Cleanup: pep8, cycles
This commit is contained in:
@@ -83,14 +83,16 @@ def _parse_command_line():
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import _cycles
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_cycles.set_resumable_chunk(
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int(args.cycles_resumable_num_chunks),
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int(args.cycles_resumable_current_chunk))
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int(args.cycles_resumable_current_chunk),
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)
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elif args.cycles_resumable_start_chunk is not None and \
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args.cycles_resumable_end_chunk:
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import _cycles
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_cycles.set_resumable_chunk_range(
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int(args.cycles_resumable_num_chunks),
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int(args.cycles_resumable_start_chunk),
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int(args.cycles_resumable_end_chunk))
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int(args.cycles_resumable_end_chunk),
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)
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def init():
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@@ -206,6 +208,7 @@ def system_info():
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import _cycles
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return _cycles.system_info()
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def register_passes(engine, scene, srl):
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engine.register_pass(scene, srl, "Combined", 4, "RGBA", 'COLOR')
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@@ -151,6 +151,7 @@ enum_texture_limit = (
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('8192', "8192", "Limit texture size to 8192 pixels", 7),
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)
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class CyclesRenderSettings(bpy.types.PropertyGroup):
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@classmethod
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def register(cls):
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@@ -1139,7 +1140,6 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
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default=False,
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)
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@classmethod
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def unregister(cls):
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del bpy.types.Object.cycles
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@@ -1204,12 +1204,14 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
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def unregister(cls):
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del bpy.types.Scene.cycles_curves
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def update_render_passes(self, context):
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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rl.update_render_passes()
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class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
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@classmethod
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def register(cls):
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@@ -1421,7 +1423,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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return device_entry
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return None
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def update_device_entries(self, device_list):
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for device in device_list:
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if not device[1] in {'CUDA', 'OPENCL', 'CPU'}:
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@@ -1439,7 +1440,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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# Update name in case it changed
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entry.name = device[0]
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def get_devices(self):
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import _cycles
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# Layout of the device tuples: (Name, Type, Persistent ID)
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@@ -1465,7 +1465,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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opencl_devices.extend(cpu_devices)
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return cuda_devices, opencl_devices
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def get_num_gpu_devices(self):
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import _cycles
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device_list = _cycles.available_devices()
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@@ -1478,11 +1477,9 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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num += 1
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return num
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def has_active_device(self):
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return self.get_num_gpu_devices() > 0
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def draw_impl(self, layout, context):
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layout.label(text="Cycles Compute Device:")
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layout.row().prop(self, "compute_device_type", expand=True)
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@@ -1500,7 +1497,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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for device in opencl_devices:
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box.prop(device, "use", text=device.name)
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def draw(self, context):
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self.draw_impl(self.layout, context)
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@@ -86,6 +86,7 @@ def use_sample_all_lights(context):
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return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
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def show_device_active(context):
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cscene = context.scene.cycles
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if cscene.device != 'GPU':
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@@ -1741,6 +1742,7 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
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col = split.column()
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col.prop(cscene, "ao_bounces_render")
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def draw_device(self, context):
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scene = context.scene
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layout = self.layout
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@@ -75,19 +75,25 @@ def foreach_cycles_node(callback):
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traversed = set()
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for material in bpy.data.materials:
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if check_is_new_shading_material(material):
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foreach_notree_node(material.node_tree,
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foreach_notree_node(
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material.node_tree,
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callback,
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traversed)
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traversed,
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)
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for world in bpy.data.worlds:
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if check_is_new_shading_world(world):
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foreach_notree_node(world.node_tree,
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foreach_notree_node(
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world.node_tree,
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callback,
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traversed)
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traversed,
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)
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for lamp in bpy.data.lamps:
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if check_is_new_shading_world(lamp):
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foreach_notree_node(lamp.node_tree,
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foreach_notree_node(
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lamp.node_tree,
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callback,
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traversed)
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traversed,
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)
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def displacement_node_insert(material, nodetree, traversed):
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@@ -102,9 +108,11 @@ def displacement_node_insert(material, nodetree, traversed):
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# Gather links to replace
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displacement_links = []
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for link in nodetree.links:
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if link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and \
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link.from_node.bl_idname != 'ShaderNodeDisplacement' and \
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link.to_socket.identifier == 'Displacement':
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if (
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link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and
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link.from_node.bl_idname != 'ShaderNodeDisplacement' and
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link.to_socket.identifier == 'Displacement'
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):
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displacement_links.append(link)
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# Replace links with displacement node
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@@ -117,20 +125,22 @@ def displacement_node_insert(material, nodetree, traversed):
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nodetree.links.remove(link)
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node = nodetree.nodes.new(type='ShaderNodeDisplacement')
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node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
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node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
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node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
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node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
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node.inputs['Scale'].default_value = 0.1
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node.inputs['Midlevel'].default_value = 0.0
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nodetree.links.new(from_socket, node.inputs['Height'])
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nodetree.links.new(node.outputs['Displacement'], to_socket)
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def displacement_nodes_insert():
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traversed = set()
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for material in bpy.data.materials:
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if check_is_new_shading_material(material):
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displacement_node_insert(material, material.node_tree, traversed)
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def displacement_principled_nodes(node):
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if node.bl_idname == 'ShaderNodeDisplacement':
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if node.space != 'WORLD':
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@@ -139,6 +149,7 @@ def displacement_principled_nodes(node):
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if node.subsurface_method != 'RANDOM_WALK':
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node.subsurface_method = 'BURLEY'
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def square_roughness_node_insert(material, nodetree, traversed):
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if nodetree in traversed:
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return
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@@ -176,13 +187,14 @@ def square_roughness_node_insert(material, nodetree, traversed):
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node = nodetree.nodes.new(type='ShaderNodeMath')
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node.operation = 'POWER'
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node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
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node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
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node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
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node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
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nodetree.links.new(from_socket, node.inputs[0])
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node.inputs[1].default_value = 0.5
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nodetree.links.new(node.outputs['Value'], to_socket)
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def square_roughness_nodes_insert():
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traversed = set()
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for material in bpy.data.materials:
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@@ -298,6 +310,7 @@ def ambient_occlusion_node_relink(material, nodetree, traversed):
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nodetree.links.remove(link)
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nodetree.links.new(from_node.outputs['Color'], to_socket)
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def ambient_occlusion_nodes_relink():
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traversed = set()
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for material in bpy.data.materials:
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@@ -335,9 +348,11 @@ def do_versions(self):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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sample_clamp = cscene.get("sample_clamp", False)
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if (sample_clamp and
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if (
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sample_clamp and
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not cscene.is_property_set("sample_clamp_direct") and
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not cscene.is_property_set("sample_clamp_indirect")):
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not cscene.is_property_set("sample_clamp_indirect")
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):
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cscene.sample_clamp_direct = sample_clamp
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cscene.sample_clamp_indirect = sample_clamp
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@@ -353,10 +368,11 @@ def do_versions(self):
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if bpy.data.version <= (2, 72, 0):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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if (cscene.get("no_caustics", False) and
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if (
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cscene.get("no_caustics", False) and
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not cscene.is_property_set("caustics_reflective") and
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not cscene.is_property_set("caustics_refractive")):
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not cscene.is_property_set("caustics_refractive")
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):
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cscene.caustics_reflective = False
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cscene.caustics_refractive = False
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