Code cleanup: remove old closure sampling code Cycles.

This was the original code to get things working on old GPUs, but now it is no
longer in use and various features in fact depend on this to work correctly to
the point that enabling this code is too buggy to be useful.
This commit is contained in:
Brecht Van Lommel
2014-04-21 15:53:20 +02:00
parent 7765b73f6d
commit 04a10907dc
12 changed files with 45 additions and 398 deletions

View File

@@ -52,8 +52,7 @@ public:
class SVMCompiler {
public:
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager,
bool use_multi_closure_);
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager);
void compile(Shader *shader, vector<int4>& svm_nodes, int index);
void stack_assign(ShaderOutput *output);
@@ -126,7 +125,6 @@ protected:
void find_dependencies(set<ShaderNode*>& dependencies, const set<ShaderNode*>& done, ShaderInput *input);
void generate_node(ShaderNode *node, set<ShaderNode*>& done);
void generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done);
void generate_closure(ShaderNode *node, set<ShaderNode*>& done);
/* multi closure */
void generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done);
@@ -141,7 +139,6 @@ protected:
Stack active_stack;
int max_stack_use;
uint mix_weight_offset;
bool use_multi_closure;
bool compile_failed;
};