||||||
void pack_nodes(const BVHNode *root);
|
|
||||||
|
|
||||||
void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
|
|
||||||
void pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num);
|
|
||||||
|
|
||||||
void pack_aligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry *en,
|
|
||||||
int num);
|
|
||||||
void pack_aligned_node(int idx,
|
|
||||||
const BoundBox *bounds,
|
|
||||||
const int *child,
|
|
||||||
const uint visibility,
|
|
||||||
const float time_from,
|
|
||||||
const float time_to,
|
|
||||||
const int num);
|
|
||||||
|
|
||||||
void pack_unaligned_inner(const BVHStackEntry& e,
|
|
||||||
const BVHStackEntry *en,
|
|
||||||
int num);
|
|
||||||
void pack_unaligned_node(int idx,
|
|
||||||
const Transform *aligned_space,
|
|
||||||
const BoundBox *bounds,
|
|
||||||
const int *child,
|
|
||||||
const uint visibility,
|
|
||||||
const float time_from,
|
|
||||||
const float time_to,
|
|
||||||
const int num);
|
|
||||||
|
|
||||||
/* refit */
|
|
||||||
void refit_nodes();
|
|
||||||
void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
#endif /* __BVH_H__ */
|
#endif /* __BVH_H__ */
|
||||||
|
|
||||||
|
364
intern/cycles/bvh/bvh2.cpp
Normal file
364
intern/cycles/bvh/bvh2.cpp
Normal file
@@ -0,0 +1,364 @@
|
|||||||
|
/*
|
||||||
|
* Adapted from code copyright 2009-2010 NVIDIA Corporation
|
||||||
|
* Modifications Copyright 2011, Blender Foundation.
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "bvh/bvh2.h"
|
||||||
|
|
||||||
|
#include "render/mesh.h"
|
||||||
|
#include "render/object.h"
|
||||||
|
|
||||||
|
#include "bvh/bvh_node.h"
|
||||||
|
#include "bvh/bvh_unaligned.h"
|
||||||
|
|
||||||
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
static bool node_bvh_is_unaligned(const BVHNode *node)
|
||||||
|
{
|
||||||
|
const BVHNode *node0 = node->get_child(0),
|
||||||
|
*node1 = node->get_child(1);
|
||||||
|
return node0->is_unaligned || node1->is_unaligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
BVH2::BVH2(const BVHParams& params_, const vector<Object*>& objects_)
|
||||||
|
: BVH(params_, objects_)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_leaf(const BVHStackEntry& e,
|
||||||
|
const LeafNode *leaf)
|
||||||
|
{
|
||||||
|
assert(e.idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
|
||||||
|
float4 data[BVH_NODE_LEAF_SIZE];
|
||||||
|
memset(data, 0, sizeof(data));
|
||||||
|
if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
|
||||||
|
/* object */
|
||||||
|
data[0].x = __int_as_float(~(leaf->lo));
|
||||||
|
data[0].y = __int_as_float(0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* triangle */
|
||||||
|
data[0].x = __int_as_float(leaf->lo);
|
||||||
|
data[0].y = __int_as_float(leaf->hi);
|
||||||
|
}
|
||||||
|
data[0].z = __uint_as_float(leaf->visibility);
|
||||||
|
if(leaf->num_triangles() != 0) {
|
||||||
|
data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1)
|
||||||
|
{
|
||||||
|
if(e0.node->is_unaligned || e1.node->is_unaligned) {
|
||||||
|
pack_unaligned_inner(e, e0, e1);
|
||||||
|
} else {
|
||||||
|
pack_aligned_inner(e, e0, e1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_aligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1)
|
||||||
|
{
|
||||||
|
pack_aligned_node(e.idx,
|
||||||
|
e0.node->bounds, e1.node->bounds,
|
||||||
|
e0.encodeIdx(), e1.encodeIdx(),
|
||||||
|
e0.node->visibility, e1.node->visibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_aligned_node(int idx,
|
||||||
|
const BoundBox& b0,
|
||||||
|
const BoundBox& b1,
|
||||||
|
int c0, int c1,
|
||||||
|
uint visibility0, uint visibility1)
|
||||||
|
{
|
||||||
|
assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
|
||||||
|
assert(c0 < 0 || c0 < pack.nodes.size());
|
||||||
|
assert(c1 < 0 || c1 < pack.nodes.size());
|
||||||
|
|
||||||
|
int4 data[BVH_NODE_SIZE] = {
|
||||||
|
make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
|
||||||
|
visibility1 & ~PATH_RAY_NODE_UNALIGNED,
|
||||||
|
c0, c1),
|
||||||
|
make_int4(__float_as_int(b0.min.x),
|
||||||
|
__float_as_int(b1.min.x),
|
||||||
|
__float_as_int(b0.max.x),
|
||||||
|
__float_as_int(b1.max.x)),
|
||||||
|
make_int4(__float_as_int(b0.min.y),
|
||||||
|
__float_as_int(b1.min.y),
|
||||||
|
__float_as_int(b0.max.y),
|
||||||
|
__float_as_int(b1.max.y)),
|
||||||
|
make_int4(__float_as_int(b0.min.z),
|
||||||
|
__float_as_int(b1.min.z),
|
||||||
|
__float_as_int(b0.max.z),
|
||||||
|
