BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.

This patch modifies the way the setParent actuator and KX_GameObject::setParent() function
works when parenting to a compound object: the collision shape of the object being parented
is dynamically added to the coumpound shape. 
Similarly, unparenting an object from a compound object will cause the child collision shape
to be dynamically removed from the parent shape provided that is was previously added with 
setParent.

Note: * This also works if the object is parented to a child of a compound object: the
        collision shape is added to the compound shape of the top parent.
      * The collision shape is added with the transformation (position, scale and orientation)
        it had at the time of the parenting.
      * The child shape is rigidly attached to the compound shape, the transformation is not
        affected by any further change in position/scale/orientation of the child object.
      * While the child shape is added to the compound shape, the child object is removed from
        the dynamic world to avoid superposition of shapes (one for the object itself and
        one for the compound child shape). This means that collision sensors on the child
        object are disabled while the child object is parent to a compound object.
      * There is no difference when setParent is used on a non-compound object: the child
        object is automatically changed to a static ghost object to avoid bad interaction
        with the parent shape; collision sensors on the child object continue to be active
        while the object is parented.
      * The child shape dynamically added to a compound shape modifies the inertia of the
        compound object but not the mass. It participates to collision detection as any other
        "static" child shape.
This commit is contained in:
Benoit Bolsee
2009-01-13 22:59:18 +00:00
parent 7f5073729f
commit 00c12e0906
14 changed files with 257 additions and 15 deletions

