Cleanup: pep8, unused import

This commit is contained in:
Campbell Barton
2018-10-01 08:42:58 +10:00
parent 8ee4fd0bdf
commit 0256d8b4e2
4 changed files with 70 additions and 44 deletions

View File

@@ -28,6 +28,7 @@ __all__ = (
def _set_check(func):
from functools import wraps
@wraps(func)
def wrapper(self, *args, **kwargs):
if self.is_readonly:
@@ -96,6 +97,7 @@ class ShaderWrapper():
def use_nodes_get(self):
return self.material.use_nodes
@_set_check
def use_nodes_set(self, val):
self.material.use_nodes = val
@@ -173,9 +175,11 @@ class PrincipledBSDFWrapper(ShaderWrapper):
node_out = lnk.to_node
if node_out.bl_idname == 'ShaderNodeOutputMaterial':
break
if (node_out is not None and node_principled is not None and
if (
node_out is not None and node_principled is not None and
node_out.bl_idname == 'ShaderNodeOutputMaterial' and
node_principled.bl_idname == 'ShaderNodeBsdfPrincipled'):
node_principled.bl_idname == 'ShaderNodeBsdfPrincipled'
):
break
node_out = node_principled = None # Could not find a valid pair, let's try again
@@ -206,7 +210,6 @@ class PrincipledBSDFWrapper(ShaderWrapper):
# Tex Coords, lazy initialization...
self._node_texcoords = None
def node_normalmap_get(self):
if not self.use_nodes:
return None
@@ -226,7 +229,6 @@ class PrincipledBSDFWrapper(ShaderWrapper):
return self._node_normalmap
node_normalmap = property(node_normalmap_get)
# --------------------------------------------------------------------
# Diffuse.
@@ -234,6 +236,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return self.material.diffuse_color
return self.node_principled_bsdf.inputs["Base Color"].default_value
@_set_check
def diffuse_color_set(self, color):
self.material.diffuse_color = color
@@ -244,12 +247,13 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def diffuse_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["Base Color"],
grid_row_diff=1)
grid_row_diff=1,
)
diffuse_texture = property(diffuse_texture_get)
# --------------------------------------------------------------------
# Specular.
@@ -257,6 +261,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return self.material.specular_intensity
return self.node_principled_bsdf.inputs["Specular"].default_value
@_set_check
def specular_set(self, value):
self.material.specular_intensity = value
@@ -268,6 +273,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return 0.0
return self.node_principled_bsdf.inputs["Specular Tint"].default_value
@_set_check
def specular_tint_set(self, value):
if self.use_nodes and self.node_principled_bsdf is not None:
@@ -278,12 +284,13 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def specular_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["Specular"],
grid_row_diff=0)
grid_row_diff=0,
)
specular_texture = property(specular_texture_get)
# --------------------------------------------------------------------
# Roughness (also sort of inverse of specular hardness...).
@@ -291,6 +298,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return self.material.roughness
return self.node_principled_bsdf.inputs["Roughness"].default_value
@_set_check
def roughness_set(self, value):
self.material.roughness = value
@@ -302,12 +310,13 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def roughness_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["Roughness"],
grid_row_diff=0)
grid_row_diff=0,
)
roughness_texture = property(roughness_texture_get)
# --------------------------------------------------------------------
# Metallic (a.k.a reflection, mirror).
@@ -315,6 +324,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return self.material.metallic
return self.node_principled_bsdf.inputs["Metallic"].default_value
@_set_check
def metallic_set(self, value):
self.material.metallic = value
@@ -326,12 +336,13 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def metallic_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["Metallic"],
grid_row_diff=0)
grid_row_diff=0,
)
metallic_texture = property(metallic_texture_get)
# --------------------------------------------------------------------
# Transparency settings.
@@ -339,6 +350,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_principled_bsdf is None:
return 1.0
return self.node_principled_bsdf.inputs["IOR"].default_value
@_set_check
def ior_set(self, value):
if self.use_nodes and self.node_principled_bsdf is not None:
@@ -349,15 +361,18 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def ior_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["IOR"],
grid_row_diff=-1)
grid_row_diff=-1,
)
ior_texture = property(ior_texture_get)
def transmission_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return 0.0
return self.node_principled_bsdf.inputs["Transmission"].default_value
@_set_check
def transmission_set(self, value):
if self.use_nodes and self.node_principled_bsdf is not None:
@@ -368,15 +383,16 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def transmission_texture_get(self):