__float_as_int(b1.max.z)),
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_unaligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1)
|
||||||
|
{
|
||||||
|
pack_unaligned_node(e.idx,
|
||||||
|
e0.node->get_aligned_space(),
|
||||||
|
e1.node->get_aligned_space(),
|
||||||
|
e0.node->bounds,
|
||||||
|
e1.node->bounds,
|
||||||
|
e0.encodeIdx(), e1.encodeIdx(),
|
||||||
|
e0.node->visibility, e1.node->visibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_unaligned_node(int idx,
|
||||||
|
const Transform& aligned_space0,
|
||||||
|
const Transform& aligned_space1,
|
||||||
|
const BoundBox& bounds0,
|
||||||
|
const BoundBox& bounds1,
|
||||||
|
int c0, int c1,
|
||||||
|
uint visibility0, uint visibility1)
|
||||||
|
{
|
||||||
|
assert(idx + BVH_UNALIGNED_NODE_SIZE <= pack.nodes.size());
|
||||||
|
assert(c0 < 0 || c0 < pack.nodes.size());
|
||||||
|
assert(c1 < 0 || c1 < pack.nodes.size());
|
||||||
|
|
||||||
|
float4 data[BVH_UNALIGNED_NODE_SIZE];
|
||||||
|
Transform space0 = BVHUnaligned::compute_node_transform(bounds0,
|
||||||
|
aligned_space0);
|
||||||
|
Transform space1 = BVHUnaligned::compute_node_transform(bounds1,
|
||||||
|
aligned_space1);
|
||||||
|
data[0] = make_float4(__int_as_float(visibility0 | PATH_RAY_NODE_UNALIGNED),
|
||||||
|
__int_as_float(visibility1 | PATH_RAY_NODE_UNALIGNED),
|
||||||
|
__int_as_float(c0),
|
||||||
|
__int_as_float(c1));
|
||||||
|
|
||||||
|
data[1] = space0.x;
|
||||||
|
data[2] = space0.y;
|
||||||
|
data[3] = space0.z;
|
||||||
|
data[4] = space1.x;
|
||||||
|
data[5] = space1.y;
|
||||||
|
data[6] = space1.z;
|
||||||
|
|
||||||
|
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_NODE_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::pack_nodes(const BVHNode *root)
|
||||||
|
{
|
||||||
|
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
|
||||||
|
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
|
||||||
|
assert(num_leaf_nodes <= num_nodes);
|
||||||
|
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
|
||||||
|
size_t node_size;
|
||||||
|
if(params.use_unaligned_nodes) {
|
||||||
|
const size_t num_unaligned_nodes =
|
||||||
|
root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
|
||||||
|
node_size = (num_unaligned_nodes * BVH_UNALIGNED_NODE_SIZE) +
|
||||||
|
(num_inner_nodes - num_unaligned_nodes) * BVH_NODE_SIZE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
node_size = num_inner_nodes * BVH_NODE_SIZE;
|
||||||
|
}
|
||||||
|
/* Resize arrays */
|
||||||
|
pack.nodes.clear();
|
||||||
|
pack.leaf_nodes.clear();
|
||||||
|
/* For top level BVH, first merge existing BVH's so we know the offsets. */
|
||||||
|
if(params.top_level) {
|
||||||
|
pack_instances(node_size, num_leaf_nodes*BVH_NODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pack.nodes.resize(node_size);
|
||||||
|
pack.leaf_nodes.resize(num_leaf_nodes*BVH_NODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
|
||||||
|
|
||||||
|
vector<BVHStackEntry> stack;
|
||||||
|
stack.reserve(BVHParams::MAX_DEPTH*2);
|
||||||
|
if(root->is_leaf()) {
|
||||||
|
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
stack.push_back(BVHStackEntry(root, nextNodeIdx));
|
||||||
|
nextNodeIdx += node_bvh_is_unaligned(root)
|
||||||
|
? BVH_UNALIGNED_NODE_SIZE
|
||||||
|
: BVH_NODE_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
while(stack.size()) {
|
||||||
|
BVHStackEntry e = stack.back();
|
||||||
|
stack.pop_back();
|
||||||
|
|
||||||
|
if(e.node->is_leaf()) {
|
||||||
|
/* leaf node */
|
||||||
|
const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
|
||||||
|
pack_leaf(e, leaf);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* innner node */
|
||||||
|
int idx[2];
|
||||||
|
for(int i = 0; i < 2; ++i) {
|
||||||
|
if(e.node->get_child(i)->is_leaf()) {
|
||||||
|
idx[i] = nextLeafNodeIdx++;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
idx[i] = nextNodeIdx;
|
||||||
|
nextNodeIdx += node_bvh_is_unaligned(e.node->get_child(i))
|
||||||
|
? BVH_UNALIGNED_NODE_SIZE
|
||||||
|
: BVH_NODE_SIZE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stack.push_back(BVHStackEntry(e.node->get_child(0), idx[0]));
|
||||||
|
stack.push_back(BVHStackEntry(e.node->get_child(1), idx[1]));
|
||||||
|
|
||||||
|
pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assert(node_size == nextNodeIdx);
|
||||||
|
/* root index to start traversal at, to handle case of single leaf node */
|
||||||
|