View File

@@ -17,10 +17,11 @@
#include "BulletSoftBody/btSoftBody.h"
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool compound)
: KX_IPhysicsController(dyna,compound,(PHY_IPhysicsController*)this),
CcdPhysicsController(ci),
m_savedCollisionFlags(0)
m_savedCollisionFlags(0),
m_bulletChildShape(NULL)
{
}
@@ -175,6 +176,133 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
/* This function dynamically adds the collision shape of another controller to
the current controller shape provided it is a compound shape.
The idea is that dynamic parenting on a compound object will dynamically extend the shape
*/
void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* child)
{
if (child == NULL || !IsCompound())
return;
// other controller must be a bullet controller too
// verify that body and shape exist and match
KX_BulletPhysicsController* childCtrl = dynamic_cast<KX_BulletPhysicsController*>(child);
btRigidBody* rootBody = GetRigidBody();
btRigidBody* childBody = childCtrl->GetRigidBody();
if (!rootBody || !childBody)
return;
const btCollisionShape* rootShape = rootBody->getCollisionShape();
const btCollisionShape* childShape = childBody->getCollisionShape();
if (!rootShape ||
!childShape ||
rootShape->getShapeType() != COMPOUND_SHAPE_PROXYTYPE ||
childShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
return;
btCompoundShape* compoundShape = (btCompoundShape*)rootShape;
// compute relative transformation between parent and child
btTransform rootTrans;
btTransform childTrans;
rootBody->getMotionState()->getWorldTransform(rootTrans);
childBody->getMotionState()->getWorldTransform(childTrans);
btVector3 rootScale = rootShape->getLocalScaling();
rootScale[0] = 1.0/rootScale[0];
rootScale[1] = 1.0/rootScale[1];
rootScale[2] = 1.0/rootScale[2];
// relative scale = child_scale/parent_scale
btVector3 relativeScale = childShape->getLocalScaling()*rootScale;
btMatrix3x3 rootRotInverse = rootTrans.getBasis().transpose();
// relative pos = parent_rot^-1 * ((parent_pos-child_pos)/parent_scale)
btVector3 relativePos = rootRotInverse*((childTrans.getOrigin()-rootTrans.getOrigin())*rootScale);
// relative rot = parent_rot^-1 * child_rot
btMatrix3x3 relativeRot = rootRotInverse*childTrans.getBasis();
// create a proxy shape info to store the transformation
CcdShapeConstructionInfo* proxyShapeInfo = new CcdShapeConstructionInfo();
// store the transformation to this object shapeinfo
proxyShapeInfo->m_childTrans.setOrigin(relativePos);
proxyShapeInfo->m_childTrans.setBasis(relativeRot);
proxyShapeInfo->m_childScale.setValue(relativeScale[0], relativeScale[1], relativeScale[2]);
// we will need this to make sure that we remove the right proxy later when unparenting
proxyShapeInfo->m_userData = childCtrl;
proxyShapeInfo->SetProxy(childCtrl->GetShapeInfo()->AddRef());
// add to parent compound shapeinfo
GetShapeInfo()->AddShape(proxyShapeInfo);
// create new bullet collision shape from the object shapeinfo and set scaling
btCollisionShape* newChildShape = proxyShapeInfo->CreateBulletShape();
newChildShape->setLocalScaling(relativeScale);
// add bullet collision shape to parent compound collision shape
compoundShape->addChildShape(proxyShapeInfo->m_childTrans,newChildShape);
// remember we created this shape
childCtrl->m_bulletChildShape = newChildShape;
// recompute inertia of parent
if (!rootBody->isStaticOrKinematicObject())
{
btVector3 localInertia;
float mass = 1.f/rootBody->getInvMass();
compoundShape->calculateLocalInertia(mass,localInertia);
rootBody->setMassProps(mass,localInertia);
}
// must update the broadphase cache,
GetPhysicsEnvironment()->refreshCcdPhysicsController(this);
// remove the children
GetPhysicsEnvironment()->disableCcdPhysicsController(childCtrl);
}
/* Reverse function of the above, it will remove a shape from a compound shape
provided that the former was added to the later using AddCompoundChild()
*/
void KX_BulletPhysicsController::RemoveCompoundChild(KX_IPhysicsController* child)
{
if (child == NULL || !IsCompound())
return;
// other controller must be a bullet controller too
// verify that body and shape exist and match
KX_BulletPhysicsController* childCtrl = dynamic_cast<KX_BulletPhysicsController*>(child);
btRigidBody* rootBody = GetRigidBody();
btRigidBody* childBody = childCtrl->GetRigidBody();
if (!rootBody || !childBody)
return;
const btCollisionShape* rootShape = rootBody->getCollisionShape();
if (!rootShape ||
rootShape->getShapeType() != COMPOUND_SHAPE_PROXYTYPE)
return;
btCompoundShape* compoundShape = (btCompoundShape*)rootShape;
// retrieve the shapeInfo
CcdShapeConstructionInfo* childShapeInfo = childCtrl->GetShapeInfo();
CcdShapeConstructionInfo* rootShapeInfo = GetShapeInfo();
// and verify that the child is part of the parent
int i = rootShapeInfo->FindChildShape(childShapeInfo, childCtrl);
if (i < 0)
return;
rootShapeInfo->RemoveChildShape(i);
if (childCtrl->m_bulletChildShape)
{
int numChildren = compoundShape->getNumChildShapes();
for (i=0; i<numChildren; i++)
{
if (compoundShape->getChildShape(i) == childCtrl->m_bulletChildShape)
{
compoundShape->removeChildShapeByIndex(i);
compoundShape->recalculateLocalAabb();
break;
}
}
delete childCtrl->m_bulletChildShape;
childCtrl->m_bulletChildShape = NULL;
}
// recompute inertia of parent
if (!rootBody->isStaticOrKinematicObject())
{
btVector3 localInertia;
float mass = 1.f/rootBody->getInvMass();
compoundShape->calculateLocalInertia(mass,localInertia);
rootBody->setMassProps(mass,localInertia);
}
// must update the broadphase cache,
GetPhysicsEnvironment()->refreshCcdPhysicsController(this);
// reactivate the children
GetPhysicsEnvironment()->enableCcdPhysicsController(childCtrl);
}
void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
btRigidBody *body = GetRigidBody();
@@ -251,6 +379,7 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
physicsreplica->setParentCtrl(ccdParent);
physicsreplica->PostProcessReplica(motionstate,parentctrl);
physicsreplica->m_userdata = (PHY_IPhysicsController*)physicsreplica;
physicsreplica->m_bulletChildShape = NULL;
return physicsreplica;
}

