2.5
******* Made the framework for selection operations ( invert selection, select random) to be handled by a single operator, atm only normal/mouse selection is possible to be ported - invert selection - select random - select by layer - select by type
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@@ -61,6 +61,8 @@ typedef struct ViewDepths {
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#define V3D_XRAY 1
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#define V3D_TRANSP 2
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#define V3D_SELECT_MOUSE 1
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/* project short */
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#define IS_CLIPPED 12000
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@@ -115,7 +115,7 @@ void view3d_keymap(wmWindowManager *wm)
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RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD6, KM_PRESS, KM_CTRL, 0)->ptr, "viewnum", V3D_VIEW_PANRIGHT);
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RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD8, KM_PRESS, KM_CTRL, 0)->ptr, "viewnum", V3D_VIEW_PANUP);
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WM_keymap_add_item(keymap, "VIEW3D_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);
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RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_select", SELECTMOUSE, KM_PRESS, 0, 0)->ptr, "select_type", V3D_SELECT_MOUSE);
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WM_keymap_add_item(keymap, "VIEW3D_OT_borderselect", BKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "VIEW3D_OT_clipping", BKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "VIEW3D_OT_circle_select", CKEY, KM_PRESS, 0, 0);
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@@ -1234,6 +1234,37 @@ static void mouse_select(Scene *scene, ARegion *ar, View3D *v3d, short *mval)
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}
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/* *****************Selection Operations Operator******************* */
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static EnumPropertyItem prop_select_items[] = {
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{V3D_SELECT_MOUSE, "NORMAL", "Normal Select", "Select using the mouse"},
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{0, NULL, NULL, NULL}};
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static int view3d_select_exec(bContext *C, wmOperator *op)
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{
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ScrArea *sa= CTX_wm_area(C);
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ARegion *ar= CTX_wm_region(C);
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View3D *v3d= sa->spacedata.first;
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Scene *scene= CTX_data_scene(C);
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int select_type;
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short mval[2];
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select_type = RNA_enum_get(op->ptr, "select_type");
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view3d_operator_needs_opengl(C);
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printf("about to look at enum");
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switch (select_type) {
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case V3D_SELECT_MOUSE :
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printf("caught event");
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mval[0] = RNA_int_get(op->ptr, "mx");
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mval[1] = RNA_int_get(op->ptr, "my");
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mouse_select(scene, ar, v3d, mval);
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printf("selected object");
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break;
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}
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return OPERATOR_FINISHED;
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}
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static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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ScrArea *sa= CTX_wm_area(C);
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@@ -1241,18 +1272,19 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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View3D *v3d= sa->spacedata.first;
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short mval[2];
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/* note; otherwise opengl select won't work. do this for every glSelectBuffer() */
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wmSubWindowSet(CTX_wm_window(C), ar->swinid);
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mval[0]= event->x - ar->winrct.xmin;
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mval[1]= event->y - ar->winrct.ymin;
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mouse_select(CTX_data_scene(C), ar, v3d, mval);
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return OPERATOR_FINISHED;
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RNA_int_set(op->ptr, "mx", mval[0]);
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RNA_int_set(op->ptr, "my", mval[1]);
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return view3d_select_exec(C,op);
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}
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void VIEW3D_OT_select(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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/* identifiers */
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ot->name= "Activate/Select";
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@@ -1261,6 +1293,12 @@ void VIEW3D_OT_select(wmOperatorType *ot)
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/* api callbacks */
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ot->invoke= view3d_select_invoke;
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ot->poll= ED_operator_view3d_active;
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prop = RNA_def_property(ot->srna, "select_type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, prop_select_items);
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prop = RNA_def_property(ot->srna, "mx", PROP_INT, PROP_NONE);
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prop = RNA_def_property(ot->srna, "my", PROP_INT, PROP_NONE);
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}
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/* ******************** border and circle ************************************** */
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