pack.root_index = (root->is_leaf())? -1: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::refit_nodes()
|
||||||
|
{
|
||||||
|
assert(!params.top_level);
|
||||||
|
|
||||||
|
BoundBox bbox = BoundBox::empty;
|
||||||
|
uint visibility = 0;
|
||||||
|
refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH2::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
|
||||||
|
{
|
||||||
|
if(leaf) {
|
||||||
|
assert(idx + BVH_NODE_LEAF_SIZE <= pack.leaf_nodes.size());
|
||||||
|
const int4 *data = &pack.leaf_nodes[idx];
|
||||||
|
const int c0 = data[0].x;
|
||||||
|
const int c1 = data[0].y;
|
||||||
|
/* refit leaf node */
|
||||||
|
for(int prim = c0; prim < c1; prim++) {
|
||||||
|
int pidx = pack.prim_index[prim];
|
||||||
|
int tob = pack.prim_object[prim];
|
||||||
|
Object *ob = objects[tob];
|
||||||
|
|
||||||
|
if(pidx == -1) {
|
||||||
|
/* object instance */
|
||||||
|
bbox.grow(ob->bounds);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* primitives */
|
||||||
|
const Mesh *mesh = ob->mesh;
|
||||||
|
|
||||||
|
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
|
||||||
|
/* curves */
|
||||||
|
int str_offset = (params.top_level)? mesh->curve_offset: 0;
|
||||||
|
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
|
||||||
|
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
|
||||||
|
|
||||||
|
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
|
||||||
|
|
||||||
|
visibility |= PATH_RAY_CURVE;
|
||||||
|
|
||||||
|
/* motion curves */
|
||||||
|
if(mesh->use_motion_blur) {
|
||||||
|
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
|
||||||
|
if(attr) {
|
||||||
|
size_t mesh_size = mesh->curve_keys.size();
|
||||||
|
size_t steps = mesh->motion_steps - 1;
|
||||||
|
float3 *key_steps = attr->data_float3();
|
||||||
|
|
||||||
|
for(size_t i = 0; i < steps; i++)
|
||||||
|
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* triangles */
|
||||||
|
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
|
||||||
|
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
|
||||||
|
const float3 *vpos = &mesh->verts[0];
|
||||||
|
|
||||||
|
triangle.bounds_grow(vpos, bbox);
|
||||||
|
|
||||||
|
/* motion triangles */
|
||||||
|
if(mesh->use_motion_blur) {
|
||||||
|
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
|
||||||
|
if(attr) {
|
||||||
|
size_t mesh_size = mesh->verts.size();
|
||||||
|
size_t steps = mesh->motion_steps - 1;
|
||||||
|
float3 *vert_steps = attr->data_float3();
|
||||||
|
|
||||||
|
for(size_t i = 0; i < steps; i++)
|
||||||
|
triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
visibility |= ob->visibility;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* TODO(sergey): De-duplicate with pack_leaf(). */
|
||||||
|
float4 leaf_data[BVH_NODE_LEAF_SIZE];
|
||||||
|
leaf_data[0].x = __int_as_float(c0);
|
||||||
|
leaf_data[0].y = __int_as_float(c1);
|
||||||
|
leaf_data[0].z = __uint_as_float(visibility);
|
||||||
|
leaf_data[0].w = __uint_as_float(data[0].w);
|
||||||
|
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
assert(idx + BVH_NODE_SIZE <= pack.nodes.size());
|
||||||
|
|
||||||
|
const int4 *data = &pack.nodes[idx];
|
||||||
|
const bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
|
||||||
|
const int c0 = data[0].z;
|
||||||
|
const int c1 = data[0].w;
|
||||||
|
/* refit inner node, set bbox from children */
|
||||||
|
BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
|
||||||
|
uint visibility0 = 0, visibility1 = 0;
|
||||||
|
|
||||||
|
refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
|
||||||
|
refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
|
||||||
|
|
||||||
|
if(is_unaligned) {
|
||||||
|
Transform aligned_space = transform_identity();
|
||||||
|
pack_unaligned_node(idx,
|
||||||
|
aligned_space, aligned_space,
|
||||||
|
bbox0, bbox1,
|
||||||
|
c0, c1,
|
||||||
|
visibility0,
|
||||||
|
visibility1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pack_aligned_node(idx,
|
||||||
|
bbox0, bbox1,
|
||||||
|
c0, c1,
|
||||||
|
visibility0,
|
||||||
|
visibility1);
|
||||||
|
}
|
||||||
|
|
||||||
|
bbox.grow(bbox0);
|
||||||
|
bbox.grow(bbox1);
|
||||||
|
visibility = visibility0|visibility1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CCL_NAMESPACE_END
|
87
intern/cycles/bvh/bvh2.h
Normal file
87
intern/cycles/bvh/bvh2.h
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* Adapted from code copyright 2009-2010 NVIDIA Corporation
|
||||||
|
* Modifications Copyright 2011, Blender Foundation.
