Cycles: more code refactoring to rename things internally as well. Also change
property name back so we keep compatibility.
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@@ -76,7 +76,7 @@ __device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int li
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{
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LightSample ls;
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#ifdef __NON_PROGRESSIVE__
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#ifdef __BRANCHED_PATH__
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if(lindex != -1) {
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/* sample position on a specified light */
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light_select(kg, lindex, randu, randv, sd->P, &ls);
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