Get rid of c++ in blenkernel and modifiers

Also use guarded allocations for navmesh stuff.
This commit is contained in:
Sergey Sharybin
2011-09-20 16:24:50 +00:00
parent 219eeb3e54
commit 0169079bd1
11 changed files with 326 additions and 173 deletions

37
extern/recastnavigation/recast-capi.cpp vendored Normal file
View File

@@ -0,0 +1,37 @@
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "recast-capi.h"
#include <math.h>
#include "Recast.h"
int recast_buildMeshAdjacency(unsigned short* polys, const int npolys,
const int nverts, const int vertsPerPoly)
{
return (int) buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
}