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BVH2_H__
|
||||||
|
#define __BVH2_H__
|
||||||
|
|
||||||
|
#include "bvh/bvh.h"
|
||||||
|
#include "bvh/bvh_params.h"
|
||||||
|
|
||||||
|
#include "util/util_types.h"
|
||||||
|
#include "util/util_vector.h"
|
||||||
|
|
||||||
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
class BVHNode;
|
||||||
|
struct BVHStackEntry;
|
||||||
|
class BVHParams;
|
||||||
|
class BoundBox;
|
||||||
|
class LeafNode;
|
||||||
|
class Object;
|
||||||
|
class Progress;
|
||||||
|
|
||||||
|
#define BVH_NODE_SIZE 4
|
||||||
|
#define BVH_NODE_LEAF_SIZE 1
|
||||||
|
#define BVH_UNALIGNED_NODE_SIZE 7
|
||||||
|
|
||||||
|
/* BVH2
|
||||||
|
*
|
||||||
|
* Typical BVH with each node having two children.
|
||||||
|
*/
|
||||||
|
class BVH2 : public BVH {
|
||||||
|
protected:
|
||||||
|
/* constructor */
|
||||||
|
friend class BVH;
|
||||||
|
BVH2(const BVHParams& params, const vector<Object*>& objects);
|
||||||
|
|
||||||
|
/* pack */
|
||||||
|
void pack_nodes(const BVHNode *root);
|
||||||
|
|
||||||
|
void pack_leaf(const BVHStackEntry& e,
|
||||||
|
const LeafNode *leaf);
|
||||||
|
void pack_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1);
|
||||||
|
|
||||||
|
void pack_aligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1);
|
||||||
|
void pack_aligned_node(int idx,
|
||||||
|
const BoundBox& b0,
|
||||||
|
const BoundBox& b1,
|
||||||
|
int c0, int c1,
|
||||||
|
uint visibility0, uint visibility1);
|
||||||
|
|
||||||
|
void pack_unaligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry& e0,
|
||||||
|
const BVHStackEntry& e1);
|
||||||
|
void pack_unaligned_node(int idx,
|
||||||
|
const Transform& aligned_space0,
|
||||||
|
const Transform& aligned_space1,
|
||||||
|
const BoundBox& b0,
|
||||||
|
const BoundBox& b1,
|
||||||
|
int c0, int c1,
|
||||||
|
uint visibility0, uint visibility1);
|
||||||
|
|
||||||
|
/* refit */
|
||||||
|
void refit_nodes();
|
||||||
|
void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
|
||||||
|
};
|
||||||
|
|
||||||
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
#endif /* __BVH2_H__ */
|
516
intern/cycles/bvh/bvh4.cpp
Normal file
516
intern/cycles/bvh/bvh4.cpp
Normal file
@@ -0,0 +1,516 @@
|
|||||||
|
/*
|
||||||
|
* Adapted from code copyright 2009-2010 NVIDIA Corporation
|
||||||
|
* Modifications Copyright 2011, Blender Foundation.
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "bvh/bvh4.h"
|
||||||
|
|
||||||
|
#include "render/mesh.h"
|
||||||
|
#include "render/object.h"
|
||||||
|
|
||||||
|
#include "bvh/bvh_node.h"
|
||||||
|
#include "bvh/bvh_unaligned.h"
|
||||||
|
|
||||||
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
/* Can we avoid this somehow or make more generic?
|
||||||
|
*
|
||||||
|
* Perhaps we can merge nodes in actual tree and make our
|
||||||
|
* life easier all over the place.
|
||||||
|
*/
|
||||||
|
static bool node_qbvh_is_unaligned(const BVHNode *node)
|
||||||
|
{
|
||||||
|
const BVHNode *node0 = node->get_child(0),
|
||||||
|
*node1 = node->get_child(1);
|
||||||
|
bool has_unaligned = false;
|
||||||
|
if(node0->is_leaf()) {
|
||||||
|
has_unaligned |= node0->is_unaligned;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
has_unaligned |= node0->get_child(0)->is_unaligned;
|
||||||
|
has_unaligned |= node0->get_child(1)->is_unaligned;
|
||||||
|
}
|
||||||
|
if(node1->is_leaf()) {
|
||||||
|
has_unaligned |= node1->is_unaligned;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
has_unaligned |= node1->get_child(0)->is_unaligned;
|
||||||
|
has_unaligned |= node1->get_child(1)->is_unaligned;
|
||||||
|
}
|
||||||
|
return has_unaligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
BVH4::BVH4(const BVHParams& params_, const vector<Object*>& objects_)
|
||||||
|
: BVH(params_, objects_)
|
||||||
|
{
|
||||||
|
params.use_qbvh = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
|
||||||
|
{
|
||||||
|
float4 data[BVH_QNODE_LEAF_SIZE];
|
||||||
|
memset(data, 0, sizeof(data));
|
||||||
|
if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
|
||||||
|
/* object */
|
||||||
|
data[0].x = __int_as_float(~(leaf->lo));
|
||||||
|
data[0].y = __int_as_float(0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* triangle */
|
||||||
|
data[0].x = __int_as_float(leaf->lo);
|
||||||
|
data[0].y = __int_as_float(leaf->hi);
|
||||||
|
}
|
||||||
|
data[0].z = __uint_as_float(leaf->visibility);
|
||||||
|
if(leaf->num_triangles() != 0) {
|
||||||
|
data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry *en,
|
||||||
|
int num)
|
||||||
|
{
|
||||||
|
bool has_unaligned = false;
|
||||||
|
/* Check whether we have to create unaligned node or all nodes are aligned
|
||||||
|
* and we can cut some corner here.
