OSX/Cmake: workaround for missing OpenGL headers, make sure sdk lookup

This commit is contained in:
Jens Verwiebe
2013-11-20 00:38:51 +01:00
parent 447d277498
commit 02114a6737

View File

@@ -378,7 +378,11 @@ if(APPLE)
set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx${OSX_SYSTEM}) # to silence sdk not found warning, just overrides CMAKE_OSX_SYSROOT
endif()
endif()
if(OSX_SYSTEM MATCHES 10.9)
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT}) # make sure syslibs and headers are looked up in sdk ( expecially for 10.9 openGL atm. )
endif()
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE STRING "" FORCE) # 10.6 is our min. target, if you use higher sdk, weak linking happens
endif()