Fix T42408: FSAA affects Cycles Image Compositing
Use FSAA settings only if current render engine is BI or GE/ That's for until we'll support FSAA in Cycles or other render engines.
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@@ -492,6 +492,12 @@ static int check_mode_full_sample(RenderData *rd)
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{
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{
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int scemode = rd->scemode;
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int scemode = rd->scemode;
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if (!STREQ(rd->engine, RE_engine_id_BLENDER_RENDER) &&
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!STREQ(rd->engine, RE_engine_id_BLENDER_GAME))
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{
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scemode &= ~R_FULL_SAMPLE;
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}
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if ((rd->mode & R_OSA) == 0)
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if ((rd->mode & R_OSA) == 0)
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scemode &= ~R_FULL_SAMPLE;
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scemode &= ~R_FULL_SAMPLE;
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