|
||||||
|
*/
|
||||||
|
if(params.use_unaligned_nodes) {
|
||||||
|
for(int i = 0; i < num; i++) {
|
||||||
|
if(en[i].node->is_unaligned) {
|
||||||
|
has_unaligned = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(has_unaligned) {
|
||||||
|
/* There's no unaligned children, pack into AABB node. */
|
||||||
|
pack_unaligned_inner(e, en, num);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* Create unaligned node with orientation transform for each of the
|
||||||
|
* children.
|
||||||
|
*/
|
||||||
|
pack_aligned_inner(e, en, num);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_aligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry *en,
|
||||||
|
int num)
|
||||||
|
{
|
||||||
|
BoundBox bounds[4];
|
||||||
|
int child[4];
|
||||||
|
for(int i = 0; i < num; ++i) {
|
||||||
|
bounds[i] = en[i].node->bounds;
|
||||||
|
child[i] = en[i].encodeIdx();
|
||||||
|
}
|
||||||
|
pack_aligned_node(e.idx,
|
||||||
|
bounds,
|
||||||
|
child,
|
||||||
|
e.node->visibility,
|
||||||
|
e.node->time_from,
|
||||||
|
e.node->time_to,
|
||||||
|
num);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_aligned_node(int idx,
|
||||||
|
const BoundBox *bounds,
|
||||||
|
const int *child,
|
||||||
|
const uint visibility,
|
||||||
|
const float time_from,
|
||||||
|
const float time_to,
|
||||||
|
const int num)
|
||||||
|
{
|
||||||
|
float4 data[BVH_QNODE_SIZE];
|
||||||
|
memset(data, 0, sizeof(data));
|
||||||
|
|
||||||
|
data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
|
||||||
|
data[0].y = time_from;
|
||||||
|
data[0].z = time_to;
|
||||||
|
|
||||||
|
for(int i = 0; i < num; i++) {
|
||||||
|
float3 bb_min = bounds[i].min;
|
||||||
|
float3 bb_max = bounds[i].max;
|
||||||
|
|
||||||
|
data[1][i] = bb_min.x;
|
||||||
|
data[2][i] = bb_max.x;
|
||||||
|
data[3][i] = bb_min.y;
|
||||||
|
data[4][i] = bb_max.y;
|
||||||
|
data[5][i] = bb_min.z;
|
||||||
|
data[6][i] = bb_max.z;
|
||||||
|
|
||||||
|
data[7][i] = __int_as_float(child[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = num; i < 4; i++) {
|
||||||
|
/* We store BB which would never be recorded as intersection
|
||||||
|
* so kernel might safely assume there are always 4 child nodes.