if not self.use_nodes or self.node_principled_bsdf is None:
return None
return ShaderImageTextureWrapper(self, self.node_principled_bsdf,
return ShaderImageTextureWrapper(
self, self.node_principled_bsdf,
self.node_principled_bsdf.inputs["Transmission"],
grid_row_diff=-1)
grid_row_diff=-1,
)
transmission_texture = property(transmission_texture_get)
# TODO: Do we need more complex handling for alpha (allowing masking and such)?
# Would need extra mixing nodes onto Base Color maybe, or even its own shading chain...
# --------------------------------------------------------------------
# Normal map.
@@ -384,6 +400,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
if not self.use_nodes or self.node_normalmap is None:
return 0.0
return self.node_normalmap.inputs["Strength"].default_value
@_set_check
def normalmap_strength_set(self, value):
if self.use_nodes and self.node_normalmap is not None:
@@ -393,9 +410,11 @@ class PrincipledBSDFWrapper(ShaderWrapper):
def normalmap_texture_get(self):
if not self.use_nodes or self.node_normalmap is None:
return None
return ShaderImageTextureWrapper(self, self.node_normalmap,
return ShaderImageTextureWrapper(
self, self.node_normalmap,
self.node_normalmap.inputs["Color"],
grid_row_diff=-2)
grid_row_diff=-2,
)
normalmap_texture = property(normalmap_texture_get)
@@ -455,7 +474,6 @@ class ShaderImageTextureWrapper():
if from_node.bl_idname == 'ShaderNodeMapping':
self._node_mapping = from_node
# --------------------------------------------------------------------
# Image.
@@ -480,6 +498,7 @@ class ShaderImageTextureWrapper():
def image_get(self):
return self.node_image.image if self.node_image is not None else None
@_set_check
def image_set(self, image):
self.node_image.image = image
@@ -487,6 +506,7 @@ class ShaderImageTextureWrapper():
def projection_get(self):
return self.node_image.projection if self.node_image is not None else 'FLAT'
@_set_check
def projection_set(self, projection):
self.node_image.projection = projection
@@ -498,6 +518,7 @@ class ShaderImageTextureWrapper():
if socket.is_linked:
return socket.links[0].from_socket.name
return 'UV'
@_set_check
def texcoords_set(self, texcoords):
tree = self.node_image.id_data
@@ -507,7 +528,6 @@ class ShaderImageTextureWrapper():
links.new(socket_src, node_dst.inputs["Vector"])
texcoords = property(texcoords_get, texcoords_set)
# --------------------------------------------------------------------
# Mapping.
@@ -542,6 +562,7 @@ class ShaderImageTextureWrapper():
def translation_get(self):
return self.node_mapping.translation if self.node_mapping is not None else Vector((0.0, 0.0, 0.0))
@_set_check
def translation_set(self, translation):
self.node_mapping.translation = translation
@@ -549,6 +570,7 @@ class ShaderImageTextureWrapper():
def rotation_get(self):
return self.node_mapping.rotation if self.node_mapping is not None else Vector((0.0, 0.0, 0.0))
@_set_check
def rotation_set(self, rotation):
self.node_mapping.rotation = rotation
@@ -556,6 +578,7 @@ class ShaderImageTextureWrapper():
def scale_get(self):
return self.node_mapping.scale if self.node_mapping is not None else Vector((1.0, 1.0, 1.0))
@_set_check
def scale_set(self, scale):
self.node_mapping.scale = scale
@@ -563,6 +586,7 @@ class ShaderImageTextureWrapper():
def use_min_get(self):
return self.node_mapping.use_min if self_mapping.node is not None else False
@_set_check
def use_min_set(self, use_min):
self.node_mapping.use_min = use_min
@@ -570,6 +594,7 @@ class ShaderImageTextureWrapper():
def use_max_get(self):
return self.node_mapping.use_max if self_mapping.node is not None else False
@_set_check
def use_max_set(self, use_max):
self.node_mapping.use_max = use_max
@@ -577,6 +602,7 @@ class ShaderImageTextureWrapper():
def min_get(self):
return self.node_mapping.min if self.node_mapping is not None else Vector((0.0, 0.0, 0.0))
@_set_check
def min_set(self, min):
self.node_mapping.min = min
@@ -584,6 +610,7 @@ class ShaderImageTextureWrapper():
def max_get(self):
return self.node_mapping.max if self.node_mapping is not None else Vector((0.0, 0.0, 0.0))
@_set_check
def max_set(self, max):
self.node_mapping.max = max

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from bpy.app.translations import pgettext_iface as iface_
class ShaderFxButtonsPanel:

View File

@@ -110,7 +110,6 @@ class CLIP_PT_clip_display(Panel):
layout.separator()
row = layout.row()
col = row.column()
col.prop(sc.clip_user, "use_render_undistorted", text="Render Undistorted")
@@ -763,7 +762,6 @@ class CLIP_PT_track(CLIP_PT_tracking_panel, Panel):
layout.use_property_split = False
row = layout.row(align=True)
row.prop(act_track, "use_custom_color", text="")
CLIP_PT_track_color_presets.draw_menu(row, 'Custom Color Presets')

View File

@@ -29,6 +29,8 @@ from bpy.types import (
# DopeSheet Filtering - Header Buttons
# used for DopeSheet, NLA, and Graph Editors
def dopesheet_filter(layout, context, generic_filters_only=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'