Linking of blenderplayer was failing with unresolved symbols
(initVideoTexture) when building without FFMPEG. Needs
testing with SCons and Makefiles.
This commit is contained in:
Chris Want
2008-12-15 20:53:45 +00:00
parent b99f74c8e8
commit 024b4b3dda
4 changed files with 11 additions and 1 deletions

View File

@@ -686,8 +686,9 @@ bool GPG_Application::startEngine(void)
initGameKeys();
initPythonConstraintBinding();
initMathutils();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);