|
||||||
|
*/
|
||||||
|
data[1][i] = FLT_MAX;
|
||||||
|
data[2][i] = -FLT_MAX;
|
||||||
|
|
||||||
|
data[3][i] = FLT_MAX;
|
||||||
|
data[4][i] = -FLT_MAX;
|
||||||
|
|
||||||
|
data[5][i] = FLT_MAX;
|
||||||
|
data[6][i] = -FLT_MAX;
|
||||||
|
|
||||||
|
data[7][i] = __int_as_float(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_QNODE_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_unaligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry *en,
|
||||||
|
int num)
|
||||||
|
{
|
||||||
|
Transform aligned_space[4];
|
||||||
|
BoundBox bounds[4];
|
||||||
|
int child[4];
|
||||||
|
for(int i = 0; i < num; ++i) {
|
||||||
|
aligned_space[i] = en[i].node->get_aligned_space();
|
||||||
|
bounds[i] = en[i].node->bounds;
|
||||||
|
child[i] = en[i].encodeIdx();
|
||||||
|
}
|
||||||
|
pack_unaligned_node(e.idx,
|
||||||
|
aligned_space,
|
||||||
|
bounds,
|
||||||
|
child,
|
||||||
|
e.node->visibility,
|
||||||
|
e.node->time_from,
|
||||||
|
e.node->time_to,
|
||||||
|
num);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::pack_unaligned_node(int idx,
|
||||||
|
const Transform *aligned_space,
|
||||||
|
const BoundBox *bounds,
|
||||||
|
const int *child,
|
||||||
|
const uint visibility,
|
||||||
|
const float time_from,
|
||||||
|
const float time_to,
|
||||||
|
const int num)
|
||||||
|
{
|
||||||
|
float4 data[BVH_UNALIGNED_QNODE_SIZE];
|
||||||
|
memset(data, 0, sizeof(data));
|
||||||
|
|
||||||
|
data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
|
||||||
|
data[0].y = time_from;
|
||||||
|
data[0].z = time_to;
|
||||||
|
|
||||||
|
for(int i = 0; i < num; i++) {
|
||||||
|
Transform space = BVHUnaligned::compute_node_transform(
|
||||||
|
bounds[i],
|
||||||
|
aligned_space[i]);
|
||||||
|
|
||||||
|
data[1][i] = space.x.x;
|
||||||
|
data[2][i] = space.x.y;
|
||||||
|
data[3][i] = space.x.z;
|
||||||
|
|
||||||
|
data[4][i] = space.y.x;
|
||||||
|
data[5][i] = space.y.y;
|
||||||
|
data[6][i] = space.y.z;
|
||||||
|
|
||||||
|
data[7][i] = space.z.x;
|
||||||
|
data[8][i] = space.z.y;
|
||||||
|
data[9][i] = space.z.z;
|
||||||
|
|
||||||
|
data[10][i] = space.x.w;
|
||||||
|
data[11][i] = space.y.w;
|
||||||
|
data[12][i] = space.z.w;
|
||||||
|
|
||||||
|
data[13][i] = __int_as_float(child[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = num; i < 4; i++) {
|
||||||
|
/* We store BB which would never be recorded as intersection
|
||||||
|
* so kernel might safely assume there are always 4 child nodes.
|
||||||
|
*/
|
||||||
|
|
||||||
|
data[1][i] = 1.0f;
|
||||||
|
data[2][i] = 0.0f;
|
||||||
|
data[3][i] = 0.0f;
|
||||||
|
|
||||||
|
data[4][i] = 0.0f;
|
||||||
|
data[5][i] = 0.0f;
|
||||||
|
data[6][i] = 0.0f;
|
||||||
|
|
||||||
|
data[7][i] = 0.0f;
|
||||||
|
data[8][i] = 0.0f;
|
||||||
|
data[9][i] = 0.0f;
|
||||||
|
|
||||||
|
data[10][i] = -FLT_MAX;
|
||||||
|
data[11][i] = -FLT_MAX;
|
||||||
|
data[12][i] = -FLT_MAX;
|
||||||
|
|
||||||
|
data[13][i] = __int_as_float(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Quad SIMD Nodes */
|
||||||
|
|
||||||
|
void BVH4::pack_nodes(const BVHNode *root)
|
||||||
|
{
|
||||||
|
/* Calculate size of the arrays required. */
|
||||||
|
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
|
||||||
|
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
|
||||||
|
assert(num_leaf_nodes <= num_nodes);
|
||||||
|
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
|
||||||
|
size_t node_size;
|
||||||
|
if(params.use_unaligned_nodes) {
|
||||||
|
const size_t num_unaligned_nodes =
|
||||||
|
root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_QNODE_COUNT);
|
||||||
|
node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
|
||||||
|
(num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
node_size = num_inner_nodes * BVH_QNODE_SIZE;
|
||||||
|
}
|
||||||
|
/* Resize arrays. */
|
||||||
|
pack.nodes.clear();
|
||||||
|
pack.leaf_nodes.clear();
|
||||||
|
/* For top level BVH, first merge existing BVH's so we know the offsets. */
|
||||||
|
if(params.top_level) {
|
||||||
|
pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pack.nodes.resize(node_size);
|
||||||
|
pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
|
||||||
|
|
||||||
|
vector<BVHStackEntry> stack;
|
||||||
|
stack.reserve(BVHParams::MAX_DEPTH*2);
|
||||||
|
if(root->is_leaf()) {
|
||||||
|
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
stack.push_back(BVHStackEntry(root, nextNodeIdx));
|
||||||
|
nextNodeIdx += node_qbvh_is_unaligned(root)
|
||||||
|
? BVH_UNALIGNED_QNODE_SIZE
|
||||||
|
: BVH_QNODE_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
while(stack.size()) {
|
||||||
|
BVHStackEntry e = stack.back();
|
||||||
