disable navmesh feature when building without the game engine.

This commit is contained in:
Campbell Barton
2011-09-10 04:21:58 +00:00
parent fb4abf2e41
commit 01dca44a84
6 changed files with 38 additions and 8 deletions

View File

@@ -43,10 +43,9 @@ if(WITH_BUILTIN_GLEW)
add_subdirectory(glew) add_subdirectory(glew)
endif() endif()
## TODO MAKE GAME ENGINE ONLY if(WITH_GAMEENGINE)
# if(WITH_GAMEENGINE)
add_subdirectory(recastnavigation) add_subdirectory(recastnavigation)
# endif() endif()
if(WITH_IMAGE_OPENJPEG AND (NOT UNIX OR APPLE)) if(WITH_IMAGE_OPENJPEG AND (NOT UNIX OR APPLE))
add_subdirectory(libopenjpeg) add_subdirectory(libopenjpeg)

View File

@@ -49,7 +49,6 @@ set(SRC
object_hook.c object_hook.c
object_lattice.c object_lattice.c
object_modifier.c object_modifier.c
object_navmesh.cpp
object_ops.c object_ops.c
object_relations.c object_relations.c
object_select.c object_select.c
@@ -60,8 +59,18 @@ set(SRC
object_intern.h object_intern.h
) )
if(WITH_GAMEENGINE)
list(APPEND SRC
object_navmesh.cpp
)
endif()
if(WITH_PYTHON) if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON) add_definitions(-DWITH_PYTHON)
endif() endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}") blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}")

View File

@@ -213,11 +213,14 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_bake_image); WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material); WM_operatortype_append(OBJECT_OT_drop_named_material);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(OBJECT_OT_create_navmesh); WM_operatortype_append(OBJECT_OT_create_navmesh);
WM_operatortype_append(OBJECT_OT_assign_navpolygon); WM_operatortype_append(OBJECT_OT_assign_navpolygon);
WM_operatortype_append(OBJECT_OT_assign_new_navpolygon); WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
#endif
} }
void ED_operatormacros_object(void) void ED_operatormacros_object(void)
{ {
wmOperatorType *ot; wmOperatorType *ot;

View File

@@ -40,7 +40,6 @@ set(SRC
editmode_undo.c editmode_undo.c
numinput.c numinput.c
undo.c undo.c
navmesh_conversion.cpp
crazyspace.c crazyspace.c
util_intern.h util_intern.h
@@ -90,4 +89,10 @@ set(SRC
../include/UI_view2d.h ../include/UI_view2d.h
) )
if(WITH_GAMEENGINE)
list(APPEND SRC
navmesh_conversion.cpp
)
endif()
blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}") blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}")

View File

@@ -119,4 +119,8 @@ if(NOT WITH_MOD_FLUID)
add_definitions(-DDISABLE_ELBEEM) add_definitions(-DDISABLE_ELBEEM)
endif() endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}") blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")

View File

@@ -33,7 +33,10 @@ extern "C"{
#include "DNA_mesh_types.h" #include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h" #include "DNA_meshdata_types.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h" #include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "BKE_modifier.h" #include "BKE_modifier.h"
@@ -47,13 +50,13 @@ extern "C"{
static void initData(ModifierData *md) static void initData(ModifierData *md)
{ {
NavMeshModifierData *nmmd = (NavMeshModifierData*) md; /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
} }
static void copyData(ModifierData *md, ModifierData *target) static void copyData(ModifierData *md, ModifierData *target)
{ {
NavMeshModifierData *nmmd = (NavMeshModifierData*) md; /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
//.todo - deep copy //.todo - deep copy
} }
@@ -62,6 +65,8 @@ static void copyData(ModifierData *md, ModifierData *target)
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4], static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/ int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
#ifdef WITH_GAMEENGINE
static void drawNavMeshColored(DerivedMesh *dm) static void drawNavMeshColored(DerivedMesh *dm)
{ {
int a, glmode; int a, glmode;
@@ -122,9 +127,11 @@ static void navDM_drawFacesSolid(DerivedMesh *dm,
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
drawNavMeshColored(dm); drawNavMeshColored(dm);
} }
#endif /* WITH_GAMEENGINE */
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm) static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
{ {
#ifdef WITH_GAMEENGINE
DerivedMesh *result; DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm); int maxFaces = dm->getNumFaces(dm);
@@ -194,6 +201,9 @@ static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,Deriv
delete trisToFacesMap; delete trisToFacesMap;
return result; return result;
#else // WITH_GAMEENGINE
return dm;
#endif // WITH_GAMEENGINE
} }
/* /*