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Linking of blenderplayer was failing with unresolved symbols (initVideoTexture) when building without FFMPEG. Needs testing with SCons and Makefiles.
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@@ -686,8 +686,9 @@ bool GPG_Application::startEngine(void)
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initGameKeys();
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initPythonConstraintBinding();
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initMathutils();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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#endif
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// Set the GameLogic.globalDict from marshal'd data, so we can
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// load new blend files and keep data in GameLogic.globalDict
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loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
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