|
stack.pop_back();
|
||||||
|
|
||||||
|
if(e.node->is_leaf()) {
|
||||||
|
/* leaf node */
|
||||||
|
const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
|
||||||
|
pack_leaf(e, leaf);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* Inner node. */
|
||||||
|
const BVHNode *node = e.node;
|
||||||
|
const BVHNode *node0 = node->get_child(0);
|
||||||
|
const BVHNode *node1 = node->get_child(1);
|
||||||
|
/* Collect nodes. */
|
||||||
|
const BVHNode *nodes[4];
|
||||||
|
int numnodes = 0;
|
||||||
|
if(node0->is_leaf()) {
|
||||||
|
nodes[numnodes++] = node0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
nodes[numnodes++] = node0->get_child(0);
|
||||||
|
nodes[numnodes++] = node0->get_child(1);
|
||||||
|
}
|
||||||
|
if(node1->is_leaf()) {
|
||||||
|
nodes[numnodes++] = node1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
nodes[numnodes++] = node1->get_child(0);
|
||||||
|
nodes[numnodes++] = node1->get_child(1);
|
||||||
|
}
|
||||||
|
/* Push entries on the stack. */
|
||||||
|
for(int i = 0; i < numnodes; ++i) {
|
||||||
|
int idx;
|
||||||
|
if(nodes[i]->is_leaf()) {
|
||||||
|
idx = nextLeafNodeIdx++;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
idx = nextNodeIdx;
|
||||||
|
nextNodeIdx += node_qbvh_is_unaligned(nodes[i])
|
||||||
|
? BVH_UNALIGNED_QNODE_SIZE
|
||||||
|
: BVH_QNODE_SIZE;
|
||||||
|
}
|
||||||
|
stack.push_back(BVHStackEntry(nodes[i], idx));
|
||||||
|
}
|
||||||
|
/* Set node. */
|
||||||
|
pack_inner(e, &stack[stack.size()-numnodes], numnodes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assert(node_size == nextNodeIdx);
|
||||||
|
/* Root index to start traversal at, to handle case of single leaf node. */
|
||||||
|
pack.root_index = (root->is_leaf())? -1: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::refit_nodes()
|
||||||
|
{
|
||||||
|
assert(!params.top_level);
|
||||||
|
|
||||||
|
BoundBox bbox = BoundBox::empty;
|
||||||
|
uint visibility = 0;
|
||||||
|
refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BVH4::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
|
||||||
|
{
|
||||||
|
if(leaf) {
|
||||||
|
int4 *data = &pack.leaf_nodes[idx];
|
||||||
|
int4 c = data[0];
|
||||||
|
/* Refit leaf node. */
|
||||||
|
for(int prim = c.x; prim < c.y; prim++) {
|
||||||
|
int pidx = pack.prim_index[prim];
|
||||||
|
int tob = pack.prim_object[prim];
|
||||||
|
Object *ob = objects[tob];
|
||||||
|
|
||||||
|
if(pidx == -1) {
|
||||||
|
/* Object instance. */
|
||||||
|
bbox.grow(ob->bounds);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* Primitives. */
|
||||||
|
const Mesh *mesh = ob->mesh;
|
||||||
|
|
||||||
|
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
|
||||||
|
/* Curves. */
|
||||||
|
int str_offset = (params.top_level)? mesh->curve_offset: 0;
|
||||||
|
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
|
||||||
|
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
|
||||||
|
|
||||||
|
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
|
||||||
|
|
||||||
|
visibility |= PATH_RAY_CURVE;
|
||||||
|
|
||||||
|
/* Motion curves. */
|
||||||
|
if(mesh->use_motion_blur) {
|
||||||
|
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
|
||||||
|
if(attr) {
|
||||||
|
size_t mesh_size = mesh->curve_keys.size();
|
||||||
|
size_t steps = mesh->motion_steps - 1;
|
||||||
|
float3 *key_steps = attr->data_float3();
|
||||||
|
|
||||||
|
for(size_t i = 0; i < steps; i++)
|
||||||
|
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* Triangles. */
|
||||||
|
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
|
||||||
|
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
|
||||||
|
const float3 *vpos = &mesh->verts[0];
|
||||||
|
|
||||||
|
triangle.bounds_grow(vpos, bbox);
|
||||||
|
|
||||||
|
/* Motion triangles. */
|
||||||
|
if(mesh->use_motion_blur) {
|
||||||
|
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
|
||||||
|
if(attr) {
|
||||||
|
size_t mesh_size = mesh->verts.size();
|
||||||
|
size_t steps = mesh->motion_steps - 1;
|
||||||
|
float3 *vert_steps = attr->data_float3();
|
||||||
|
|
||||||
|
for(size_t i = 0; i < steps; i++)
|
||||||
|
triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
visibility |= ob->visibility;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* TODO(sergey): This is actually a copy of pack_leaf(),
|
||||||
|
* but this chunk of code only knows actual data and has
|
||||||
|
* no idea about BVHNode.
|
||||||
|
*
|
||||||
|
* Would be nice to de-duplicate code, but trying to make
|
||||||
|
* making code more general ends up in much nastier code
|
||||||
|
* in my opinion so far.
|
||||||
|
*
|
||||||
|
* Same applies to the inner nodes case below.
