Added joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp
patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored. Made own edits, removed videoscape and added curve and armature specials.
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@@ -13,10 +13,10 @@ Documentation for the GameLogic Module.
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See L{WhatsNew} for updates, changes and new functionality in the Game Engine Python API.
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Examples::
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# To get a controller:
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# To get the controller thats running this python script:
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co = GameLogic.getCurrentController() # GameLogic is automatically imported
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# To get the game object associated with this controller:
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# To get the game object this controller is on:
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obj = co.getOwner()
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L{KX_GameObject} and L{KX_Camera} or L{KX_Light} methods are
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available depending on the type of object::
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@@ -31,17 +31,18 @@ Documentation for the GameLogic Module.
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sensors = co.getSensors()
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See the sensor's reference for available methods:
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- L{KX_NetworkMessageSensor}
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- L{KX_RaySensor}
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- L{KX_MouseFocusSensor}
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- L{KX_NearSensor}
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- L{KX_RadarSensor}
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- L{KX_TouchSensor}
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- L{SCA_KeyboardSensor}
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- L{SCA_MouseSensor}
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- L{SCA_PropertySensor}
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- L{SCA_RandomSensor}
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- L{SCA_DelaySensor}
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- L{DelaySensor<SCA_DelaySensor.SCA_DelaySensor>}
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- L{JoystickSensor<SCA_JoystickSensor.SCA_JoystickSensor>}
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- L{KeyboardSensor<SCA_KeyboardSensor.SCA_KeyboardSensor>}
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- L{MouseFocusSensor<KX_MouseFocusSensor.KX_MouseFocusSensor>}
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- L{MouseSensor<SCA_MouseSensor.SCA_MouseSensor>}
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- L{NearSensor<KX_NearSensor.KX_NearSensor>}
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- L{NetworkMessageSensor<KX_NetworkMessageSensor.KX_NetworkMessageSensor>}
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- L{PropertySensor<SCA_PropertySensor.SCA_PropertySensor>}
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- L{RadarSensor<KX_RadarSensor.KX_RadarSensor>}
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- L{RandomSensor<SCA_RandomSensor.SCA_RandomSensor>}
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- L{RaySensor<KX_RaySensor.KX_RaySensor>}
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- L{TouchSensor<KX_TouchSensor.KX_TouchSensor>}
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You can also access actuators linked to the controller::
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# To get an actuator attached to the controller:
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@@ -54,23 +55,23 @@ Documentation for the GameLogic Module.
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GameLogic.addActiveActuator(actuator, True)
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See the actuator's reference for available methods:
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- L{BL_ActionActuator}
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- L{KX_CameraActuator}
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- L{KX_CDActuator}
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- L{KX_ConstraintActuator}
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- L{KX_GameActuator}
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- L{KX_IpoActuator}
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- L{KX_NetworkMessageActuator}
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- L{KX_ObjectActuator}
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- L{KX_SCA_AddObjectActuator}
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- L{KX_SCA_EndObjectActuator}
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- L{KX_SCA_ReplaceMeshActuator}
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- L{KX_SceneActuator}
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- L{KX_SoundActuator}
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- L{KX_TrackToActuator}
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- L{KX_VisibilityActuator}
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- L{SCA_PropertyActuator}
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- L{SCA_RandomActuator}
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- L{ActionActuator<BL_ActionActuator.BL_ActionActuator>}
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- L{AddObjectActuator<KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator>}
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- L{CameraActuator<KX_CameraActuator.KX_CameraActuator>}
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- L{CDActuator<KX_CDActuator.KX_CDActuator>}
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- L{ConstraintActuator<KX_ConstraintActuator.KX_ConstraintActuator>}
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- L{EndObjectActuator<KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator>}
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- L{GameActuator<KX_GameActuator.KX_GameActuator>}
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- L{IpoActuator<KX_IpoActuator.KX_IpoActuator>}
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- L{NetworkMessageActuator<KX_NetworkMessageActuator.KX_NetworkMessageActuator>}
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- L{ObjectActuator<KX_ObjectActuator.KX_ObjectActuator>}
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- L{PropertyActuator<SCA_PropertyActuator.SCA_PropertyActuator>}
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- L{RandomActuator<SCA_RandomActuator.SCA_RandomActuator>}
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- L{ReplaceMeshActuator<KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator>}
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- L{SceneActuator<KX_SceneActuator.KX_SceneActuator>}
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- L{SoundActuator<KX_SoundActuator.KX_SoundActuator>}
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- L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>}
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- L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>}
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Most logic brick's methods are accessors for the properties available in the logic buttons.
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Consult the logic bricks documentation for more information on how each logic brick works.
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