View File

@@ -13,10 +13,11 @@ private:
short int m_savedCollisionFilterGroup;
short int m_savedCollisionFilterMask;
MT_Scalar m_savedMass;
btCollisionShape* m_bulletChildShape;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool compound);
virtual ~KX_BulletPhysicsController ();
///////////////////////////////////
@@ -42,6 +43,8 @@ public:
virtual MT_Scalar GetMass();
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
virtual void AddCompoundChild(KX_IPhysicsController* child);
virtual void RemoveCompoundChild(KX_IPhysicsController* child);
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);

View File

@@ -1084,7 +1084,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_bSoft = objprop->m_softbody;
MT_Vector3 scaling = gameobj->NodeGetWorldScaling();
ci.m_scaling.setValue(scaling[0], scaling[1], scaling[2]);
KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna);
KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna,objprop->m_hasCompoundChildren);
// shapeInfo is reference counted, decrement now as we don't use it anymore
if (shapeInfo)
shapeInfo->Release();

View File

@@ -252,6 +252,20 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
if (rootlist->RemoveValue(this))
// the object was in parent list, decrement ref count as it's now removed
Release();
// if the new parent is a compound object, add this object shape to the compound shape.
// step 0: verify this object has physical controller
if (m_pPhysicsController1)
{
// step 1: find the top parent (not necessarily obj)
KX_GameObject* rootobj = (KX_GameObject*)obj->GetSGNode()->GetRootSGParent()->GetSGClientObject();
// step 2: verify it has a physical controller and compound shape
if (rootobj != NULL &&
rootobj->m_pPhysicsController1 != NULL &&
rootobj->m_pPhysicsController1->IsCompound())
{
rootobj->m_pPhysicsController1->AddCompoundChild(m_pPhysicsController1);
}
}
}
}
@@ -260,6 +274,8 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
// check on valid node in case a python controller holds a reference to a deleted object
if (GetSGNode() && GetSGNode()->GetSGParent())
{
// get the root object to remove us from compound object if needed
KX_GameObject* rootobj = (KX_GameObject*)GetSGNode()->GetRootSGParent()->GetSGClientObject();
// Set us to the right spot
GetSGNode()->SetLocalScale(GetSGNode()->GetWorldScaling());
GetSGNode()->SetLocalOrientation(GetSGNode()->GetWorldOrientation());
@@ -275,6 +291,13 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
rootlist->Add(AddRef());
if (m_pPhysicsController1)
{
// in case this controller was added as a child shape to the parent
if (rootobj != NULL &&
rootobj->m_pPhysicsController1 != NULL &&
rootobj->m_pPhysicsController1->IsCompound())
{
rootobj->m_pPhysicsController1->RemoveCompoundChild(m_pPhysicsController1);
}
m_pPhysicsController1->RestoreDynamics();
}
}

View File

@@ -35,9 +35,10 @@
#include "PHY_DynamicTypes.h"
KX_IPhysicsController::KX_IPhysicsController(bool dyna,void* userdata)
KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool compound, void* userdata)
: m_bDyna(dyna),
m_bCompound(compound),
m_suspendDynamics(false),
m_userdata(userdata)
{