|
||||||
|
*/
|
||||||
|
float4 leaf_data[BVH_QNODE_LEAF_SIZE];
|
||||||
|
leaf_data[0].x = __int_as_float(c.x);
|
||||||
|
leaf_data[0].y = __int_as_float(c.y);
|
||||||
|
leaf_data[0].z = __uint_as_float(visibility);
|
||||||
|
leaf_data[0].w = __uint_as_float(c.w);
|
||||||
|
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
int4 *data = &pack.nodes[idx];
|
||||||
|
bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
|
||||||
|
int4 c;
|
||||||
|
if(is_unaligned) {
|
||||||
|
c = data[13];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
c = data[7];
|
||||||
|
}
|
||||||
|
/* Refit inner node, set bbox from children. */
|
||||||
|
BoundBox child_bbox[4] = {BoundBox::empty,
|
||||||
|
BoundBox::empty,
|
||||||
|
BoundBox::empty,
|
||||||
|
BoundBox::empty};
|
||||||
|
uint child_visibility[4] = {0};
|
||||||
|
int num_nodes = 0;
|
||||||
|
|
||||||
|
for(int i = 0; i < 4; ++i) {
|
||||||
|
if(c[i] != 0) {
|
||||||
|
refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0),
|
||||||
|
child_bbox[i], child_visibility[i]);
|
||||||
|
++num_nodes;
|
||||||
|
bbox.grow(child_bbox[i]);
|
||||||
|
visibility |= child_visibility[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(is_unaligned) {
|
||||||
|
Transform aligned_space[4] = {transform_identity(),
|
||||||
|
transform_identity(),
|
||||||
|
transform_identity(),
|
||||||
|
transform_identity()};
|
||||||
|
pack_unaligned_node(idx,
|
||||||
|
aligned_space,
|
||||||
|
child_bbox,
|
||||||
|
&c[0],
|
||||||
|
visibility,
|
||||||
|
0.0f,
|
||||||
|
1.0f,
|
||||||
|
4);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pack_aligned_node(idx,
|
||||||
|
child_bbox,
|
||||||
|
&c[0],
|
||||||
|
visibility,
|
||||||
|
0.0f,
|
||||||
|
1.0f,
|
||||||
|
4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CCL_NAMESPACE_END
|
88
intern/cycles/bvh/bvh4.h
Normal file
88
intern/cycles/bvh/bvh4.h
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
* Adapted from code copyright 2009-2010 NVIDIA Corporation
|
||||||
|
* Modifications Copyright 2011, Blender Foundation.
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __BVH4_H__
|
||||||
|
#define __BVH4_H__
|
||||||
|
|
||||||
|
#include "bvh/bvh.h"
|
||||||
|
#include "bvh/bvh_params.h"
|
||||||
|
|
||||||
|
#include "util/util_types.h"
|
||||||
|
#include "util/util_vector.h"
|
||||||
|
|
||||||
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
class BVHNode;
|
||||||
|
struct BVHStackEntry;
|
||||||
|
class BVHParams;
|
||||||
|
class BoundBox;
|
||||||
|
class LeafNode;
|
||||||
|
class Object;
|
||||||
|
class Progress;
|
||||||
|
|
||||||
|
#define BVH_QNODE_SIZE 8
|
||||||
|
#define BVH_QNODE_LEAF_SIZE 1
|
||||||
|
#define BVH_UNALIGNED_QNODE_SIZE 14
|
||||||
|
|
||||||
|
/* BVH4
|
||||||
|
*
|
||||||
|
* Quad BVH, with each node having four children, to use with SIMD instructions.
|
||||||
|
*/
|
||||||
|
class BVH4 : public BVH {
|
||||||
|
protected:
|
||||||
|
/* constructor */
|
||||||
|
friend class BVH;
|
||||||
|
BVH4(const BVHParams& params, const vector<Object*>& objects);
|
||||||
|
|
||||||
|
/* pack */
|
||||||
|
void pack_nodes(const BVHNode *root);
|
||||||
|
|
||||||
|
void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
|
||||||
|
void pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num);
|
||||||
|
|
||||||
|
void pack_aligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry *en,
|
||||||
|
int num);
|
||||||
|
void pack_aligned_node(int idx,
|
||||||
|
const BoundBox *bounds,
|
||||||
|
const int *child,
|
||||||
|
const uint visibility,
|
||||||
|
const float time_from,
|
||||||
|
const float time_to,
|
||||||
|
const int num);
|
||||||
|
|
||||||
|
void pack_unaligned_inner(const BVHStackEntry& e,
|
||||||
|
const BVHStackEntry *en,
|
||||||
|
int num);
|
||||||
|
void pack_unaligned_node(int idx,
|
||||||
|
const Transform *aligned_space,
|
||||||
|
const BoundBox *bounds,
|
||||||
|
const int *child,
|
||||||
|
const uint visibility,
|
||||||
|
const float time_from,
|
||||||
|
const float time_to,
|
||||||
|
const int num);
|
||||||
|
|
||||||
|
/* refit */
|
||||||
|
void refit_nodes();
|
||||||
|
void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);
|
||||||
|
};
|
||||||
|
|
||||||
|
CCL_NAMESPACE_END
|
||||||
|
|
||||||
|
#endif /* __BVH_H__ */
|
||||||
|
|
Reference in New Issue
Block a user