Sculpt: Split original normal into original normal and plane

This allows to create different effects with some brushes that use the sculpt plane.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5818
This commit is contained in:
Pablo Dobarro
2019-09-17 16:07:14 +02:00
parent b962aca800
commit 04843d1572
5 changed files with 26 additions and 5 deletions

View File

@@ -649,6 +649,7 @@ class VIEW3D_PT_tools_brush_options(Panel, View3DPaintPanel):
if capabilities.has_sculpt_plane:
col.prop(brush, "sculpt_plane")
col.prop(brush, "use_original_normal")
col.prop(brush, "use_original_plane")
col.prop(brush, "use_frontface", text="Front Faces Only")
col.prop(brush, "use_projected")