View File

@@ -32,6 +32,7 @@
#include "SG_Controller.h"
#include "MT_Vector3.h"
#include "MT_Point3.h"
#include "MT_Transform.h"
#include "MT_Matrix3x3.h"
struct KX_ClientObjectInfo;
@@ -48,10 +49,11 @@ class KX_IPhysicsController : public SG_Controller
{
protected:
bool m_bDyna;
bool m_bCompound;
bool m_suspendDynamics;
void* m_userdata;
public:
KX_IPhysicsController(bool dyna,void* userdata);
KX_IPhysicsController(bool dyna,bool compound, void* userdata);
virtual ~KX_IPhysicsController();
@@ -78,6 +80,8 @@ public:
virtual MT_Scalar GetMass()=0;
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
virtual void AddCompoundChild(KX_IPhysicsController* child) = 0;
virtual void RemoveCompoundChild(KX_IPhysicsController* child) = 0;
virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
@@ -92,6 +96,10 @@ public:
return m_bDyna;
}
bool IsCompound(void) {
return m_bCompound;
}
virtual MT_Scalar GetRadius()=0;
virtual void SetSumoTransform(bool nondynaonly)=0;
// todo: remove next line !

View File

@@ -50,7 +50,7 @@ KX_OdePhysicsController::KX_OdePhysicsController(
float extends[3],
float radius
)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
: KX_IPhysicsController(dyna,false,(PHY_IPhysicsController*)this),
ODEPhysicsController(
dyna,fullRigidBody,phantom,motionstate,
space,world,mass,friction,restitution,

View File

@@ -73,6 +73,8 @@ public:
virtual MT_Scalar GetMass();
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
virtual void AddCompoundChild(KX_IPhysicsController* child) { }
virtual void RemoveCompoundChild(KX_IPhysicsController* child) { }
virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();

View File

@@ -53,7 +53,7 @@ public:
class SM_Object* sumoObj,
class PHY_IMotionState* motionstate
,bool dyna)
: KX_IPhysicsController(dyna,NULL) ,
: KX_IPhysicsController(dyna,false,NULL) ,
SumoPhysicsController(sumoScene,/*solidscene,*/sumoObj,motionstate,dyna)
{
};
@@ -78,6 +78,9 @@ public:
void SuspendDynamics(bool);
void RestoreDynamics();
virtual void AddCompoundChild(KX_IPhysicsController* child) { }
virtual void RemoveCompoundChild(KX_IPhysicsController* child) { }
virtual void getOrientation(MT_Quaternion& orn);
virtual void setOrientation(const MT_Matrix3x3& orn);

View File

@@ -1276,7 +1276,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope,bo
// assume no shape information
// no support for dynamic change of shape yet
assert(m_meshObject == NULL);
assert(IsUnused());
m_shapeType = PHY_SHAPE_NONE;
m_vertexArray.clear();
m_polygonIndexArray.clear();
@@ -1398,6 +1398,17 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope,bo
return true;
}
bool CcdShapeConstructionInfo::SetProxy(CcdShapeConstructionInfo* shapeInfo)
{
if (shapeInfo == NULL)
return false;
// no support for dynamic change
assert(IsUnused());
m_shapeType = PHY_SHAPE_PROXY;
m_shapeProxy = shapeInfo;
return true;
}
btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
{
btCollisionShape* collisionShape = 0;
@@ -1406,9 +1417,12 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
btCompoundShape* compoundShape = 0;
CcdShapeConstructionInfo* nextShapeInfo;
if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL)
return m_shapeProxy->CreateBulletShape();
switch (m_shapeType)
{
case PHY_SHAPE_NONE:
default:
break;
case PHY_SHAPE_BOX:
@@ -1522,6 +1536,10 @@ CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
m_meshShapeMap.erase(mit);
}
}
if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL)
{
m_shapeProxy->Release();
}
}

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@@ -67,11 +67,13 @@ public:
m_height(1.0),
m_halfExtend(0.f,0.f,0.f),
m_childScale(1.0f,1.0f,1.0f),
m_userData(NULL),
m_refCount(1),
m_meshObject(NULL),
m_unscaledShape(NULL),
m_useGimpact(false),
m_weldingThreshold(0.f)
m_weldingThreshold(0.f),
m_shapeProxy(NULL)
{
m_childTrans.setIdentity();
}
@@ -92,6 +94,11 @@ public:
return 0;
}
bool IsUnused(void)
{
return (m_meshObject==NULL && m_shapeArray.size() == 0 && m_shapeProxy == NULL);
}
void AddShape(CcdShapeConstructionInfo* shapeInfo);
btTriangleMeshShape* GetMeshShape(void)
@@ -105,6 +112,32 @@ public:
return m_shapeArray.at(i);
}
int FindChildShape(CcdShapeConstructionInfo* shapeInfo, void* userData)
{
if (shapeInfo == NULL)
return -1;
for (int i=0; i<m_shapeArray.size(); i++)
{
CcdShapeConstructionInfo* childInfo = m_shapeArray.at(i);
if ((userData == NULL || userData == childInfo->m_userData) &&
(childInfo == shapeInfo ||
(childInfo->m_shapeType == PHY_SHAPE_PROXY &&
childInfo->m_shapeProxy == shapeInfo)))
return i;
}
return -1;
}
bool RemoveChildShape(int i)
{
if (i < 0 || i >= m_shapeArray.size())
return false;
m_shapeArray.at(i)->Release();
if (i < m_shapeArray.size()-1)
m_shapeArray[i] = m_shapeArray.back();
m_shapeArray.pop_back();
return true;
}
bool SetMesh(RAS_MeshObject* mesh, bool polytope,bool useGimpact);
RAS_MeshObject* GetMesh(void)
@@ -112,6 +145,12 @@ public:
return m_meshObject;
}
bool SetProxy(CcdShapeConstructionInfo* shapeInfo);
CcdShapeConstructionInfo* GetProxy(void)
{
return m_shapeProxy;
}
btCollisionShape* CreateBulletShape();
// member variables
@@ -121,6 +160,7 @@ public:
btVector3 m_halfExtend;
btTransform m_childTrans;
btVector3 m_childScale;
void* m_userData;
std::vector<btPoint3> m_vertexArray; // Contains both vertex array for polytope shape and
// triangle array for concave mesh shape.
// In this case a triangle is made of 3 consecutive points
@@ -146,7 +186,7 @@ protected:
std::vector<CcdShapeConstructionInfo*> m_shapeArray; // for compound shapes
bool m_useGimpact; //use gimpact for concave dynamic/moving collision detection
float m_weldingThreshold; //welding closeby vertices together can improve softbody stability etc.
CcdShapeConstructionInfo* m_shapeProxy; // only used for PHY_SHAPE_PROXY, pointer to actual shape info
};
struct CcdConstructionInfo

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@@ -536,12 +536,24 @@ void CcdPhysicsEnvironment::disableCcdPhysicsController(CcdPhysicsController* ct
{
} else
{
m_dynamicsWorld->removeCollisionObject(body);
m_dynamicsWorld->removeCollisionObject(ctrl->GetCollisionObject());
}
}
}
}
void CcdPhysicsEnvironment::refreshCcdPhysicsController(CcdPhysicsController* ctrl)
{
btCollisionObject* obj = ctrl->GetCollisionObject();
if (obj)
{
btBroadphaseProxy* proxy = obj->getBroadphaseHandle();
if (proxy)
{
m_dynamicsWorld->getPairCache()->cleanProxyFromPairs(proxy,m_dynamicsWorld->getDispatcher());
}
}
}
void CcdPhysicsEnvironment::beginFrame()
{

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@@ -196,6 +196,8 @@ protected:
void enableCcdPhysicsController(CcdPhysicsController* ctrl);
void refreshCcdPhysicsController(CcdPhysicsController* ctrl);
btBroadphaseInterface* getBroadphase();
btDispatcher* getDispatcher();

View File

@@ -95,7 +95,8 @@ typedef enum PHY_ShapeType {
PHY_SHAPE_CONE,
PHY_SHAPE_MESH,
PHY_SHAPE_POLYTOPE,
PHY_SHAPE_COMPOUND
PHY_SHAPE_COMPOUND,
PHY_SHAPE_PROXY
} PHY_ShapeType;